7
已评测
产品
419
帐户内
产品

Lynverted 最近的评测

正在显示第 1 - 7 项,共 7 项条目
尚未有人觉得这篇评测有价值
总时数 14.7 小时 (评测时 14.7 小时)
An excellent story that was so engaging I stopped playing for a long time at the precipice of a decision, simply as I hadn't wanted it to end. The gameplay is uniquely difficult in its progression of the removal of options and the speed of later matches. Alongside the art style, Pyre was well worth getting. I had originally had reservations after enjoying Bastion and discovering this was more of a sports venture, but my doubt was unfounded.
发布于 2019 年 3 月 10 日。
这篇评测是否有价值? 欢乐 奖励
有 4 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 1.5 小时
I hate the idea of this game.

A sequel to a trilogy that has already ended with a rehash and a deadpool imitator as Frank. I never would have bought it. I must have gotten a code in a humble monthly at some point, so I finally decided to try it and see if it is as bad as I thought it was.

Somehow it's worse.

What gameplay I got through as it periodically froze and crashed I didn't enjoy, but the story and character aggravate me the most. I don't even care how shallow the game is, I can't stand the new Frank.

Now I don't hate the idea of this game, I just hate the game itself.
发布于 2018 年 9 月 14 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 9.1 小时
I originally received a copy of the game in a humble monthly I acquired. I gave it to a friend of mine at the time rather than look into it further as I had plenty to play. Later on I received another free copy via a give away from humble bundle once again.

Having said that, I would have paid for this game in hindsight. I enjoyed it.
发布于 2018 年 8 月 19 日。
这篇评测是否有价值? 欢乐 奖励
有 7 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 38.2 小时
Remastered isn't quite the appropriate term. The graphics have been updated, but only in the sense that it now resembles how you remember it in your mind, and nothing more. It was provided for free due to owning the original Bioshock, so I did not intend to complain a great deal about it.

For the most part it appears to be a ported version of the console Bioshock, due to the removed graphics options. I only suspect this is because they are releasing this upon the new consoles, and PC was somewhat of an afterthought. Physics and gameplay have not changed at all.

My only true complaint is that upon crashing, which only occurred twice during my playthrough, the game seemingly wipes the player's settings. This is especially problematic as it will change your difficulty setting. If one intends to acquire any of the difficulty related achievements, be mindful of this. Launch the game, load your save and change the difficulty back to what it was, before closing it again so that the settings save.

I unfortunately only noticed after I had saved once, forcing me to reload a fair distance back just in case. I doubt I would buy this, especially if the original Bioshock is still available. For free however, I can hardly complain.
发布于 2016 年 9 月 24 日。
这篇评测是否有价值? 欢乐 奖励
有 5 人觉得这篇评测有价值
总时数 5.3 小时
I enjoyed it. It reminded me of Journey.
发布于 2016 年 8 月 22 日。
这篇评测是否有价值? 欢乐 奖励
有 7 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 177.9 小时 (评测时 66.7 小时)
I enjoyed it.
发布于 2016 年 6 月 18 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 1,229.3 小时 (评测时 1,025.8 小时)
The game is entertaining, a shame about the company degenerating over the years. Paid advertisements, microtransactions and poor coding. Impressive to consider that the former director and former EA employee was the one preventing this degeneration until he left.

I feel I should further elaborate. Over the years, strange decisions slowly came to light. Crimefest, public event which hosts a string of free updates, was culminated by the addition of John Wick; a nonsensical assassin from an unrelated film added as a poorly made character. He is not voiced by Keanu Reeves of course, but some strange imitation. Also provided alongside him had been the dual wielding feature, which was unfortunately poorly programmed, like a shoddily made weapon from a GMOD modder. As a final aspect to that particular note in the game, if the community had not achieved the community goal during said crimefest, John Wick would have been a paid DLC, despite being funded as an advertisement by the company that produced the film to begin with.

Following this, other traits of development began to become more prevalent. DLC was always a sticking point for many, but in some cases it was justified in the level of content it provided. That level of content slowly lowered over time however, whilst in some cases the cost of the DLC rose. With the release of the Diamond Heist, its associated character 'Clover' was sold separately, splitting the DLC in twain into two packs.

Programming does not seem to be Overkill's forte. The game was produced on the Diesel engine, used for former games such as Flatout and Bionic commando. Despite being their own engine however, the company cannot produce driving physics to even the vaguest degree of pleasantness, let alone gameplay. Any driving in the game is frequently avoided in the few heists that allow it. There are no leg and arm hit boxes, although one modder created them within the space of one afternoon. Multiple sights, underbarrel attachments... they seem to stalwartly ignore potential improvements. Flashbangs merely spawn into existence and are not thrown by any particular enemy, for example.

I will not go into detail regarding the weapon skins, as many others have. I merely wanted to explain that my negative review is a culmination of poor decisions and effort in Overkill in their development over the past two years. They realised how much money certain features could make, and ruined any possible theme the game may have once had. It has made its money however, and will continue to do so. I am merely curious to know whether the skins will be a part of that, or will prove detrimental overall.

Somehow, I doubt that.

Edit:

Lately it seems the company is making effort to improve the game in a surprising number of ways. It's a sign of effort at least, and far more than I anticipated from them. My original complaints have lost some traction in recent months with these changes, so I suppose I can change this to a hesitant yes for now, if they stay on this path.
发布于 2015 年 10 月 16 日。 最后编辑于 2016 年 10 月 15 日。
这篇评测是否有价值? 欢乐 奖励
正在显示第 1 - 7 项,共 7 项条目