77
已评测
产品
0
帐户内
产品

LittleTale 最近的评测

< 1  2  3 ... 8 >
正在显示第 1 - 10 项,共 77 项条目
1 人觉得这篇评测有价值
总时数 2.1 小时
Ed-0: Zombie Uprising Review

Ed-0 Zombie Uprising is a really fun but also really weird roguelike. This is one of those games where I honestly wish Steam had a middle option between Recommended and Not Recommended, because it sits perfectly in that space.

The whole game feels like it was meant to be released in the PS2 era. Sometimes that’s a good thing with its old-school charm, and sometimes it isn’t. The movement can feel clunky, the inventory is strange and annoying to scroll through when you’re in a hurry, and you really have to learn what every item does to enjoy the game the way it’s meant to be played.

Each character has their own unique combo mechanics, and they take some time to get used to. A lot of attacks can’t be canceled, so you really need to time everything properly or you’ll get smacked right out of your animation. And sometimes the zombies will lock you into a death combo that feels pretty unfair and will absolutely make you angry.

For now, I like where the game is going. It has this strange mix of fun chaos and “what am I even doing?” moments. The graphics are decent and the amount of zombies on screen can get wild, turning everything into a messy but entertaining storm of punches, slashes, and explosions.

Still, the odd gameplay decisions and the weird item system can make it hard to fully get into at first. So buyer beware. Try the game before deciding if you want to stick with it. If you enjoy janky but charming old-school action, you might actually have a great time with it.
发布于 12 月 12 日。
这篇评测是否有价值? 欢乐 奖励
有 4 人觉得这篇评测有价值
总时数 0.2 小时
抢先体验版本评测
Really need some work... it's quite barebone at the moment, I guess it was not that of a great idea for the developer to release two game almost at the same time, seeing that their other game "Endless Alice" is getting way more popular than this one, I can see why they choose to prioritize development resource and time on the other one... Shame cause it could have been a really and fun rogue like with fun mechanics and it could even have cross-over character with Endless Alice and a fun [same world/different gameplay] setting.

Too bad !

I'll wait for "potential" game updates and change my review accordingly.
发布于 12 月 12 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 9.6 小时 (评测时 7.2 小时)
Starfire Eternal Cycle Review

Starfire Eternal Cycle is a really solid little roguelike. It’s challenging in a fun way and the graphics are quite nice. What stood out the most for me is the socket system. You get different affixes with elements, and the more you stack the same element, the stronger it becomes. But the real fun comes from mixing different elements together to awaken completely new powers. It honestly changes the way you fight and gives you tons of freedom to experiment.

The combat is great and very fast, and you can create so many crazy combinations that it keeps every run fresh. I also really like the main character. She’s charming, has a bunch of outfits to unlock, and you can try all kinds of weapons until you find the one that fits your playstyle.

Overall, it’s a very fun indie roguelike. Fast, addictive, innovative, and perfect for short or long sessions. If you like experimenting with builds and enjoying satisfying combat, you’ll probably have a great time with it.
发布于 12 月 12 日。
这篇评测是否有价值? 欢乐 奖励
有 2 人觉得这篇评测有价值
总时数 2.2 小时
Noctuary Review

Noctuary is a beautiful little gem made by a small team that clearly put a lot of love into it. The graphics, atmosphere and world-building are honestly amazing, and the setting constantly keeps you guessing in a really good way.

Just to be clear: this is mainly a visual novel. Most of your time will be reading or listening to the great voice acting, with short gameplay sections in between. For me it usually goes like this:
45 minutes reading → 5 minutes gameplay → repeat.
If you are not into visual novels, this probably will not be a game for you.

Even so, I really enjoy the combat. It is surprisingly challenging and very satisfying, which makes me wish there were more of those moments. The story has a unique and mysterious vibe that I personally love.

The music is phenomenal. The full soundtrack is also available for free on Steam, which is a huge bonus.

The developers keep updating the game with performance improvements and quality-of-life changes. It runs much smoother now, and even has better battery performance on Steam Deck. You can really feel that they care about what they are creating.

My only real wish is to have proper UltraWide support. Everything else works great.

In general, I am really enjoying my time with it. If you like visual novels with stylish world-building, great music, and a bit of challenging combat on the side, Noctuary is absolutely worth trying.
发布于 11 月 24 日。
这篇评测是否有价值? 欢乐 奖励
有 2 人觉得这篇评测有价值
总时数 8.4 小时 (评测时 5.7 小时)
Silly Polly Beast isn’t “silly” at all. It’s stylish, disturbing, beautiful, and shockingly smart, especially considering it’s basically made by one person.
You play as Polly, who escapes an orphanage dreaming of freedom, only to be dragged into something much darker, literally. The story dives into the trauma young people face when they’re powerless, and it does so with surprising emotional weight. It’s not cheap horror; it’s human horror.
The art direction? Insane.Every environment looks like a twisted neon nightmare mixed with dreamlike elegance. The camera angles feel deliberate and cinematic, sometimes beautiful, sometimes suffocating, sometimes “oh no I’m about to die” vibes. It doesn’t just show you a scene; it frames it like a film.
Gameplay-wise, it’s survival horror with action elements. You shoot shadow creatures with a gun that refills near lit barrels (genius mechanic), bonk enemies with your skateboard, and sometimes just panic and run. Ammo isn’t infinite, resources are tight, and the autosave system loves to immortalize your bad decisions, so be wise.
It’s challenging, but not in a rage-quit way. More like:“Maybe I should stop throwing my skateboard at everything.”
The more you explore, the more abilities you unlock (yes, including flying), and the story keeps getting darker and more captivating. You’re never pushed forward just to survive, you want to know what happens next.
In general, I really like this game. It’s unique, bold, and emotionally raw.If you want to see something genuinely different, try the demo and see why this game is so awsome !
发布于 11 月 8 日。
这篇评测是否有价值? 欢乐 奖励
有 12 人觉得这篇评测有价值
总时数 0.9 小时 (评测时 0.9 小时)
Majogami is one of those games that you can instantly tell was made with love. It’s a 2D action platformer that mixes fast, stylish combat with a surprisingly emotional story. In general, the game feels like a “thank you” letter from INTI CREATES to their fans not because it tries to be flashy, but because every screen shows how much care went into the details.

The presentation is beautiful. The stages unfold like pages from a picture book filled with secrets. If you pay attention, you’ll notice hidden hints, small jokes, and tiny touches that make you smile, even the menus have personality. Voice acting gives life to every character, and suddenly you realize you're not just running and jumping; you’re part of a story with charm and mystery.

Combat starts very simple jump, attack, dodge, that's it but very quickly becomes satisfying. You keep discovering new magic attacks, special abilities, and powerful techniques. Little by little, your moveset grows, and you start pulling off combos that make you feel like an anime protagonist. It’s not complicated but it’s just fun.

What surprised me the most is how much the game encourages exploration. If you’re curious and check every corner, you’ll unlock extra conversations and lore that give the world and characters more depth. It rewards that feeling of “just one more run, one more room, one more secret.”

Majogami isn’t just a small game it feels like a passion project. It has heart, style, and a little spark of magic that’s hard to describe. If you like platformers with personality, emotional storytelling, and combat that feels good without being overwhelming, this one deserves a place on your playlist.

In general: charming, heartfelt, and a little addictive.

Highly recommended.
发布于 11 月 6 日。 最后编辑于 11 月 22 日。
这篇评测是否有价值? 欢乐 奖励
有 211 人觉得这篇评测有价值
有 5 人觉得这篇评测很欢乐
5
4
3
3
2
2
7
总时数 71.5 小时
Dragon’s Dogma 2 isn’t a Soulslike, and it isn’t Monster Hunter either. Its closest relative might actually be Dragon Age, but without rows of hotkey skills cluttering the UI. Instead, combat uses button + direction combinations for "aiming" at the enemy, no auto-lock here, very Capcom-esque, and the interface stays clean and immersive without MMO-style hotbars. You feel like you’re fighting, not managing a control panel.

What truly sets Dragon’s Dogma apart (both 1 and 2) is that there’s still no other game that plays exactly like it. Other titles may imitate fragments of the experience, but nothing replaces the feeling of climbing a giant monster in real time while your AI companions scream advices and join into the brawl. The sequel expands everything the first game proved was already fun.

Technically, it runs on the RE Engine, which has already been refined by multiple Resident Evil remakes. So the game itself isn’t held back by some experimental tech. If you hit performance issues, enable DLSS (it’s OFF by default), update your driver, and maybe blame Denuvo for minor frame dips. The engine first version itself wasn't really meant for open world and lots of AI characters, so bring a beefy CPU cause this game is hungry for X3D.

Story-wise: don’t expect a Baldur’s Gate–level branching narrative. Expect a linear adventure with possible different endings, focused more on the journey and the vibe than on complex plot branches. I watched the Netflix adaptation ages ago and platinumthe first game, the narrative wasn’t jaw-dropping, but it wasn’t bad either. The game’s strength isn’t its plot, it’s the freedom to explore, experiment, and cause chaos.

Music and voice acting? It’s Capcom. Worrying about that is pointless ! you’ll probably end up searching for the OST later.

A few tips from experience:

The pawn system replaces multiplayer, and the AI companions are legitimately competent.

If you don’t like getting punched in the face, play Mage or Archer, the lock-on system is better than in the first game (and better than Monster Hunter’s).

The game is much easier than Elden Ring or Souls games so you don't need to “get good,” just explore and experiment.

However, this is a single-player adventure. If you only enjoy Monster Hunter or Elden Ring because of multiplayer, think twice. This is a world to explore alone (with AI buddies), at your own pace.

“He who fights monsters becomes the monster”


Final thought:
If you like Elden Ring exploration, combat that feels grounded and physical, or Dragon Age–style adventuring, buy it without hesitation. Just don’t ruin it with cheats, the game’s magic lies in overcoming the journey yourself.
发布于 11 月 6 日。 最后编辑于 12 月 1 日。
这篇评测是否有价值? 欢乐 奖励
有 4 人觉得这篇评测有价值
总时数 3.9 小时
Played this on the Switch and it was an horrible experience with lowres texture and dubious framerate.
Luckily the Steam version is there to save the day...
bad point, no idea why Level 5 tought it was a good idea to encrypt the save file, so if you extract this game save from your Switch you won't be able to continue it on the PC contrary to a lot of other games ! BEWARE.

The entire experience feels like a gentle fairy tale — very pure, very kind, almost like King’s Ranking. The story follows a classic isekai setup, with simple dialogue (lots of kana, few kanji), so even playing in English feels like reading comprehension practice. It’s childlike in tone, filled with animated cutscenes, but that’s also part of its charm.

The art style is what attracts most people — that “Miyazaki-but-not-quite” look. Compared to the first game, the Ghibli feeling is a bit weaker (mostly due to how some 3D elements are rendered differently from the characters), yet it’s still gorgeous overall. Screenshots from this game should honestly be printable posters.

Gameplay-wise, it’s a huge improvement over the first game.
Combat went from slow, turn-based to fluid real-time action — it’s like jumping from classic Final Fantasy to something closer to Monster Hunter-lite. Town-building and a small real-time strategy mode were added too. They aren’t mandatory unless you're aiming for all achievements, but developing your kingdom early helps a lot with side quests.

Speaking of side quests: there are many. Most are just “collect this” or “go talk to that person,” but midgame fast-travel makes them painless. The DLC introduces Dream Dungeon, a roguelike mode that’s actually fun… until you forget the game doesn’t let you save inside and lose hours of progress. (Yes, it happened to me. Twice. On Expert.)

In general:

Beautiful visuals and music ✅

Easy to get into, great for JRPG newcomers ✅

Adults should start on at least Hard, otherwise the combat becomes too easy ✅

Even if the story doesn’t leave a deep emotional scar the way other JRPGs might, the overall package — visuals, music, combat, town building, exploration — makes it a delightful and well-rounded game, especially at a discount.

Also: after finishing the main story, don’t quit.
Load the save with the asterisk — extra content awaits.
发布于 11 月 6 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 24.7 小时
It's a Nep game... like all the others is neither great, but niether bad, it's fun to kill time and you can play this one with friends... be carefull the grind is strong with this one !
发布于 11 月 6 日。
这篇评测是否有价值? 欢乐 奖励
有 2 人觉得这篇评测有价值
总时数 10.6 小时
NieR: Automata isn’t just a game — it’s an existential punch wrapped in beautiful music, stylish combat, and a constant feeling of “wait, what exactly is happening?”. In general, the game mixes hack-and-slash combat, bullet hell, visual novel sections, RPG progression, hacking minigames, and a story that gradually dismantles your emotions piece by piece.

At the center of everything stands 2B, a calm and elegant combat android who somehow became the global mascot of game collaborations. Seriously — 2B is like the Elon Musk of crossovers: everywhere, unstoppable, and probably doesn’t sleep. Mobile games, MMOs, even games that have absolutely nothing to do with cyber-dystopian androids… they all want her. And honestly, can we blame them?
Beautiful design + tragic story + iconic eye mask = collaboration gold.

But if 2B’s popularity keeps her face in front of the world, it’s the game itself that keeps people talking years later.

When you finish NieR: Automata (and I mean finish finish — all the major endings), something strange happens. The game stays with you. A song suddenly plays — Keiichi Okabe's “City Ruins / Rays of Light / Weight of the World” — and instantly your brain jumps back to the ruins, the mechanical desert village, the abandoned amusement park glowing with artificial joy. Even if you don’t remember every detail, you remember how it felt.

The melancholic world.
The weight of questions like “what is the meaning of living?”
The way 2B always holds herself together… except when she doesn’t.

And then there’s 9S.
Sweet, curious, adorable 9S.
We all start thinking “aww, precious boy” and end up going “oh no… please don’t suffer anymore.”
This game does not hesitate to emotionally stab you a little. Then again. And again.

The story starts simple — machines vs. androids — and slowly evolves into something philosophical, uncomfortable, and strangely hopeful. The game never gives perfect answers; it just makes you feel too much while searching for them.

What surprised me most (aside from the emotional damage) were the small details:

The way even side quests have meaning.

The visual shifts between 3D action, 2D hacking, and side-scrolling platforming.

The fact that even the credits can turn into gameplay.

The idea that sometimes… kindness is a radical act.

And those final endings?
You think you’re prepared.
You are not prepared.

Even after years, just a few notes of Okabe’s music can pull me straight back into that world.
2B. 9S. A2.
The desolate city.
That hollow feeling in the chest.

Eternal NieR. Forget NieR.
2B to 9S no koto.

— Yori, Machine Lifeform (still recovering emotionally)
发布于 11 月 6 日。
这篇评测是否有价值? 欢乐 奖励
< 1  2  3 ... 8 >
正在显示第 1 - 10 项,共 77 项条目