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Emilio 最近的评测

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有 5 人觉得这篇评测有价值
总时数 64.3 小时
This is two games in one so this will be two separate reviews.

Zero Escape: Nine Hours, Nine Persons, Nine Doors

Really compelling story from start to finish, I particularly enjoy all the tangents the characters go on about urban legends.
Speaking of, the characters are all interesting and drive the story forward, non of them feel pointless.
They complement each other well and you can tell the voice actors had a lot of fun.
I loved how you got these small hints in every route about the whole truth and I legit wrote down notes about my theories because I found it so fun to speculate and figure things out before it was explicitly revealed.

The puzzles while often being on the simpler side are fun to complete and I never felt like I was clueless about what was expected of me. Even if some hints can be a little heavy handed.
I really enjoy the old school pre-rendered aesthetic and they really do manage to keep the puzzle rooms looking distinct from each other.

I didn't personally mind, but I know some might. It's a very text heavy game that likes to describe things rather than show them. So don't go in expecting animated scenes or overly emotive sprites.

Overall 999 is a really fun mystery that never slows down; even until it's final moments.
I can't recommend it enough, fantastic game!


Zero Escape: Virtue’s Last Reward

What can I say except WOW. This story is absolutely insane in all the best ways.
It presents the story very similarly to the original game so you'll already have an idea of how they reveal information to you.
But while it is similar it really does turn the original concept up to 11.

The characters are even more bombastic, the escape rooms are even more varied and the amount of endings is more than double that of the original.
It also just makes better use of some of the things presented in the original game.
I won't go into details about that because of spoilers.

The new fully 3D graphics look great and let's you explore in a much more intuitive way.
Same with the characters being in 3D has them emote a lot more, even having a few animated scenes here and there.
As a whole they are all much more expressive and the voice actors do a fantastic job from start to finish.

The puzzles on the whole are just so much better, I've seen some reviews say it has some BS point & click logic.
But I never found the combining of items or what to use on what to feel cryptic or stupid.

I love the new hard and easy mode split.
The first game had an issue of the characters giving hints before you're allowed to try yourself.
So having hard mode ease up on hints so you can actually figure it out yourself makes it a lot more fun for me.
If something is too difficult then easy mode will give you more than enough hints to figure out whatever it is you can't figure out on your own.

It's more of the same but improved in every way.
Fantastic sequel all around.
发布于 10 月 25 日。 最后编辑于 10 月 25 日。
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总时数 2.0 小时
A pretty fun demo that shows off all the abilities in the game.
I think there is a lot of room for improvement.
But the building blocks of a great platformer are all there.
发布于 10 月 23 日。
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有 6 人觉得这篇评测有价值
总时数 35.3 小时 (评测时 25.7 小时)
Shipbreaker is a damn near perfect video game as far as I am concerned.
It has a pretty limited scope and the devs made sure everything within that scope was polished to a fine sheen and then some.

The dynamic music, the user interface, the sound design, the voice acting and the gameplay.
All of it flows together to make an unbelievably immersive experience.
It also helps the game is just short enough to not get repetitive, the flow of story to gameplay is just perfect.

I can not recommend this enough, simply put Shipbreaker is an incredible game.
Really hope we get another game in this universe!
发布于 10 月 13 日。 最后编辑于 10 月 13 日。
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总时数 2.9 小时
Now this is a hidden gem!

An unconventional arena "shooter" roguelite.
I put shooter in quotes as you mostly kick and throw enemies, even though you have a bunch of weapons that shoot projectiles.

Apart from the crossbow, every weapon is very weird and you have to play fairly differently depending on what you get your hands on.
Even the bomb variants are all a little weird.

Plus as a goblin you can climb surfaces and have a variety of modifiers aswell that let you do different things, such as floating in the air and double jump.

I love the music and style of the game, it kinda reminds me of Oddworld: Strangers Wrath a bit; particularly the soundtrack.

My favourite part of the game is hands down how aggressive you have to be so you don't bore your fans, once you get that combo up you're practically showered in gold and items which is very satisfying.

The game is very short to complete and a single run is only about 20 minutes.
I can't believe this game only has 29 reviews as of writing this. Painfully underrated and 100% worth your time.
发布于 10 月 9 日。
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有 16 人觉得这篇评测有价值
总时数 47.0 小时
Atlas Fallen is pretty much everything I love in 7'th gen games, even though it is a pretty new release.
The two best comparisons I can make is that it's something between Darksiders 2 and Shadow of Mordor.

The game is mechanically quite simple as you pick two weapons to make up your primary and secondary attacks.
Meaning you really only have two sets of light and heavy attacks with the rest of the attacks being context sensitive such as attacking in the air or mid dash/sprint.
There are no real combos outside simple 4-5 button presses of the same button to finish your attack string.

The real beauty of the system comes from the fact that your skills can be customized rather extensively.
Every build starts from how you decide to heal and then you work your skills around it.
I genuinely think it's a fantastic system and I had a blast doing a few different builds and theory crafting a few more when I wasn't playing.

The maps are instanced and feel large, though in reality they are not overly huge.
I think the best part of exploration is the freedom of movement. Gliding on the sand feels great and is one of the best forms of movement I have played in a while, while the ability to dash in the air let's you do a surprising amount of platforming.

While the story is quite simple I really ended up liking the side characters who actually evolve over the course of the game as you help them. I was always glad when characters I helped kept showing up and interacting with other side characters.
It really does feel a lot more dynamic then it probably is in reality, but I appreciate the dedication to making sure the side content feels like a part of the main content.

The world of Atlas is also a pretty unique interpretation of a psudo-post apocalyptic medieval world covered in sand that still retains a lot of natural beauty. I especially enjoy all the Byzantine styled murals you find in the ruins that tells the story of the world before.

Overall I think Atlas Fallen is pure joy to play, just like the type of games I loved playing back on the Xbox 360.
发布于 10 月 9 日。 最后编辑于 10 月 11 日。
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总时数 10.2 小时
This has to be the best traditional walking sim I have played yet.
It genuinely feels like an unofficial sequel to GET EVEN and Chernobylite.

Visually the game is an absolute treat, the sound design is super atmospheric and the story is incredibly intriguing.

Basically humans experimented with time travel and this messed up the timeline by changing random events.
To fix these errors and make sure the world doesn't end; agents are sent back in time to fix these anomalies.
You play as Agent 43 who gets sent to a quaint little house in the UK where 6 roommates that where not supposed to die, have been altered to all die in an unfortunate house fire.

You can tackle and change the timeline however much you want at any point for the entire week following up to the fire.
I couldn't help but feel like a peeping Tom when I was sitting and watching all these intimate moments of these peoples lives with the knowledge they are all currently dead.
By the end I was really invested in everyones life and genuinely wanted them all to live.

It's not a terribly long game but it's a worthwhile experience that I highly recommend!
I hope we get a sequel in the future.
发布于 9 月 30 日。 最后编辑于 10 月 2 日。
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有 6 人觉得这篇评测有价值
总时数 0.0 小时
I have to agree with the sentiment a lot of other reviewers express, for the large price and being just barely 20 hours long makes this a hard recommendation.

The new character introduced, Nazamil is interesting and I really enjoyed when she was present.
But she gets too little screentime to truly become memorable which is a big shame.

Beyond the Dawn has a big problem of expecting the player to have taken a long break since playing the original campaign and of the 20 hours the first 7 is like an extended tutorial which is pretty boring.

The middle part is too much filler where you just have little side fetch quests that functions as prologues to the different people you met in the main game.
Once the end part of the DLC gets going it's already over.

The parts that are good are great, but it overall feels like a fairly pointless addition to the overall package.
I wouldn't recommend it unless you get it on a sale.
发布于 9 月 13 日。 最后编辑于 9 月 13 日。
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有 12 人觉得这篇评测有价值
总时数 103.5 小时
TL:DR: The game plays it a little too safe at the start, leading to the beginning dragging on too long.
But once the game gets going it becomes a really fun adventure for the remaining duration.

Now while Tales of Arise is similar to Scarlet Nexus in a lot of ways and there obviously being some developer overlap I still prefer Scarlet Nexus in pretty much every department.

That said I do think Tales of Arise was a ton of fun to play through, it starts off a little slow and the combat honestly takes a little while to get good, but as you get access to the ability to do twice the moves aswell as a relic that further increase damage you give and take by 100% the combat finally clicks and I really do think it becomes a pretty stellar action game after that.
But I do realize that saying it takes 20 hours before the game gets fun is a tall order for some people.

The graphics are just drop dead gorgeous and most of the areas you visit look straight out of a painting, overall a very pretty game from start to finish.

The main characters are all very fun to hang with and I thoroughly enjoyed each characters story arc.
Side characters on the other hand just kind of exist for their quest and little else, the villans also have a habit of being a little underdeveloped.

The main story was fun and had a lot of cool twists and turns, which sadly I can't say the same for the side quests that where a little too fetch quest-y for my taste.

The music was fine but it wasn't very memorable unfortunately, even after giving it a once over.


If you like Tales of Arise then you'll probably love Scarlet Nexus and I can't recommend that game enough.
发布于 9 月 13 日。 最后编辑于 9 月 13 日。
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总时数 31.4 小时
Slime-san is one of the best platformers I have ever played, and I genuinely can not recommend it enough!

It is completely full to the brim with content! You have 100 regular stages, remixed and harder versions for a total of 200 stages. Add the DLC, and you get about 100 more on top of that. For good measure, you also have a bunch of fun mini-games.

The game features an all-star cast of guest artists for the amazing soundtrack, such as Meganeko, Kubbi, FantomenK, Kommisar, tiasu, and AdhesiveWombat. Genuinely a 10/10 soundtrack if I ever heard one.

Every normal stage has four collectibles and a trophy time to beat, while the harder remixed levels are just designed to be beaten, adding even more replay value for completionists like myself.

Sitting at only 78 reviews as of this writing, I have to say that Slime-san is painfully underrated and 100% worthy of your full attention.
发布于 8 月 29 日。
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总时数 24.8 小时 (评测时 21.3 小时)
Where do I even start. Wow, what a ride!

The controls and game feel is fantastic.
You have a fair bit of moves and the fairly open levels let's you do some absolute bonker stuff to shave time off your speedrun to get the trophies.

Every level looks fantastic and is full of collectables aswell, and the stages are made with speedrunning and collectathon gameplay in mind, and in my opinion succeed as they are equally fun to run and hunt on.

On top of that is a whole bunch of mini challenges of different kinds (very much in line with Mario Sunshine special stages)
These all lack collectables though and push speed above all else.

The soundtrack is absolutely brilliant, I can't stop listening to it!!

It is simply an amazing platformer packed to the brim with content and I can not recommend it enough!
发布于 8 月 4 日。
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正在显示第 1 - 10 项,共 90 项条目