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LopsidedKitten 最近的评测

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正在显示第 1 - 10 项,共 25 项条目
尚未有人觉得这篇评测有价值
总时数 91.9 小时 (评测时 16.8 小时)
Ogryn: big shooty and bonkin boi, gets friendly fired a lot
Veteran: good ranged dps, most players forget they have a melee weapon
Psyker: nice magic-y type, harder to blow up than in VT but players still do it somehow
Zealot: chainsword go bzzrt, forgets to heal because attack speed go whee

Five character slots means we'll probably get a fifth class at some point, lots of customization and fun stuff. Core gameplay loop is go do x, kill stuff, go do x, kill stuff, get on ship, buy new stuff, repeat.

Difficulty 3 is super all over the place on how hard it is, sometimes it's fine, other times 4 trappers spawn and instantly trap all 4 of you and its gg.

Support the devs, they're a good bunch trying to make something fun for their fans because they know we'll buy whatever they make. :)
发布于 2022 年 11 月 23 日。
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总时数 6.2 小时
Neat little life sim/vn with deck building and a bunch of interesting endings.
发布于 2022 年 9 月 27 日。
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总时数 377.1 小时 (评测时 129.7 小时)
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buggy but fun
发布于 2021 年 11 月 1 日。
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总时数 2.1 小时
blap blap in 4/4 time
发布于 2021 年 10 月 4 日。
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有 2 人觉得这篇评测有价值
总时数 78.3 小时
Incredible amount of bugs that completely remove the fun of the experience, coupled with horrible power spikes that aren't gradual. You can go from feeling like a god to getting your ass kicked in an instant. The real time AI is incredibly bad, your characters will get up several times and take 5-6 attacks to the face, and no option to customize party behaviours beyond setting one spell to auto-cast.

The turn based mode is a bit better, but incredibly tedious. Nothing like missing 6-7 hits in a row when you only need a 3 or better to hit, while the enemy does the same. Sometimes enemies with range will spawn out of reach and pepper you and instead of your guys attacking you'll click on them and they'll walk over and stare at them. See attack on Drezen gameplay for more examples of this.

My play time is inflated by having to re-do builds and characters to try and find the optimal group. I eventually gave up and abused a single person party mechanic that allows you to funnel XP into a single member.

The game punishes you for building a well-rounded team, and rewards you for being cheesy. Enemies give no XP, but quests give a lot. You'll find yourself skipping entire sections of the game because its a chore and offers no good reason to do it other than a neat weapon that becomes out of date by the next quest. Custom difficulties help fine tune the experience, but why am I doing the devs job of balancing their own game?

I would recommend playing a Larion Studios game instead, the gameplay is tough but not frustrating. Unlike many games where you get a feeling of joy of completing a tough fight, this just drags on forever.

Pass.
发布于 2021 年 10 月 4 日。
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1 人觉得这篇评测有价值
总时数 51.1 小时 (评测时 14.1 小时)
抢先体验版本评测
A chill game. There are moments of panic intertwined with the general feel of a relaxing work-sim set in another place out of time. Clearly taking inspiration from other work-management games like Stardew Valley and Slime Rancher, Hardspace: Shipbreaker does a wonderful job of keeping you busy to your corporate overlords while rising out of debt after escaping the perils of post space-race earth. The developers are still active in the development of features and the story and are obviously in love with the game they've created.

The music (found on Focus Home's Youtube: https://youtu.be/JxTyMVPaOXY ) is a perfect blend of Americana and Space Cowboy, similar to Serenity/Firefly, and is incredibly memorable. Made by several talented composers and lead by the game's audio director Ben McCullough, you'll lose your sense of time playing the game with their guitars, synths, and violins in your ears. If you like Alistair's musical talents on RimWorld, you'll enjoy Ben & Co.'s work on this.

Ultimately, Hardspace: Shipbreaker is the current leading example of the power of steam's Early Access program, and as long as the developers keep moving forward with what they have, they will have a long and healthy release schedule for the game's features, and a promising post Early Access launch that is sure to bring in the doubtful skeptics.
发布于 2021 年 7 月 5 日。
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总时数 40.6 小时 (评测时 39.7 小时)
AI is laughably dumb even on the harder difficulties and the 'management' aspect can literally be ignored.
发布于 2020 年 12 月 20 日。
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有 4 人觉得这篇评测有价值
总时数 0.8 小时
抢先体验版本评测
Typical steam EA problems:

Good idea, okay execution. Needs more features. Hasn't been updated in years.

Avoid.
发布于 2020 年 11 月 27 日。
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1 人觉得这篇评测有价值
总时数 3.7 小时 (评测时 2.8 小时)
Fairplay is still the most frustrating mission I've ever played in any game ever. I don't care if it's reworked, it's still ♥♥♥♥♥♥♥ awful driving these cars on simulation difficulty.

>:(

Edit: In my haste and anger i said this game was not recommended but I do like it, :)
发布于 2020 年 9 月 25 日。 最后编辑于 2020 年 9 月 26 日。
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有 40 人觉得这篇评测有价值
1
总时数 1.0 小时
The game is exceedingly dull.

Like, incredibly dull. Typical gameplay loop: "Case" an area, if it doesn't auto succeed you go in and beat up some guys/shoot some guys. That's pretty much it. Oh there's a strategy layer, but it boils down to "make money so you dont go negative" or buy stuff from the black market. Once you've played the first 2 or 3 missions you understand the entirety of the game. It lacks all depth.

It has some good things going for it, like a unique visual style, decent animations and a genuinely expansive combat system (think xcom's skill picking), but at the end of the day it just wasn't very fun. Everything feels incredibly slow, the missions are tedious, the 'plot' is blasé, and the writing is extraordinarily generic. The game feels like a mobile game ported to pc with a greedy price tag slapped on.

Truthfully, I only tried it because I'm still waiting on Empire of Sin. I would have to give this one hard pass unless the game goes to 9.99 USD.

发布于 2020 年 8 月 9 日。
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一名开发者在 2020 年 8 月 9 日 下午 8:06 作出回复 (查看回复)
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正在显示第 1 - 10 项,共 25 项条目