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✪ sampLE 最近的评测

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总时数 4.8 小时 (评测时 4.4 小时)
👍
发布于 4 月 16 日。
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1 人觉得这篇评测有价值
总时数 2,943.6 小时 (评测时 2,597.9 小时)
Literally my experience: You get hacker on your team, enemy FF. Next game you meet same hacker but on enemy side. Luckily, you get new hacker on your team who is better. 3rd guy on team asks if you hack, tells you about his hacking account and how cheap 10k hours account is. Stop playing official servers. CS was not made for that ♥♥♥♥.
发布于 2025 年 4 月 19 日。
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有 1 人觉得这篇评测很欢乐
总时数 623.7 小时 (评测时 525.8 小时)
Game speaks for itself
发布于 2022 年 10 月 10 日。
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有 4 人觉得这篇评测有价值
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1
总时数 20.8 小时 (评测时 18.0 小时)
Absolutely one of my favorite games I have ever played. Literally the only game besides DS III that made me use a controller, and ♥♥♥♥ was a blast. All the unique bosses make the game a bit of a brain teaser puzzle solver, and they keep the elements mechanically challenging through the large variety of precise shots and dodges one will be forced to perform.
发布于 2021 年 6 月 9 日。
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总时数 11.4 小时 (评测时 5.4 小时)
抢先体验版本评测
Came home early and tipsy with my mate at 10 PM. We checked the clock at 12 PM, played for litterally 1 hour, and then somehow it was 3 AM. Thought the few videos I watched ages ago would spoil it, but picking up the game on sale was actually enjoyable.
发布于 2021 年 5 月 31 日。
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1 人觉得这篇评测有价值
总时数 381.6 小时 (评测时 198.4 小时)
Pretty pog
发布于 2021 年 4 月 23 日。
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有 51 人觉得这篇评测有价值
有 5 人觉得这篇评测很欢乐
总时数 295.5 小时 (评测时 10.9 小时)
Game is arcade-like. Okay. But the "necromancer" perk that makes every corpse prone to just standing up randomly is tedious and completely out of the spirit of the game. Imagine killing a guy as a solo, pushing towards his teammate, see him cowering in a corner, and before shooting him being shot in the back because he instantly revived his teammate and you dont want to stare at a corpse untill the game ends. Nice :) If i wasnt solo there, which I have tried before, it just becomes a fortnite res'ing simulator. Bad game design.

Leaving old review from old me here:
I have one problem with this game.
Despite it, I love this game to bits. I was picked to be in the alpha testers, but due to them ending the testing in such an unstable state, I didn't buy it. Now I'm having a blast during this free weekend, but there's one thing keeping me on the fence: The Whispers
  • No fear of ambush when fighting boss
  • No constant running out to check the compound
  • No feeling of uncertainty
Yes, the whispers element takes away much of the feeling of suspense that I used to have playing the game. I'm talking about that feeling you get when fighting the boss whilst in constant fear of ambush. That feeling you get when you want to be running out of the building to see if the compound still is clear and safe. That feeling you get of complete uncertainty. The whispers element has really ruined that central part of the game for me, because it litterally ripped it from the game. You don't have to care about your surroundings anymore, because the game will literally just tell you when to care. Bye bye immersion.
发布于 2019 年 12 月 16 日。 最后编辑于 2024 年 5 月 30 日。
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一名开发者在 2019 年 12 月 16 日 下午 6:39 作出回复 (查看回复)
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