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McMarx 最近的评测

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总时数 34.1 小时 (评测时 26.2 小时)
Anno.
发布于 2025 年 11 月 16 日。
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总时数 165.7 小时 (评测时 140.2 小时)
This is GTA for Boomers... and it's great
发布于 2025 年 11 月 9 日。
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总时数 21.3 小时 (评测时 14.5 小时)
抢先体验版本评测
Bought it because it was in Sale. It's like a mix of Faster Than Light / Oxygen Not Included and Rimworld. It's well balanced. I am no Rookie in this kind of Games, and needed on Rollback from a Save after my Crew suffocated themselves due to my stupidity.

I have the playthrough not yet complete, but I can say this: The micromanagement is engaging, the challenges are real and the fights rewarding. It took me ~ 90 mins to fulfill the tutorial, but it helped me to grasp the controls, menus and tables quite quick.

Generally spoken, it works well on my PC, I had no gamebreaking bugs far now.

My favourite Story of the game far now is of my Soldier who ♥♥♥♥ his pants on the other ship and had a nervous breakdown because of it ... 10/10

https://www.youtube.com/watch?v=phAEpCfn3Rk
发布于 2025 年 7 月 4 日。
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总时数 311.0 小时 (评测时 54.0 小时)
Came here with a bit of knowledge from Unity, and I use it with Cursor AI, i Just put it into my project folder and it writes all code for me, I need a to take care a little bit so the mistakes are corrected, but with ~ 45€ of AI-tokens I got a basegame fully running. Godot is just made for this, I just wait they implement it themselves maybe. But for me it works how I code/prompt and I am going to release a game on Godot sooner or later. 10/10 for the price of nothing.
发布于 2025 年 4 月 21 日。
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总时数 77.5 小时 (评测时 71.3 小时)
After Sony paddled back and there is no mandatory psn-account necessary, I give thumbs up
发布于 2024 年 5 月 6 日。
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总时数 157.2 小时 (评测时 78.7 小时)
I am a simple Man, I see Tribouchets and I press like.
发布于 2021 年 11 月 12 日。
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