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MechaTails 最近的评测

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有 9 人觉得这篇评测有价值
总时数 1.2 小时
I'm disappointed, and frankly mad, that The LEGO Group hasn't released a game like this already. Imagine riding around in an M-Tron vehicle wrecking bases, or in a lumbering Ice Planet behemoth collecting alien samples, or whatever game modes and objectives the devs can come up with.

TerraTech Legion is a game where you explore an alien world in your trusty rover, trying to destroy the robotic menace that has infested it. You upgrade the rover along the way by physically bolting on new blocks and weapons, making it grow in size and power. (Yes, it's very Trailmakers.) This lets you create interesting methods of annihilation, like building some prongs in front to funnel enemies into the Grinder mounted on your bumper. Or maybe you want to install some kind of wedge in front to shunt enemies to the side and into the path of the laser beams mounted on the sides of the vehicle. Lots of options!

My only complaint is that there aren't very many "cosmetic" blocks to make your vehicle look cool. It's usually going to end up looking very utilitarian, like a box covered in guns or saw blades. I mean, that's pretty cool too, but I'm vain and would appreciate some way to choose sleeker blocks that add different stats or something. Like more aerodynamic blocks that boost Acceleration and lower Turn Radius or something. There are some cool blocks at least though, like radiators that boost Energy damage, bumpers to increase Ramming damage, etc. They make nice greeble.

Your vehicle can look like a monstrocity and still be effective, which I think is a little too "easy mode". Maybe the handling should be affected if the vehicle is built with too much asymmetry, like it should lean to the side or something.

Whatever, it's fun, I hope this game gets lot of updates.
评测者的 PC 配置:
Windows 11
Intel(R) Core(TM) Ultra 9 185H - RAM:32 GB
NVIDIA GeForce RTX 4080 Laptop GPU - VRAM:12 GB
发布于 4 月 17 日。 最后编辑于 4 月 17 日。
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总时数 43.3 小时
I want to change this review to Not Recommend out of spite lol. The community is horrible, particularly on the Discord. Peeps are constantly needling each other, insulting other communities, and the mods would rather run away than deal with the problems. Considering this is a game where teamwork is strongly encouraged to be successful, I have little confidence that finding non-trolls to team up with is possible.

---

While typically I don't like these kind of zombie horde games, the dearth of sci-fi games I actually like right now has forced me to branch-out into other genres.

Toxic Commando is a $40 game, it's the kind that gets released as a barebones, but serviceable, game and then gets content updates over the following couple of months (and hopefully years), similar to Aliens Fireteam Elite.

You get some guns, go out into the field, fight off hordes of zombies, and try to complete objectives while you're at it. I like the story, the characters are likeable, the dialogue is lighthearted without trying to be a stand-up special, Ruby cusses so, so much when you keep failing to start a generator lmao

The weapons are modern, they shoot bullets. In other words, they're kinda boring. You can swap attachments to take a little bit off the weapon's Mobility stat bar and put it in the Handling stat bar, etc. Whatever. They shoot well enough though. I like one of the SMGs and the rifle that shoots explosive rounds. I haven't felt like using the other guns because they just don't seem that interesting. I'm so over AK47s and 1911s.

Disappointingly, the melee weapon system is almost an afterthought. It's not very useful except as a last resort to whack away a few zombies and try to escape to get back to reloading and shooting some more. This is a shooter, not a hack-n-slash game.

Mobility is often limited, it's hard to run when half the environment is deep stinking mud, right? The enemies and terrain do all they can to slow you down to a crawl. The mid-sized enemies do things like knock you down and and shake the screen so you take like a minute to get back up and get your bearings. They can charge at you through the mud without a problem though, they shoot death orbs that you can't dodge because you're moving so slow, etc.

I mean, I get it, this stuff is supposed to be frustrating, and build tension, etc. I think in that regard the devs did a good job, playing to the mud's strengths.

The most frustrating part of the game is how the enemies will spawn behind you even if you have a wall or a freaking mountain at your back. This throws a monkey wrench in trying to play tactically. You can try to create chokepoints, but the zombies will just spawn around it or climb over obstacles to reach you. The best tactical thing you can do is find a nice big rock or wrecked car and constantly hop on and off of it to force the zombies into climbing/falling animations to buy you some time.

There are some items you can use smartly though, like the landmines and Claymores. You can lure the larger enemies into charging over them, provided the weakling zombies don't trigger them first.

The mud and the driving (and Astrid <3) are what interested me in the game. The environments are covered in mud and you can find vehicles in the field to plow through them, mow down zombies, winch yourself out of trouble when you get stuck, etc. All of you can drive your own car if you find enough of them, though riding at least in pairs is recommended, so someone can use the flamethrower, or navigate, or blast zombies off the car while you drive. It's a really cool idea, I hope the devs release more maps where driving is the focus, it's very fun to powerslide through a horde of zombies. There's no D5 Delica type off-road van yet, but I forgive the devs...for now.
发布于 3 月 17 日。 最后编辑于 5 月 15 日。
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总时数 3.2 小时
Has a strong unfinished vibe about it. The levels end abruptly and it's really hard to tell what is background scenery and what can be interacted with. Ran into a few bugs that forced me to reload checkpoints. The gameplay is fun enough to overlook the warts at least.

There are also at least a few "secrets" hidden in the environments, like areas with extra teef or a hidden switch to unlock a hidden door. Frankly I expected a lot more of that kind of stuff because of how "busy" the environments are, like one of those games where you have to find the bees or all the cats hidden in all the clutter. I found myself checking every cool little detail for secretssss, and of course wasting a ton of time in the process.

Space Marines are jerks, be sure to krump 'em gud!
发布于 2 月 17 日。
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有 1 人觉得这篇评测很欢乐
总时数 14.8 小时 (评测时 9.5 小时)
This kind of game tends to feel very bare bones when it comes to the gameplay, mainly because it's stripped down to its bare horde shooter essence, then a few quirks are added to make things more interesting. Things like personal flying drones that drop grenades and sai melee weapons that make you immune to status effects for whatever reason. (A shoutout to the Ninja Turtles I guess.)

It took me a sec to get used to the genre, but yeah, it's fun to mow down zombies, even if you're using a plain ol' 1911 to do it instead of a laser blaster.

Be advised this is almost unplayable solo because the Bots have no intelligence at all. You can kinda use them as meat shields and item mules in the lowest difficulty levels, but beyond there they may as well not exist. Bummer.

Multiplayer isn't much better if you're teamed up with a bunch of rookies, but hey, we all gotta start somewhere, so I welcome the company of course. Unfortunately, this game seems to have an infestation of bigots. Last mission the game bugged out so that a Bot wouldn't let us complete the mission. Well, one guy got mad at everyone and let his homophobia fly freely over voice chat. I imagine he lives alone because only mentally ill people go on loud rants like that in a public or family setting lol. That's a silver lining I guess.

Other times people throw out the racial slurs and sexual abuse if you accidentally shoot them or they didn't eat a sandwich that day. I don't know, it's weird. Hopefully Sony and Microsoft do pay attention to player reports and take action, as claimed in the terms of service.

So, if you can find some randoms online who aren't d-bags and have a ping under...1000ms, this game could be fun. That seems to be a tall order though, so I can't seriously recommend this game unless you want to tryhard solo the whole thing. I give it a thumbs sideways at best.

Also, I'll save you a headache by pointing out the game doesn't support DS5 controllers. To do that you need to use the community-made controller profile for the DS4 controller made by "HUUGINI". Thanks, boss.
发布于 2 月 2 日。 最后编辑于 2 月 3 日。
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总时数 17.0 小时 (评测时 1.2 小时)
My on-going quest to find a sci-fi-themed game in this genre I can stick with may have ended with this one.

Let Them Come: Onslaught isn't groundbreaking, it has a lot of the same stuff found in every other game you've played like this. You wander around an endless map stumbling onto points of interest where you can find blueprints to unlock more items, collect money inexplicably dropped from never-ending waves of monsters to buy upgrades for future runs, and complete objectives consisting of standing in a circle until a progress bar fills up. Bog standard stuff.

The main reason I recommend this game over its siblings is because it's kinda pretty. I say kinda because although I do like the overall aesthetic and music, the monsters look like amorphous blobs, not at all like the detailed artwork shown on the game's Steam page. A lot of the terror is lost when the enemies all look like playdoh models.

The gameplay itself is also...familiar. This is the kind of game where your character "levels up" during each run by collecting experience from killing monsters, and each time you pick an upgrade or weapon to equip. The weapons just float around you and do various things periodically, like shoot rockets or swing a laser machete. You can't control them directly, but you can use positioning to your advantage for some of them. For example, you can strafe around a particular monster to continuously keep your rotating flamethrower on them, or keep facing a monster you want to nail with the close range laser blades.

There's very little story, and that's fine because I like making them up.

You start the first run as a wounded soldier, you have 20 minutes to run around surviving before the military drops a nuke on your position. I don't know why they hate you so much, I mean, I think they want to kill the aliens but they could drop the damn thing somewhere else, right? There are plenty of aliens all over the planet you crash landed on. Jerks!

You can unlock a female playable character almost right away, you just need to find her SOS objective to unlock her. She plays a little differently than the male soldier, having a psychic ability to "delete" a group of enemies while the Soldier has a dodge/dash ability. More characters will be added/found I'm sure.

Even if you pick one of the other characters to play as, the story seems to remain the same each run, you need to survive around 18 minutes, fight a boss that appears in the last 2 minutes, and then a nuke drops and you die anyway. Bummer.

In the short time I played, I did see some neat surprises, like environmental hazards, and you can use certain terrain to your advantage. I also noticed sometimes there are tire tracks in the dirt, and if you follow them they tend to lead to a point of interest, like an outpost or whatever, where you can find valuables. I'd like to see more stuff like that, because that's the kind of stuff that keeps the game interesting, instead of spacing out and strafing/dodging for 20 minutes.
发布于 2 月 1 日。 最后编辑于 2 月 2 日。
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总时数 2.9 小时
You've played this game a hundred times before. The player can dash, double-jump, and smack enemies with a basic melee attack. Guns and grenades are the player's main offensive tools. Trinkets can be equipped to boost certain stats. Shrines can be found after clearing an area that grant abilities like setting stuff on fire, granting a regenerating shield, etc.

However, the Aztec/Cthulhu/Brinepunk ambiance of the environment is more than enough reason to dive into this genre once again. All games being equal, I'd pick this game over the others in the genre for the environment alone. The intricate gilded decorations, the weird jade alien shrines, the golem-esque enemies, the old-timey equipment and oddball weapons, it all whirlpools together well.

There are some things that turn me off though, because they remind me how stripped-down the gameplay is. Not boring or generic exactly, but it's leaning more towards classic mindless run-and-gun DOOM-style gameplay than the exciting stuff you can pull off in a game like Warframe. Your mission here isn't to show-off, it's to kill stuff as fast as you can and plow ahead.

The player moves at a fast clip, and I think that's a detriment because the fast floaty movement doesn't feel right with the clunky heavy diving suits the players wear. Goddess forgive me for suggesting it, but I think Gears of War speed would be more appropriate, to give everything a ponderous feeling.

Falling into any deep pools instantly causes damage and a respawn, because these guys in diving suits can't handle deep water...

The enemies so far all have been made of stone that require bullets and grenade-level explosions to kill, but somehow you can wreck them with a swing of your little wrench. Fire can damage them for some reason, even though they're wet rocks. The enemies in the second biome don't look particularly flammable either. I don't think most people care about this stuff but personally it's hella distracting, I can't just overlook these things lol.

Anyway, the enemies can move quickly too but aren't too hard to hit, I'm glad they don't have ESP to dodge your bullets Matrix-style like obnoxious Borderlands enemies. Also I'm happy to see Playstation controller button icons as an option in the settings.

Seems like every player character is a dude. Maybe this will change, I'm early into the game and all I have heard so far is the male player character making remarks now and then. The diving suits the players wear are very baggy and unflattering to their bodies lol, so I guess that leaves room for our female players (and others) to imagine themselves in there. I get that it cuts down on development to have only one body type or voice to worry about when making cosmetics and quips and whatever, but it's still a bummer on our end when there's no lore reason not to have options.

And...yeah, whatever, it's a cool-looking game, I'd support an Abyssus 2 if it ever goes into development.

---

One more thing, maybe don't invite randoms to your multiplayer game if you're just starting. It's possible for someone with a bunch of upgrades to trivialize every battle, including the bosses. I notice not many people are playing this online with others, and I would guess that's a big reason why. On the other hand, if you want to unlock a bunch of weapons/items quickly, then go for it.
发布于 1 月 2 日。 最后编辑于 1 月 13 日。
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总时数 0.3 小时
An unprecedented tsunami of action and adventure as the forces of sun-bleached hair and high-seas surfing battle a gooey alien menace of mysterious oily origin.

Equip your hand-cannons and anchor-axes and undulating guitar riffs, don your skimpiest swimsuit and most chiseled abs, you'll need them all to harvest what few resources are left on the monster-infested islands of this drowned world.

Strum! Surf! Survive!

And...well, that's it, that's the game! The very first task you're given is to tear off all your goofy land-lubber clothes and put on something way hotter. Then you're sent out to gather resources to upgrade your gear and keep your giant rickety mothership afloat.

Oily horrors, wild weather, flirty mermaids, trash-talking turtles, all sorts of things try to distract/disembowel you as you simply try to collect pearls and berries and ancient mechanical components to power your mecha-surfboard.

Surfpunk is in Early Access, and I think the foundation is there to create a cute game to play in short bursts or a massive world with strange and spectacular events found under every wave. Let the devs know on the Discord what you want to see added.
发布于 2025 年 12 月 18 日。
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总时数 3.5 小时
In the future, drug-addict mercenaries fight over their narcotic of choice, Glumite. It's a reality-altering substance that's shaped into cool-looking trading cards that they snap in half, to inhale the dust and shards inside I guess, and then mayhem ensues. Their heads get gigantic or tiny, doing squats heals them from grievous injuries, bullets turn into vampires, they carry around a protective turtle shell; you get the jist, the effects can be pretty weird.

The intro cinematic explains nothing about the game's setting in any satisfying way, but at least it shows-off the game's loud, colorful, and often cheesecakey aesthetic.

This game has all the usual stuff from games in its genre, like a random roster of playable characters subtly-inspired by pop culture, items locked behind season passes, different battlefields/arenas, different game modes, about 30 different currencies to keep track of, about 40,000 pages and menus to click through with 80,000 progress bars active at any given time egging you on to unlock the next shiny bauble, etc. It's all the same ♥♥♥♥♥♥♥, but at least it looks pretty.

Most of all I appreciate the PvE modes becaue PvP games like these are usually a headache at best. There don't seem to be that many PvE modes though (I only saw 2). One of them is a Sanctum-style base-defense game, the other is the main PvP game but with your human team against the Bots (teams take turns trying to plant or defuse a bomb and the other team tries to stop them). It's rad that you can still earn XP/currency and unlock stuff in PvE. Maybe you can't unlock everything, like certain cosmetics, but so far my PvE actions keep providing progress for the Progress Bar Gods.

Speaking of cosmetics, the real-world-currency prices range from delightfully cheap charms and accessories to...not that bad actually, but I'm still not on-board with $20 for a single weapon or character skin. Yeah, it's cool that you can radically transform the same character into a Ghost Pirate Captain or Jessie from Team Rocket, but not for 20 bucks. Hard pass, now I won't be buying anything at all, devs.

One other annoying thing I'll point out is that I saw many typos across the various cards and menus for the English version. Nothing game-breaking, just an eyesore.

[TLDR]
I like the game overall, even if it does share most of its DNA with other games in the genre. It doesn't take itself too seriously and there's no stigma around playing it, so give it a shot.
发布于 2025 年 11 月 28 日。 最后编辑于 2025 年 11 月 29 日。
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总时数 5.9 小时
There's enough room in the video game landscape for all kinds of games, including the recurring mindless first-person shooters like this one where the player has to constantly blitz through geysers of blood to stay alive. I'm sure it's fun for some people, so I still recommend the game if that's your thing.

"Mindless" might be too harsh though, the player can learn abilities to approach skirmishes in different ways. The levels are also designed with vertical play in mind since the player can learn moves like double-jump, air-dash, and wall-run. If the player chooses to, they can kill stuff in fun ways. Wall-run headshots, teleport and explode into a mob, butt-slide hook-shot to an enemy, break their shield to stab them furiously in the neck and groin, etc.

That's cool, however the way the enemies are thrown at the player makes strategy and cleverness a waste of time. They spawn constantly and often from directions that don't make any sense so it's easy to get overwhelmed even if you're careful with your positioning. You can have your back to a wall or sheer cliff and the game will still spawn a heavy machine gunner behind you. Ridiculous. This stuff forces you into a more aggressive playstyle so the game is a constant frenetic struggle for survival, which is also pretty cool I guess.

Point is, you can be clever all you like, but once the shooting starts everything turns into a cluster**** with every enemy zeroing in on your position, sniping you from across the room with heavy machine guns through thick smoke they can magically see through, spawning up your butt because you stopped for 2 seconds to reload and the game wants you to go faster, faster, faster GO GO GO!

The other noteworthy irritation is how the inventory is handled. There's no "backpack" you can open at any time, you have to go a console to change your loadout (equip multiple guns, stat trinkets, armors, etc.) You also can't seem to sell your junk items at any time either, you can only overwrite old items at the end of a mission by replacing them with new loot you found during that mission. Though I suppose it's a janky mess that fits right in to this universe's lore.

Also, it's pretty funny that everyone looks like a beautiful supermodel in this game. All that mutation and corruption and eating rotten recycled human corpse meat their whole lives really does wonders for them!
发布于 2025 年 11 月 23 日。 最后编辑于 2025 年 11 月 23 日。
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总时数 19.1 小时 (评测时 0.2 小时)
I crash-landed onto a planet and started crawling out of my battered little capsule. It has only been like 12 seconds and my flying bot companion has already made fun of my poor survival instincts, is making disappointed faces at me on its stupid ugly computer monitor screen, and the game is suggesting I leave the crash site like I'm a criminal that just rear-ended the Pope-mobile. Chin-straps up though, things can only get better from here!

Wait, while telling me to scan all the awesome and horrifying things on the planet, the bot companion just accidentally inferred it eats flesh, in her typical spunky attitude. I'm scared, send help! HELP!
发布于 2025 年 11 月 12 日。 最后编辑于 2025 年 11 月 12 日。
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