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LagHack 最近的评测

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有 5 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 1,435.1 小时 (评测时 338.0 小时)
抢先体验版本评测
I am having fun playing soccer online with other people.
I am not paying money to play this game.
I am reviewing this game, marking recommend as "yes", which is the appropriate means for expressing my feelings via steam.
Thank you.
发布于 2018 年 8 月 6 日。
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尚未有人觉得这篇评测有价值
总时数 108.9 小时 (评测时 94.3 小时)
Wonderful, replayable, and a great follow up to the first game. Can be a bit frustrating while learning as item synergy is a huge part of the game. If you don't look anything up, this becomes a game of discovery building up to moments where you find the hugely overpowered builds that take you to the promised land.
发布于 2016 年 11 月 26 日。
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尚未有人觉得这篇评测有价值
总时数 234.3 小时 (评测时 198.5 小时)
Great game for a variety of FPS playstyles. Also includes air warfare and the potential for team tactics.

Sometimes feels like you can't affect battles very much unless in large squad, and a lot of battles are imbalanced in numbers. For that reason, I highly recommend playing with a consistent team of friends or any other organized group where at least one person can point you to the right fight.
发布于 2015 年 8 月 10 日。
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总时数 1.8 小时
抢先体验版本评测
Gameplay: Simplistic gameplay patterns. Every fight is nearly the same with only melee or range variations.

Depth: So limited right now (Aug 2015). Small variety of monsters and weapon types. No real variability in character behavior or strategy. Think Binding of Isaac without the items or victory progression. The "roguelike" aspect is there, but not nearly as much replayability as others.

I'm personally keen to simple graphics like this, and I think the game has a lot of potential. However, the game simply lacks content and reason to keep playing. Worth maybe two or three full runs (finished game on second run).

The closest game I could think of similar to this is Heavy Bullets, which has a very similar feel.
发布于 2015 年 8 月 10 日。
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