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Radix 最近的评测

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总时数 18.2 小时
♥♥♥♥♥♥♥ nice!
发布于 2025 年 10 月 17 日。
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总时数 36.4 小时 (评测时 32.1 小时)
ABSOLUTE MASTERPIECE

Heavily recommended to play through the tutorial (Hollow Knight) first, the difficulty curve definitely spikes up by comparison with the amount of 2 mask damage.
发布于 2025 年 9 月 8 日。 最后编辑于 2025 年 9 月 8 日。
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总时数 14.0 小时
抢先体验版本评测
Long live "Big Chonker"

Biggest thing for me was the vibe, I absolutely loved the themeing, the music especially is very playlist-worthy.

Main areas of improvement imo:
- Lack of multi-select which slowed things down a fair bit, ctrl+click would be nice, and even better would be doubleclicking an entity to select all other entities of that type, a lot of other RTS games do this
- Scavenging feels more like a chore later on, I'd like to have some kind of automation, maybe an upgrade after the scouting tower that lets you filter by the resource(s) you want to collect
- The fish farm is pretty useless, as you can't reserve a set amount of fish to be used by the farm, so your villagers will eventually eat them all unless you micromanage them, at which point you're better off just focusing on berries or wheat
- After you finish mining the large rocks, you are forced to pingpong using the drill which hurts your trust with Big Chonker, even using the high nutrition food, birthdays, and pets doesn't recover it when running the drill. I'd like for there to be another (less efficient) means of gathering stone
- Clay deposits can't be relocated - I never ran low on clay (I think I have about 5k) but the mess it added to the layout didnt feel good
- Big Chonker almost died! I was playing on the casual difficulty, and while I'm not good at RTS games, I can see people that haven't touched the genre before end up losing their Chonker, it'd be nice for for the casual mode by default have a hard minimum of say 25% health.

The idling/active system felt **really** good for me, a few other games I've tried that had this always felt too clunky/involved wayy too much micromanaging. Having set workers and free workers made it really satisfying/effortless to move people around/free up workers.
发布于 2025 年 2 月 9 日。
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总时数 53.6 小时 (评测时 12.9 小时)
my favourite character died, great game
发布于 2022 年 10 月 30 日。
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总时数 0.4 小时
I really want to like Master Duel - it is by far the best first party experience in terms of automation, dev team did a great job.

My main issue with MD is the single-file duel system, as a player that hasn't played since 2010, pooling every generation of cards together kills the experience for me. Synchro/XYZ/Link mechanics are far too strong/volatile for me to enjoy.

I'd like to see the "Quick duels" mode introduced, or some means of queue separation, as there is just no competing with these new mechanics with older decks. There is clearly a large playerbase for the current system which is great, but for myself and many other players, this game is unplayable.
发布于 2022 年 1 月 27 日。
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总时数 392.9 小时 (评测时 52.1 小时)
hell yeah
发布于 2021 年 12 月 31 日。
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总时数 11.1 小时 (评测时 6.9 小时)
<3
发布于 2021 年 12 月 23 日。
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总时数 1,834.3 小时 (评测时 2.9 小时)
抢先体验版本评测
Draw & Guess is a real breath of fresh air when it comes to social drawing games, combining the old children's game of Chinese whispers with polished game mechanics and online multiplayer, this game really is something special!
发布于 2021 年 2 月 8 日。
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