11
已评测
产品
727
帐户内
产品

Master_Frag 最近的评测

< 1  2 >
正在显示第 1 - 10 项,共 11 项条目
尚未有人觉得这篇评测有价值
总时数 565.9 小时
Karl would approve of this.
发布于 2025 年 11 月 24 日。
这篇评测是否有价值? 欢乐 奖励
有 10 人觉得这篇评测有价值
总时数 252.3 小时
A subscription service? Really? After 12 years?
Nobody asked for this, nobody wants this, hopefully, nobody buys it.
发布于 2025 年 9 月 25 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 90.3 小时 (评测时 71.8 小时)
Sony made one of the big brained moves of all time.
Great game, by a great studio, marred by Sony's stupidity.

I'm doing my part!

Update:
Ladies and Gentlemen.
We got 'em.
发布于 2024 年 5 月 4 日。 最后编辑于 2024 年 11 月 27 日。
这篇评测是否有价值? 欢乐 奖励
有 12 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 3.4 小时
I want a refund.
发布于 2024 年 1 月 8 日。
这篇评测是否有价值? 欢乐 奖励
有 9 人觉得这篇评测有价值
总时数 41.1 小时
"Re-Elected" update added Epic Online Services, and consequently broke this game on Steam Deck and Linux.

Avoid if you value these things, and if you value your privacy.
发布于 2022 年 12 月 13 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 128.0 小时 (评测时 79.0 小时)
A near-perfect remaster for a near-perfect game.
发布于 2020 年 11 月 29 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
1
总时数 476.7 小时 (评测时 386.1 小时)
Without a doubt, this is one of the most useful VR utilities out there for anyone who wants to get the most out of their hardware.
It makes adjusting per-game super sampling simple, and it gives you stats at a glance without even bringing up the dashboard, it can even take the place of Turnsignal if you like it's implementation of the idea.

The developer is very responsive, open to suggestions, and generally deserves the price you pay for admission.
I highly recommend this utility.
发布于 2020 年 3 月 11 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 0.1 小时
Movement feels clunky and slow, and using the Index controllers to do anything other than point feels painful.

With Index controllers, picking a weapon out of your inventory feels good enough, but the moment you need to discard it, it suddenly becomes awful.
You can either set it to drop on release (which seems to drop the moment an item is equipped) or drop on grip, which makes you actually have to grip twice.
Neither option is particularly palatable.

With movement, it starts slow, with acceleration applied over time, perhaps too much time. For newcomers to VR, who haven't quite gotten their VR legs, this is probably a very good thing, but for experienced users, this just feels terrible, and makes it feel as if my intent isn't being properly executed in the game.

The inability to one-hand weapons also seems strange, although perhaps that's a result of Index controller mapping being remarkably poor. These controllers have been on the market for some time now, and a large chunk of the Vive population is switching over to them, as well as the Index being the #1 selling headset currently, makes this a very big problem. I had wanted this game before. Now, thanks to this demo, I have lost interest.

Still, props to the developer for at least making a demo available, as that's something that too few studios and developers do these days.
If you guys actually implement Index support properly, this looks like it'll be a good game, but without that support implemented in an acceptable way, I'm afraid I must pass.
发布于 2020 年 1 月 28 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 4.0 小时 (评测时 2.4 小时)
This has the single best VR translation of an old school shooter that I've ever seen. If you like old school shooters, GET THIS.
If not. Shame on you.
发布于 2019 年 6 月 30 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 72.4 小时 (评测时 1.7 小时)
Revised review:
It's like Halo: Reach had a baby with Unreal Tournament and birthed Lawbreakers.

A gimmick that barely actually works now, with an art style that still doesn't mesh, and guns that feel underpowered, or too powerful, sometimes at the same time just right, and still kinda sorta mediocre maps for an arena shooter.

This looks so promising now.

A lot of the issues have been ironed out since I last played, it feels a lot more satisfying, and a lot more polished.

It is, however, still missing an identity. Visually, it still feels like a jumble of everything imaginable, and not in a good way. The maps have mostly been fixed of that issue, but the character models are so insanely out of place.

But now, finally, it's a good core game that actually mixes it's ideas together fairly well.
发布于 2019 年 5 月 26 日。 最后编辑于 2021 年 8 月 31 日。
这篇评测是否有价值? 欢乐 奖励
< 1  2 >
正在显示第 1 - 10 项,共 11 项条目