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正在显示第 1 - 10 项,共 30 项条目
1 人觉得这篇评测有价值
总时数 107.8 小时 (评测时 11.8 小时)
This game has the best and most faithful depictions of magic I have ever seen, spells range in usefulness, can be mixed and matched with other spells and modifiers in amazing ways that propel what seems like a basic wizard style side scroller into a sandbox playground that makes experimentation as exciting as it should be in games.
10/10
发布于 2023 年 1 月 19 日。 最后编辑于 2023 年 1 月 19 日。
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有 3 人觉得这篇评测很欢乐
总时数 10.5 小时 (评测时 2.0 小时)
I cant tell if Im doing well or if my GPU is dying
发布于 2022 年 10 月 15 日。
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1 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 165.2 小时 (评测时 159.7 小时)
Give us David Hayter back Hideo you milksop
发布于 2019 年 7 月 5 日。
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有 2 人觉得这篇评测很欢乐
总时数 1.2 小时 (评测时 1.0 小时)
Absolute Garbage. Literally unplayable due to a error that support seems too autistic to realize exists.
avoid like the plague.
发布于 2018 年 3 月 23 日。
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有 3 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 18.2 小时 (评测时 2.1 小时)
This game has the worst optimization problems Ive ever seen out of a Bethseda game(In case you're wondering why Bethseda stopped shipping pre release copies for review purposes its because tthey can release lazy ports like this and collect money while "working on a fix".)
Ive been running a great 60 FPS and then had it drop to~20 once combat starts(theres no reason for this drop, combat isnt that demanding for something with just sword swings essentially.
All in all watch the game if you have you plan on buying it, Im sure when Bethseda is done counting the money in the warchest of cash they'll get to fixing what should'nt have been broken in the first place.
发布于 2016 年 11 月 12 日。
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总时数 87.3 小时 (评测时 65.6 小时)
New user Friendly
Its a very welcoming MOBA with a focus on helping Newbies with preset itemization so that you dont have to fret worrying about what equip you should grab from the list until you are ready to start builing on your own.

Variety in Game types
Smite has a variety of game types ranging from Arranging from Arena(a Team Deathmatch Based mode) from 2,3 and 5 lane combat and varies other game modes like siege and special games types.

Events!
Smite has this in spades every time I log in there some type of special event going on that makes the game seem far more alive and give you cool things to work towards

The Characters
Easily the best part of Smite is the gods, theres at the timeof writing 80 gods they've put in. This makes the game hectic in a fun way and almost always theres a major incentive to play things other then the gods you like so teams feel diverse.

Graphics
Smite has a nice aesthetic making the enviroments pop with vivid colors and damn fine looking character models. Aside from a few odd spots the graphic of Smite are pretty solid and are pretty fair on the eyes.

All in all Smite is a pretty awesome place to start your journey into MOBAs, come to learn the basics, stay for the riveting gameplay.
发布于 2016 年 9 月 14 日。
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总时数 0.2 小时
Spore 2.
发布于 2016 年 8 月 16 日。
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总时数 0.2 小时
is a 2D arena shooter with 1v1 matches.
Zany fun and antics ensue -if- you can get the servers to agree with you
wait for a sale, and pick it up cheap for goofy fun.
发布于 2016 年 8 月 11 日。
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有 24 人觉得这篇评测有价值
总时数 18.4 小时 (评测时 14.1 小时)
This is pretty much a fun and actually creative version of Dragomon.
Its a MMO with a pokemon-esque basis of collecting mounts. The mounts themselves range from rather mundane to things that make your jaws drop.
Combat is rather fun although shallow at times, being mainly hotbar focused and having a bit of a fuax-action style.
The game itself is rather pretty, being a Cryengine 3 game. The game does have a few optimization issues, its a bit buggy at times with font not being properly placed so its cut off, some moves dont fire off after charging. The character models as a whole could do with an overhual, easily being the weakest point in the entire game.
Cash shop is about regular fair for a F2P game, boosts to EXP and what not being sold, few costumes hopefully they flesh this out, would love to see some amazing costumes in the future.
All in all seems like a nice casual MMO that would please anyone who fancies collecting monsters alone or with friends, plently of variety and alot better than its competitor.
发布于 2016 年 7 月 3 日。
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有 64 人觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
总时数 173.4 小时 (评测时 168.7 小时)
This "game" was orginally intended as a Sandbox for future EverQuest ideas. buildings, and so forth.
It subsequently was abandoned by SoE(Now known as Day Break Studios) in favor of EverQuest Next, only for that game to become cancelled, having them come back to "Landmark" and trying to scrap some of the lost cash in the investment.
Inside you'll find:
• Digging: This actually is one of LM's better features, as the digging in this game is pretty amazing at first, letting you take whole circular chunks out of the landscape, and having it deform realistically. Like minecraft, you upgrade your pick to gain better resources as you go along.
• Building: Argueably the best feature is building. Want a Marble house? you can have that. Want playboy mansion complete with pool? Go for it. There almost no limit to the stuff you can build, but sadly now its pretty much there for decoration. Also Cash shop. Its been there since the beginning and sells amazing blocks you cant exactly get in game, bit of a scam if you ask me.
• PvE/PvP: Yes for some incredibly stupid reason, someone thought LM needed a PvP aspect. Luckily its pretty barebones, and has to be activated via plot. This has led to some nerfs on awesome thigns like grappling hooks for the sake of "Balance" that nobody asked for. Theres monsters strewn about the world, that are about as threatening as a popcorn fart, hell bent on being just the most annoying thing you can imagine while running through the world, digging or otherwise enjoying yourself.
• Guilds and Community features: This game has builder's guilds and so much, I didnt really dabble in this although I imagine its not very far from your average MMO approach. If you build something really "cool" they will put your building in golden realm where everyone can go visit, making it last forever and gainign a bit of personal prestige.

All in All LandMark wouldnt be -that- bad if the studio attached to it actually had a decent plan or roadmap for the game. As I see it now they are just milking it for what they can, as they lick the wounds for EQN.
发布于 2016 年 6 月 15 日。
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