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JammedHam 最近的评测

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有 2 人觉得这篇评测有价值
总时数 0.0 小时
Oh dear lord, I haven't played ArmA in years and this single dlce brought myself back. DLC itself is kinda skinny on the single player content, as it was heavily designed for CO-OP play, but oh lord the multiplayer mode made by the devs called "Mike Force" is probably the best fun I've ever had.

I spent the last few hours holding fobs against VC attacks day and night while the machine guns and rockets from the Helos kept them on their toes until the Phantoms could bring in the nape. Weapons all sound wonderful, everything feels wonderful.

10/10, would get bit by a snake again.
发布于 2021 年 5 月 13 日。
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有 4 人觉得这篇评测有价值
总时数 4.5 小时
Pay to win with a shiny look. Game has good mechanics, but dear god are the cards you start with terrible. Training AI/Decks is broken as it will put huge attack/defense cards with low costs while you only have starting cards. It corners you into ranked with no real casual aspect. So if you're like me and wanted a chill WW2 CCG, go somewhere else.

AVOID AT ALL COST.
发布于 2021 年 2 月 15 日。
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1 人觉得这篇评测有价值
总时数 84.7 小时 (评测时 18.1 小时)
Yeah, it's rough as of day two (Day of Review) but if you can stand the bugs and the need for optimization passes, it's great fun. If you're on the fence, wait it out a bit. I'll update this in a few months and see what else got fixed.
发布于 2020 年 12 月 12 日。
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有 11 人觉得这篇评测有价值
总时数 90.2 小时 (评测时 81.8 小时)
抢先体验版本评测
I'll go ahead and say this beforehand, I've been following this since before War of Rights had any right being an "alpha" when all we had was a fancy tech demo. The devs have the ability to make this game the way the community wants it but for some godawful reason they don't. The short version is that they are slow to update or even fix sometimes and refuse to be as open in their development as their up and coming oppositions. They are hardlined on their ideas and frequently ignore the community.

First off, we had to FIGHT for true private servers for events. The servers we did have were cheap, awful messes that crashed often and had spotty service. You'd think for a game that has a community that expects private regiment v. regiment events that it would be a thing. Their opposition was on the point that "public players will be excluded from the community and feel left out" to which after the fact has not shown.

Second of all, it has been almost two years since skirmishes went live, and not only do we still have a buggy mess of an "alpha" to "play" with (read fight with) to perform, we only have mere hints of Artillery, let alone cavalry, or the games flagship mode in which huge player battles would be done over multiple objectives across all of the skirmish maps lashed together (All of the Antietam maps, Harper's Ferry, South Mountain, and so on). So as someone who coughed up change in the Kickstarter for the mere hints of what this game should have been, I feel better off going back to the Mod for Warband I came from.

Or dare I say following the "Battle Cry of Freedom" as some have said.

I digress, unless the devs at Campfire begin to actually show us work on the game instead of drip-feeding us screenshots through the forum or hearsay in official servers to certain individuals, I cannot recommend this game.
发布于 2020 年 4 月 15 日。
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一名开发者在 2020 年 4 月 15 日 下午 6:11 作出回复 (查看回复)
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总时数 48.7 小时 (评测时 5.5 小时)
抢先体验版本评测
It finally is harvesting season.
发布于 2020 年 4 月 1 日。
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1 人觉得这篇评测有价值
总时数 235.6 小时 (评测时 118.3 小时)
Not for the faint of heart or those who want something quick. I would describe this game as a niche game in a niche market. A niche of a niche if you will. Devs are a smaller team with a vision that, though sometimes flawed, has yielded a game that mimics what I have always wanted in a age of sail game.
发布于 2019 年 11 月 20 日。
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总时数 26.8 小时 (评测时 11.9 小时)
It is a great Space RTS that was good way WAY back in my childhood. Now, why can't I remember how I beat this level...
发布于 2015 年 6 月 14 日。
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总时数 4.2 小时 (评测时 1.7 小时)
Pure Gory fun!
发布于 2014 年 8 月 16 日。
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总时数 4.2 小时 (评测时 4.1 小时)
It was once a good game, now broken by bad devolopers, bad matchmaking, and greedy developers.
发布于 2014 年 8 月 5 日。
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总时数 27.8 小时 (评测时 19.0 小时)
Rogue-like games at it's best. Really can get on your nerves, but fun none the less.
发布于 2014 年 5 月 29 日。
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