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Maxter1o2 最近的评测

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正在显示第 1 - 10 项,共 108 项条目
1 人觉得这篇评测有价值
总时数 1.5 小时
One of those Simple Bullet Hell games honestly an enjoyable experience.
发布于 9 月 27 日。
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有 3 人觉得这篇评测有价值
总时数 4.4 小时 (评测时 2.2 小时)
Tried the game during the free weekend since it’s been on my wishlist, hoping that most of the early bugs had been addressed. Unfortunately, the experience left me underwhelmed.

Base building technically works, but it feels awkward and unintuitive. Combat lacks impact and weight, even taking into account that I was still in the starting area after completing the tutorial quests. Movement and interactions come across as clunky and slow, and overall the game just doesn’t feel smooth or enjoyable to play.

I wanted to like this game, but right now it feels unfinished like it still needs more time in development. Could it improve with future updates? Possibly. But in its current state, I found it more frustrating than fun.
发布于 9 月 12 日。
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有 4 人觉得这篇评测有价值
总时数 59.5 小时
Beautiful game through and through and while feature complete, its worth a spot in your steam lib. I find myself still playing it time and time again 10 years later.
发布于 9 月 9 日。
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有 10 人觉得这篇评测有价值
1
总时数 0.8 小时
While the game is visually impressive, I was expecting a unit control system closer to Company of Heroes 1 or 2. Instead, it feels more like a traditional, simplified RTS. My confidence in the gameplay declined quickly due to poor unit pathfinding for example, ordering a Stryker to move to a location often resulted in it veering off, stopping prematurely, or ignoring the command altogether.

Although shift-queuing is available, it is limited to very basic movement orders and lacks the flexibility I would expect in a modern strategy game. In terms of mechanics, the game feels more aligned with titles like Warno or World in Conflict, but set on maps styled after Company of Heroes.

Ultimately, I stopped playing because units frequently failed to execute commands properly, disregarded orders, or acted unpredictably. For me, a strategy game should reward tactical intent: when I order a unit to take a hill, I expect that command to be carried out reliably. This lack of responsiveness made it difficult to stay engaged.

The only reason I am leaving a negative review is that, in an RTS, precise input is critical the difference between victory and defeat lies in careful planning and execution. When I find myself fighting against the game itself due to limitations or bugs, there is no sense of victory only unnecessary frustration.
发布于 9 月 9 日。 最后编辑于 9 月 9 日。
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有 3 人觉得这篇评测有价值
总时数 0.9 小时
Disappointing Experience – Looks Great, Plays Poorly

If you’re a keyboard-and-mouse player, beware. The controls are painfully awkward — ship turning is so sensitive that even tapping a key spins you in a full circle. The alternative control style, relative control scheme, but it’s just as twitchy. There’s no sense of weight to your ship at all, making movement feel floaty and disconnected.

Weapons lack any real impact; firing them feels more like pushing air than unleashing firepower. I gave it less than an hour, and honestly, that was enough. The game looks fantastic in trailers, but outside of flashy lights, it’s surprisingly bland and basic. Maybe my expectations were too high, but I found myself bored far faster than I expected.
发布于 8 月 5 日。
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总时数 0.0 小时
The new Base Building DLC for Star Valor adds an exciting layer of depth and personalization to the game. Being able to construct and manage your own station truly expands the scope of gameplay, giving players a new reason to explore, trade, and defend their turf. It brings a satisfying sense of ownership and long-term progression, especially for those who enjoy the economic and logistical side of space sims.

Setting up your own market and managing production lines is a fantastic concept that opens the door to a more strategic experience. Watching your station grow into a hub of activity is both rewarding and immersive.

That said, there are still a few areas that could use a bit more polish. Some of the production ratios and pricing mechanics feel a little off with buying and selling prices don’t always align logically, which can make early station management feel more punishing than it should. For example, setting your market to buy a resource like Iron might result in paying far more than it's available for in nearby sectors, while selling yields noticeably less.

But these are relatively minor balance issues that can easily be adjusted in future updates. The core idea is solid and fun, and it's clear the developer Laious is heading in the right direction. With a few tweaks, this DLC has the potential to be a standout feature in Star Valor's expanding universe.

All in all, if you’re already a fan of Star Valor, the Base Building DLC is well worth checking out. It adds meaningful gameplay without taking away from what makes the core game so enjoyable.
发布于 7 月 30 日。 最后编辑于 8 月 1 日。
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有 4 人觉得这篇评测有价值
总时数 1.0 小时
抢先体验版本评测
"Promising, but Not Ready Yet"

The game has potential—it definitely has good bones—but the aerodynamic physics are currently way off. Important information like the center of lift isn’t displayed in the editor, making designing effective aircraft difficult. On top of that, all planes tend to fly the same regardless of their design, which really hurts the realism.

The editor itself is buggy; sometimes the advanced adjustment settings just disappear altogether. If you're hoping for something with deep, realistic physics like Kerbal Space Program, you’ll be disappointed. Right now, it feels more like a rough beta-level arcade experience than a true simulator.

This could be worth checking out again in a later stage of development, but for now, it's a strong "wait and see."
发布于 7 月 1 日。 最后编辑于 7 月 1 日。
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总时数 44.0 小时 (评测时 29.6 小时)
Updated review some referenced from old review below.

While the Devs have been hard at work fixing the bugs and tackling things in the suggestions on Discord I figured it was fair time to update my review.

Special Attacks are easier to dodge now and don’t feel like direct missile coming or lobbing for your ship constantly. To this was a good change for the game as battles can feel more rewarding for agile ships.

Upgrading is still a process and still comparing numbers and dragging each equipment to the slot to see quickly if it’s an upgrade. The better you learn your ship you start to see what piece of style gear (not type) fits best in what slow.
The Armor system still feels like a shield system however that is how its ment to be so in on fairness it works. Still with this the Armor has non cover sections which allows of direct front or rear attacks to be the most rewarding while some specials and can bypass armor all together, so it is a good balance.

The balance is still a little bit off but it’s being adjusted almost daily or not several times a day to address issues I commend the Dev team on that as Balance is never easy.

Ship AI could use some work, AI sometimes just sits in the fog of the map and doesn’t attack until you attack them most noticeable when this happens (rarely) in co-op missions where Pirates need to capture points and reduce opposing team tickets. Your team AI ship is kind of dumb they barely capture points and stick together (will sail off to fight 1v5 pirates), while the pirate’s group up and break off to capture points. I get your team AI ships are dumbed down so you do most of the work, but the team AI will sometimes just sail off in the middle of them capturing a point to go sit in open water. To say the Team AI could use a little bump in love.

Do I recommend the game yes in the current direction of bug fixes and balancing the Devs have doing constantly I recommend this one for your steam library.



(Old Review)
One of those games wish there was a Neutral option.

Its a good game mostly well done however things feel weird special attacks feel like missiles that lock on to you like Mortar (for example Explosive Barrels will always hit you) there hasn't been a way to dodge them that I know of and can (has a chance to) bypass ship Armor. So if you hit a group of Pirates they all launch of Explosive Barrels each hitting for 3K-6k+ dmg you have 8K hull you just Die with no way to dodge it.

Upgrading is just dragging to your ship equipment slots and Green number good Orange/Red bad and what are you willing to give up High level equipment of the same type can be worse then say a Blue piece of gear. This gets tedious after doing it for the Hundredth time.

Honestly how the game is and the way abilities work and how Armor works like shields you could reskin the whole game as a Space Game and it still make sense and work.

Is the game good yes I like it alot, loved the Demo and picked up the full version but just feels like it honestly has to bake more in the oven.

Balance is a big issue I have come to see.
(Old Review)
发布于 5 月 22 日。 最后编辑于 5 月 26 日。
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一名开发者在 5 月 22 日 下午 3:32 作出回复 (查看回复)
有 2 人觉得这篇评测有价值
总时数 117.8 小时
抢先体验版本评测
I stopped playing because I wasn't feeling rewarded and wasn't having fun.

Slow attack, stun locked, stun locked, stun locked.
Try a combo Do part one, Do part 2, Stun locked, into death.
1 Shot Mechanic outside the first town from white mobs.
Lack of meaningful gear.
All skills should be viable even if they are not meta.

Game may say early access but it's no it is treated like PoE 1.

Game could be amazing and to some it is but for me I felt let down.

发布于 4 月 8 日。
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尚未有人觉得这篇评测有价值
总时数 2.1 小时
The game has a critical issue when running on a dual-monitor setup — it consistently crashes when opening sub-windows like the store or options menu. The official fix provided by the developers is unrelated to the actual problem, as the suggested service isn’t even installed or running on my system.

Despite repeated reports, the developers continue to ignore this issue — even after releasing new DLC. Until this is properly addressed, I can’t recommend the game.

If you encounter technical problems, I suggest refunding it. Based on my experience, these developers are unlikely to provide meaningful support or fixes.

I’ll be happy to update this review to positive if the dual-monitor crash issue is resolved.
发布于 3 月 13 日。 最后编辑于 7 月 1 日。
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正在显示第 1 - 10 项,共 108 项条目