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LittleTale 最近的评测

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正在显示第 1 - 10 项,共 83 项条目
有 4 人觉得这篇评测有价值
总时数 0.6 小时 (评测时 0.3 小时)
This game really need optimization and better combat mechanics, the character is so stiff and her attack moves are way too unnatural they're just the same 3 annimation in loop like a PS1 action game... as it stand out for the moment, there's no real reason to buy this unless you like janky and basic combat with barebone UI.
This looks more like a student project or a game concept demo than anything else.
I think it does have some potential but it definitely requires a total overall in terms of combat and mouvement to make it feel less like an early PS2 era game.
发布于 3 月 10 日。
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有 7 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 0.9 小时 (评测时 0.7 小时)
Homura Ime
is a game I’ve been looking forward to for quite a while. I played the demo during Steam Fest and enjoyed it a lot, so I was excited for the full release.

The game focuses heavily on cinematic action. Movement and combat feel dynamic and stylish, with a strong emphasis on timing. Dodging and parrying at the right moment is essential, and boss fights often shift into bullet hell sequences that feel very reminiscent of NieR Automata. Those sections add intensity and force you to stay alert.

The graphics are a bit modest and somewhat bare-bones in certain areas, but the character design makes up for it. The main cast has strong visual identity, and that helps carry the overall presentation.

The story is interesting so far and has enough intrigue to keep me engaged. I’m still early into the game, but the combat system is what really stands out to me. It rewards precision and awareness rather than button mashing.

So far, I’m really enjoying the experience and plan to play more before forming a final, detailed opinion. If you enjoy action-focused games with stylish combat and bullet hell elements, this one is definitely worth a look.
发布于 3 月 5 日。
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有 9 人觉得这篇评测有价值
总时数 6.6 小时 (评测时 2.4 小时)
Nevergrave: The Witch and The Curse
stands out immediately thanks to its beautiful and charming art style. The little witch is full of personality, and her animations are genuinely excellent. The way she moves feels graceful and expressive, which gives the game a lot of life.

This is not really a Metroidvania. It feels more like a dungeon crawler with light roguelite elements, and it does not rely too heavily on procedural generation. The structure feels more intentional and focused.

The village rebuilding system is a nice twist on progression. Expanding the village to unlock upgrades is a fun and refreshing way to improve your character and equipment. The possession mechanic is also a strong idea. Taking control of enemies and using their abilities adds variety and makes the gameplay feel fresh.

It may not be the most polished game ever, but for its scope and price, it delivers a solid and charming experience. If you enjoy stylish indie dungeon crawlers with creative mechanics, this one is definitely worth checking out.
发布于 3 月 5 日。
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有 17 人觉得这篇评测有价值
总时数 0.9 小时 (评测时 0.2 小时)
Fugitive Free Rider
is honestly a pretty fun little game, especially considering it feels like a quickly made indie project. The characters are lovely, their designs are neat, and the overall vibe is charming. I enjoyed the story and, of course, the fan service. It has personality, and that goes a long way.

That said, the gameplay really needs more polish.

Combat is simple and can be fun at first, but it lacks depth. I really wish there were more combo options and more developed fighting mechanics. Something closer to Dusk Diver in terms of combo variety would have helped a lot. Right now, the gap between characters is also too large in terms of balance. Majet, for example, is clearly stronger than the others. Her second right-click attack has long range, and you can clear stages very easily by just repeating a simple two-hit smash.

There are also some technical issues. Sometimes when using Rage Arts, if your character overlaps with an enemy, the attack animation goes above them and completely misses. The camera distance cannot be adjusted, which makes some fights feel awkward. The English text also cuts too quickly to the next line, so you sometimes miss part of the dialogue. I assume this is because Korean sentences are shorter, but it still affects readability.

Content-wise, the game is very limited. You can clear a stage with a single character in under 30 minutes. It feels more like a small prototype than a fully fleshed-out hack and slash. The outfits are cute, but the DLC pricing feels a bit high considering it is mostly just skins.

Despite all that, I still had fun with it. It has potential to become a short but enjoyable hack and slash with cool anime characters if the gameplay is expanded and polished. I really hope the developer continues improving it, fixing bugs, and adding more depth.

I honestly wish Steam had a middle-ground review option, because this game sits right there. For now, I will leave a positive review in the hope that the developer builds on this foundation and makes it even better.
发布于 2 月 12 日。 最后编辑于 2 月 12 日。
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有 21 人觉得这篇评测有价值
3
总时数 15.0 小时
抢先体验版本评测
Lunar Eclipse
is a small indie game on Steam developed almost entirely by a single person, and that alone deserves respect. At the time of this review, the game can be fully completed in roughly two-three hours. While there is clearly a lot of story content still missing, the game is already very polished and fully playable. I did not encounter any bugs or technical issues during my playthrough, which is honestly impressive for a project of this size.

The core idea behind the game is very strong. Visually, it looks great. The graphics are well made, the attention to detail is excellent, and the overall atmosphere of the game is beautiful and oddly soothing at the same time. The heroine is quite funny and really charming. There is a clothing system that lets you change outfits, and a stamina bar that is consumed when running or attacking. That said, this is not an action-focused game at all. If you go in expecting fast-paced combat, you will likely be disappointed.

Lunar Eclipse feels much closer to a puzzle and reflection game, very reminiscent of early PS1-era Resident Evil titles, but presented in full 3D. Slow movement, and careful exploration are clearly intentional. Unfortunately, the game suffers a bit from comparisons to other titles like "The Killing Antidote". On the surface, there are similarities such as camera angles, a customizable character, zombies, and abandoned laboratories. However, the focus could not be more different. This game is not about action, and I think many players may misjudge it because of those comparisons !

Movement is intentionally clunky. The heroine is slow, her attacks take time, and dodging feels heavy. Combat is easily the weakest part of the experience right now. Enemies barely react when being hit, and encounters often boil down to hitting an enemy a few times, backing away, then repeating the exact same pattern. It strongly reminds me of doing knife-only runs in old Resident Evil games, where combat feels more like a chore than a challenge. For now, the killing aspect is simply not very engaging.

If the developer plans to continue expanding the game, I really hope they rethink how combat is handled. This does not mean turning the game into a fast-paced shooter, but perhaps introducing a limited shooting mechanic could help. Considering the heroine is a young girl with no combat experience, things like poor aim, scarce ammunition, or unreliable weapons could fit the tone perfectly and add tension instead of action-heavy gameplay.

That said, the puzzle design is genuinely good. Some puzzles are challenging and took me quite a while to solve, which I appreciated a lot. Occasionally, they can feel confusing, especially if you do not think the same way as the creator, but that is also part of the charm of indie puzzle design.

Overall, Lunar Eclipse already has a solid foundation. The atmosphere, visuals, and puzzle design are strong, and the game feels lovingly crafted. While combat needs improvement, what is currently there shows a lot of promise. I am very curious to see where the developer takes this project next.
发布于 1 月 16 日。 最后编辑于 2 月 20 日。
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1 人觉得这篇评测有价值
总时数 9.9 小时 (评测时 8.7 小时)
⚠️
Important warning
⚠️(as of now):
I unfortunately lost around 2 hours of progress due to what seems to be a Steam Cloud save issue when playing on multiple devices (PC, mini PC, Steam Deck). My map progression, power-ups, and weapon upgrades were reset, which is extremely frustrating and currently game-breaking. Until this is fixed, be cautious if you plan to switch between machines.

Kotama Academy Citadel
is one of those games that immediately tells you whether it’s for you or not. If you enjoy Metroidvanias with a heavy anime aesthetic and a strong focus on character art, this one has a lot to offer.

First of all, the character design is absolutely fantastic. You can really feel the care and attention to detail put into every character. The designs are expressive, highly animated, and look great in-game. A small but very nice touch is how characters visually change color at the moment of death — it adds impact to combat and makes encounters feel more dynamic. The visual effects overall are solid, and while the graphics aren’t pushing technical boundaries, they fit the game perfectly and look very good in motion.

Combat is another strong point. It feels good, responsive, and engaging, even if it can sometimes be punishing. Enemies hit hard, and mistakes are costly, which can occasionally feel unfair, especially when getting cornered or overwhelmed. That said, the core idea behind combat — building up fluid with fast attacks and cashing it in with heavy hits that deal big damage and provide a small heal — is genuinely interesting. There are also parries and multiple weapons, though some options clearly outperform others.

Where the game really stands out for me, however, is its time mechanic. The way time advances room by room and can be reset at specific points is a very neat idea, and one you don’t see often in this genre. It adds an extra layer to exploration and progression and helps Kotama and Academy Citadel stand apart from more generic Metroidvanias. While it could have been pushed even further, it’s still a clever system and a refreshing change of pace.

Platforming can be a mixed bag. Kotama’s movement sometimes feels a bit off — slightly slow, oddly floaty, yet heavy at the same time. This becomes most noticeable in precision-heavy upgrade rooms that demand near-perfect timing, which can be frustrating when the controls don’t always feel consistent.

The story hints at something much deeper and darker beneath the surface, with sci-fi elements like experimentation, time manipulation, and identity, but unfortunately it rarely comes together in a satisfying way. There’s a lot of dialogue and lore notes, yet much of it feels underutilized or unclear. Translation issues don’t help either, with some tutorials and lines feeling rough or unfinished.

Despite its flaws, Kotama and Academy Citadel has a lot of charm. The exploration is enjoyable, the map system is well designed, and the character art gives the world a sense of life that many games in the genre lack. It’s a game that feels very close to being something truly special, even if it doesn’t fully reach that potential.

If you’re into anime-style Metroidvanias and don’t mind a bit of roughness around the edges, this is definitely worth checking out.
发布于 1 月 16 日。 最后编辑于 1 月 21 日。
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有 10 人觉得这篇评测有价值
总时数 2.1 小时
Ed-0: Zombie Uprising Review

Ed-0 Zombie Uprising is a really fun but also really weird roguelike. This is one of those games where I honestly wish Steam had a middle option between Recommended and Not Recommended, because it sits perfectly in that space.

The whole game feels like it was meant to be released in the PS2 era. Sometimes that’s a good thing with its old-school charm, and sometimes it isn’t. The movement can feel clunky, the inventory is strange and annoying to scroll through when you’re in a hurry, and you really have to learn what every item does to enjoy the game the way it’s meant to be played.

Each character has their own unique combo mechanics, and they take some time to get used to. A lot of attacks can’t be canceled, so you really need to time everything properly or you’ll get smacked right out of your animation. And sometimes the zombies will lock you into a death combo that feels pretty unfair and will absolutely make you angry.

For now, I like where the game is going. It has this strange mix of fun chaos and “what am I even doing?” moments. The graphics are decent and the amount of zombies on screen can get wild, turning everything into a messy but entertaining storm of punches, slashes, and explosions.

Still, the odd gameplay decisions and the weird item system can make it hard to fully get into at first. So buyer beware. Try the game before deciding if you want to stick with it. If you enjoy janky but charming old-school action, you might actually have a great time with it.
发布于 2025 年 12 月 13 日。
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有 12 人觉得这篇评测有价值
总时数 0.2 小时
抢先体验版本评测
Really need some work... it's quite barebone at the moment, I guess it was not that of a great idea for the developer to release two game almost at the same time, seeing that their other game "Endless Alice" is getting way more popular than this one, I can see why they choose to prioritize development resource and time on the other one... Shame cause it could have been a really and fun rogue like with fun mechanics and it could even have cross-over character with Endless Alice and a fun [same world/different gameplay] setting.

Too bad !

I'll wait for "potential" game updates and change my review accordingly.
发布于 2025 年 12 月 13 日。
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有 3 人觉得这篇评测有价值
总时数 10.5 小时 (评测时 7.2 小时)
Starfire Eternal Cycle Review

Starfire Eternal Cycle is a really solid little roguelike. It’s challenging in a fun way and the graphics are quite nice. What stood out the most for me is the socket system. You get different affixes with elements, and the more you stack the same element, the stronger it becomes. But the real fun comes from mixing different elements together to awaken completely new powers. It honestly changes the way you fight and gives you tons of freedom to experiment.

The combat is great and very fast, and you can create so many crazy combinations that it keeps every run fresh. I also really like the main character. She’s charming, has a bunch of outfits to unlock, and you can try all kinds of weapons until you find the one that fits your playstyle.

Overall, it’s a very fun indie roguelike. Fast, addictive, innovative, and perfect for short or long sessions. If you like experimenting with builds and enjoying satisfying combat, you’ll probably have a great time with it.
发布于 2025 年 12 月 13 日。
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有 7 人觉得这篇评测有价值
总时数 2.2 小时
Noctuary Review

Noctuary is a beautiful little gem made by a small team that clearly put a lot of love into it. The graphics, atmosphere and world-building are honestly amazing, and the setting constantly keeps you guessing in a really good way.

Just to be clear: this is mainly a visual novel. Most of your time will be reading or listening to the great voice acting, with short gameplay sections in between. For me it usually goes like this:
45 minutes reading → 5 minutes gameplay → repeat.
If you are not into visual novels, this probably will not be a game for you.

Even so, I really enjoy the combat. It is surprisingly challenging and very satisfying, which makes me wish there were more of those moments. The story has a unique and mysterious vibe that I personally love.

The music is phenomenal. The full soundtrack is also available for free on Steam, which is a huge bonus.

The developers keep updating the game with performance improvements and quality-of-life changes. It runs much smoother now, and even has better battery performance on Steam Deck. You can really feel that they care about what they are creating.

My only real wish is to have proper UltraWide support. Everything else works great.

In general, I am really enjoying my time with it. If you like visual novels with stylish world-building, great music, and a bit of challenging combat on the side, Noctuary is absolutely worth trying.
发布于 2025 年 11 月 25 日。
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正在显示第 1 - 10 项,共 83 项条目