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正在显示第 1 - 10 项,共 46 项条目
有 4 人觉得这篇评测有价值
总时数 5.4 小时
Tension Without Payoff – Strong Atmosphere, Weak Follow-Through

The idea behind No, I’m Not a Human is really interesting. I first saw it on YouTube when it was still in early access and was excited to try the full version. Sadly, it wasn’t what I hoped for.

That said, the atmosphere is easily the game’s strongest point. The visuals do a great job of setting an uneasy, unsettling mood, and the audio design works really well with it. The background sounds, silence, and overall presentation create tension and make the world feel uncomfortable in a good way. For a while, the atmosphere alone kept me invested.

For a game that’s meant to be replayed, it gets repetitive very fast. Most of the dialogue stays the same every run. The TV, radio, phone calls, and even looking out the windows never really change. After getting one ending, starting a new run mostly meant skipping content I had already seen, unless a new character showed up.

I’ve unlocked a few endings so far, and all of them were pretty disappointing. They don’t explain much or give any real answers about the story. I wanted to care about the plot, but the game gives you very little to work with, so my interest slowly faded.

One thing that really annoyed me is that you can’t really check people at the doorstep. The conversations are always the same, and there’s no way to tell if someone is Human or a Visitor at that point. If you let a Visitor in, they instantly kill someone that night. It doesn’t feel clever or tense, just unfair.

The game isn’t terrible, but it’s not great either. If someone asked me if they should buy it, I’d say it might be fun for one evening. After that, there’s not much reason to keep playing. I’m leaving a negative review because I’m disappointed. I really wanted to like this game, but it feels like wasted potential. Maybe my expectations were too high.

发布于 1 月 5 日。 最后编辑于 1 月 5 日。
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总时数 4.5 小时
Affordable, Fun and Easy to Jump Into

Deadly Days is a fast and fun roguelite that throws you into constant zombie chaos with plenty of variety between runs. The mix of combat, item synergies, and progression keeps things interesting, while the pixel art and dark humor give the game a lot of charm.

Runs are short and easy to jump into, making it perfect for quick sessions. For such a low price (during a sale), it offers more than enough content to comfortably kill a few hours.

发布于 2025 年 12 月 27 日。
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有 4 人觉得这篇评测有价值
总时数 2.4 小时
A Decent Start That Goes Nowhere

Warpips is enjoyable for the first few matches. The quick battles and simple mechanics make it easy to jump into, and at the beginning it feels like there’s potential for something more strategic to develop.

Unfortunately, that feeling doesn’t last. After a handful of games, everything starts to blur together. The tactics don’t really evolve, and matches begin to feel repetitive rather than engaging.

I gave the single-player content a fair shot, hoping it would add some depth or variety, but it doesn’t do much to change the experience. Instead of feeling challenged or rewarded, I mostly felt bored, going through the motions rather than making meaningful decisions.

Warpips isn’t a bad game, but it’s one that runs out of ideas far too quickly. Fine for a short burst, but there’s little reason to stick with it once the novelty wears off.

发布于 2025 年 12 月 12 日。 最后编辑于 2025 年 12 月 12 日。
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总时数 6.8 小时
Short, Sweet, and Surprisingly Fun

Western Press is one of those little gems you stumble upon and instantly appreciate. The gameplay is simple and snappy, the retro design is charming, and the sound effects tie everything together into a really pleasant atmosphere. It’s the kind of game that knows exactly what it wants to be and doesn’t pretend otherwise.

Yes, it’s a small game with not a ton of content, but what’s here is finely polished and honestly, that’s perfectly fine. It’s tightly made, focused at its core, and delivers exactly what it promises. I always find it funny when people rate games like this poorly just because they’re short. Not everything needs to be a 100-hour epic packed with features for the sake of it. There are short, barebones games that are great fun, and there are ridiculously long, content-stuffed games that are still a slog.

This one sits firmly in the “short but good” category. If you want a quick, stylish, reaction-based showdown with a great vibe, Western Press is absolutely worth your time.

My only real complaint is the lack of active players and the dead online scene. Maybe if it went free-to-play more people would jump in. Despite that, I truly think it would shine as a couch multiplayer game with friends - preferably with a few drinks for added chaos.

发布于 2025 年 12 月 5 日。 最后编辑于 2025 年 12 月 12 日。
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总时数 14.6 小时
A Unique Take on Cold War Espionage

Sigma Theory is a surprisingly addictive mix of strategy and espionage. It pulls you in fast and keeps you thinking a few steps ahead without ever feeling overwhelming.

The main loop is great: hire agents, send them on missions, deal with rival countries, and race for powerful tech. Missions are easy to understand but still tense, and there’s always that moment where things can go very wrong. When plans fall apart, it actually makes the game more interesting instead of frustrating.

What I liked most is how alive the world feels. Alliances shift, agents get into trouble, and unexpected events force you to adjust your strategy. Runs play out differently each time, which makes it easy to come back for another try.

It’s stylish, unique, and doesn’t drag things out. There are a few rough spots, but nothing major. If you enjoy strategy games with a focus on choices and consequences, Sigma Theory is definitely worth playing.

发布于 2025 年 12 月 3 日。 最后编辑于 2025 年 12 月 12 日。
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总时数 7.1 小时
Chess Movement, Roguelike Heart

Pawnbarian has a simple but clever idea at its core. It blends chess movement with a roguelike structure in a way that feels surprisingly natural. The card-based moves keep every turn interesting, and there’s always that moment where one good decision saves a run that looked doomed.

It’s genuinely tough, and I’m pretty sure I won’t be able to finish everything it throws at me, but the difficulty feels earned rather than frustrating. Even without fully beating it, I can appreciate how tightly designed and surprisingly addictive it is.
发布于 2025 年 11 月 22 日。 最后编辑于 2025 年 12 月 12 日。
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有 1 人觉得这篇评测很欢乐
总时数 5.3 小时
Construct, Test, Repeat

Bridge Constructor Portal is a surprisingly captivating puzzle game that combines the familiar bridge-building mechanics with the inventive charm of the Portal universe. Each level introduces new mechanics like propulsion gel, turrets, and faith plates, keeping the gameplay fresh and steadily more complex.

The puzzles strike a good balance between logic and creativity, rewarding both careful planning and a bit of experimentation. The presentation fits the Portal aesthetic perfectly - clean, clinical, and laced with the occasional dry remark from GLaDOS that adds just the right touch of humour.

It’s not overly difficult, but it stays engaging throughout, offering a satisfying mix of challenge and fun. A clever crossover that does justice to both series and delivers a genuinely enjoyable puzzle experience.

发布于 2025 年 10 月 17 日。 最后编辑于 2025 年 12 月 12 日。
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有 2 人觉得这篇评测有价值
总时数 3.6 小时
Average gameplay and bland humour

This one didn’t really click with me. The gameplay is just pretty average. Shooting feels average, and the platforming is okay at best. Nothing really stands out.

The humour is supposed to carry the game, but it doesn’t. It might get a laugh early on, but after twenty minutes or so it starts feeling bland. Most jokes miss, and hearing NPCs repeat the same lines over and over gets annoying fast.

It’s not terrible, it does have a few moments, but overall it doesn’t feel like it offers much. Definitely not something I’d recommend at full price. Maybe worth a try on sale if you are really into that genre, but that’s about it.

发布于 2025 年 9 月 12 日。 最后编辑于 2025 年 12 月 12 日。
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总时数 7.9 小时
A Thoughtful Cyberpunk Experience Worth Your Time

The Red Strings Club is an amazing philosophical adventure with a rich narrative and plenty of thought-provoking themes. Even though cyberpunk has been explored a lot in games and movies, this one manages to feel unique and charming. The atmosphere is fantastic—the music, the art style, and the overall mood all come together beautifully.

What I especially liked is how it doesn’t just tell a story but actually lets you play through it in creative ways. Mixing drinks to influence conversations, shaping implants, and making choices that ripple through the narrative all add a layer of interactivity that kept me engaged the whole way through. It feels less like reading a novel and more like being part of one.

Honestly, it’s easy to recommend to anyone looking for a meaningful experience and a good time. Its casual setting and approachable mechanics let you dive in at your own pace and enjoy the story to the fullest.

发布于 2025 年 8 月 19 日。 最后编辑于 2025 年 12 月 12 日。
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1 人觉得这篇评测有价值
总时数 5.0 小时
A Beautifully Crafted Challenge Worth Admiring

Sekiro: Shadows Die Twice is a polished and breath-taking experience. Even though I’m not the biggest fan of the genre, I can’t help but appreciate the passion and craftsmanship poured into this game. The environments feel alive, the enemies are immersive, and the overall design shows just how much care the developers put into every detail.

My confession: I couldn’t fully complete the game. I dropped it after my battle with the first real boss, Gyoubu Masataka Oniwa, simply because I wasn’t willing to dedicate the time and effort required to master its demanding combat. That said, the hours I spent with Sekiro were still memorable, and I genuinely value the experience.

Just because I didn’t finish it (for now) doesn’t mean I can’t recommend it. This is a game that deserves admiration. If you’re up for the challenge, Sekiro will reward you with one of the most beautifully crafted adventures in gaming.

发布于 2025 年 8 月 18 日。 最后编辑于 2025 年 12 月 12 日。
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正在显示第 1 - 10 项,共 46 项条目