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有 2 人觉得这篇评测有价值
总时数 0.7 小时
抢先体验版本评测
New player experience is awful. The first match feels like chaos with zero structure or communication. Nothing teaches teamwork, and the player behavior is already toxic as a veteran wow pvp server. I left detailed feedback on the forums, but this game has a long way to go before it’s worth buying. If the devs don’t fix the community and onboarding, it won’t survive past the 90 launch window if anyone is even left to test the early access.
发布于 11 月 3 日。
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总时数 38.1 小时 (评测时 37.0 小时)
抢先体验版本评测
The first thing that stands out here is how freaking gorgeous this game is. The art style, the atmosphere, the music — it all feels handcrafted with ridiculous attention to detail. Every area has personality, every environment feels alive, and wandering through it never gets old.

The combat hits hard. It’s weighty, satisfying, and every build feels different. Magic is flashy and powerful, fists‑only brawling is raw and personal, and ranged has some clear advantages in certain situations. Blocking works fine, but parrying is way too unforgiving — the timing window is razor thin and enemy attack patterns are all over the place, which makes it feel more like luck than skill.

The rune and weapon mod system is where things really open up. Slotting runes, unlocking personal enhancements, and shaping gear to fit your style keeps the game play fresh. The Trade offs on some of the high end gear (the equal of epic loot here all has a negative impact or stat baked in) is absolutely brutal though making many of it very...anti-build? It's the only part i really don't care for. The story pulls you in, even with the intentionally vague background, which actually works — it leaves space to fill in the gaps yourself.

This is one of those rare early access games that already feels worth the price. Gorgeous world, great combat, solid updates, and it leaves you wanting more when you finish. That says a lot.

Ratings:
Graphics – ★★★★☆
Gameplay – ★★★★½
Controls – ★★★★☆
Sound – ★★★★½
Combat – ★★★½☆
World Building – ★★★★★
发布于 7 月 29 日。
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有 1 人觉得这篇评测很欢乐
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总时数 1.2 小时
抢先体验版本评测
★☆☆☆☆ Relentlessly Unfun

I game to unwind — to immerse, explore, breathe a little outside the chaos of real life. Legacy: Steel & Sorcery delivered the exact opposite: stress, frustration, and a constant sense that I was being punished just for logging in.

And if you’re a new player like I was, your introduction to the full PvP and total-loss system will probably go something like this: spend 30 minutes looting rabbit fur and pocket lint into your glorious two-slot magic death bag, then get stomped by some hyper-optimized meta freak bunny-hopping outside the extraction point. He’ll take everything you just clawed together, wave goodbye, and casually extract while you get to spectate him violating your corpse like it’s part of the tutorial.

Then you “level up,” which basically means nothing — because stats don’t matter when the game’s entire identity revolves around RNG, punishment, and whether or not you were lucky enough to escape. Rinse and repeat. Or rage-quit. Or die inside a little. Whichever comes first.

And the inventory management? No. It's not tedious — it’s ♥♥♥♥♥♥♥ horrid. They’ve tried to turn it into a meta-game and pawn that off as meaningful complexity. I suppose it’s meant to mimic realism, but in a world where I’m slinging fireballs and bending time, I’m expected to believe my character can’t carry more than a grilled cheese and a spellbook without needing a tetris champoinship ring?? Come on. That’s not immersive — that’s just restrictive design wearing a complexity mask.

Don’t get me wrong — I see how this appeals to the extract-o-junkies who thrive on punishment, bunnyhopping PvP metas, and inventory Tetris as high art. That’s their scene. But it’s definitely not mine.

The tutorials are useless. The UI is a mess. The controls feel unresponsive. And the whole gameplay loop is built on loss, grind, and frustration — not thoughtful challenge or rewarding exploration.

Visually? The game’s actually gorgeous. The world-building is solid — atmospheric, immersive, and honestly impressive. There were plenty of places I wanted to explore, places that sparked real curiosity. But again, the punishment system and sniper-looting PvP just make that kind of engagement a liability.

First time I pushed into one of those deeper areas, I managed to kill a boss-type enemy, barely clinging to life, heart pounding — only to turn around and get one-shot by some priest lurking in the dark. Loot gone. Time wasted. Total loss. Twenty-two minutes down the drain for nothing. Got a whole level out of it, which I spent on one of the half-assed upgrades on skill trees that really seem like a afterthought to add some more contrived complexity (even though every build will eventually be identical - 100% unlocked). Real rewarding stuff.

That said, thanks for the free weekend. If you ever build something that encourages cooperation, dungeon crawling, good mechanics, solid loot, and deep, satisfying gameplay — hit me up. But I’m not holding my breath. That kind of experience has been out of reach for about 99.99% of developers since 2009.

Uninstalled. Moving on.
发布于 5 月 17 日。
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总时数 3.0 小时
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Three hours. That’s all it took for me to see through this thinly-veiled cash grab wrapped in a half-baked mech suit. And before anyone says, “Oh you need more time to really get it…”—Just fu*king stop just stop now. I’ve been in IT for 30+ years and gaming since Zork I on a Tandy 1000. I’ve seen everything from text-based epics to modern AAA trash fires, and I can tell you within minutes whether a game is worth a damn. Steel Hunters? Currently? It’s a flaming pile of monetized mediocrity.

Let’s break this down:

1. Multiple F$#%%$#$ Currencies – Right Out of the Gate
If you see more than one kind of currency on the screen and they’re not for cosmetic hats or a harmless store, run. These devs are running the same tired psychological con job: flood the game with fake currencies to hide how much real money you’re blowing, all while manipulating the value behind smoke and mirrors. It’s dishonest, it’s predatory, and it’s the gaming equivalent of a carnival scam booth. If you defend this kind of model, congratulations—you’re the mark they’re looking for, as well as just generally destroying the overall quality of gaming in general over the last 20 years with your apologist appeaser crap. These companies would light you on fire for $3. Never forget that.

2. Pay-to-Win? More Like Pay-Immediately-to-Stomp-Casuals
You unlock skill trees tied to power progression. Cool idea, right? Except you get access to these upgrades through tiers, and tiers are unlocked via tokens. And what’s this? You can buy silver with real money, and use that to get tokens and skip levels. Translation: you can pay to bypass grind and get ahead instantly. Not sorta-pay-to-win. Not debatably-pay-to-win. Just blatantly pay-to-win. One hoop. One currency swap. One middle finger to any kind of competitive integrity.

3. Fully Monetized Battle Pass... But Half a Game
They’ve got a full-blown, multi-tiered battle pass already active. Real-world money, of course. Except here’s the catch—they don’t even have the full gameplay systems finished yet. Let that sink in. Instead of building a complete game, they prioritized their cash funnel. It’s like selling a car with no engine, but hey—it’s got chrome rims, so fork over $20.

For the “You Only Played Three Hours” Crowd
Let me stop you right there. I don’t need 30 hours to figure this out. I’m not new to this ♥♥♥♥. I’ve been dissecting games and systems longer than most of you have been alive. I’ve seen industry trends, corporate tactics, and every greasy monetization scheme roll out over decades. This game isn’t misunderstood. It’s not “early and promising.” It’s a calculated mess, engineered to milk your wallet before you even know what hit you. Miss me with that “give it a chance” nonsense.

Here’s the Harsh Truth
If they stripped out the pay-to-win, stopped trying to nickel and dime every interaction, and focused on building a fair, fun mech shooter? There’s potential. Hell, there’s even something cool buried under the greed. But that potential is rotting under the weight of bad decisions made by people who clearly don’t give a single ♥♥♥♥ about players—just profit margins.

Final Word: Avoid this game like the plague.
Maybe they fix it in a year. Maybe pigs fly. But right now? It’s a scam in shiny armor, and I hope it crashes and burns until they learn players aren’t ATMs. You want respect from the gaming community? Earn it. Until then, ♥♥♥♥ off with your currencies, your battle passes, and your ♥♥♥♥♥♥♥♥.
发布于 5 月 7 日。
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总时数 12.0 小时 (评测时 4.0 小时)
抢先体验版本评测
Love it. Scratches the rouge-lite, short play sessions, combined with an FPS that doesn't force me into pvp or some extraction garbage. Straight up formula so far.
1. Select Mission
2. Scope out the level
3. Murderfest
4. Pick your upgrades
5. Make it to safe room for sweeping upgrades
6. Kill bulletsponge bosses
7. Finish mission and return for permanant upgrades to the "station" (your runs)

Can't wait to see it develop. Right now the weapons are a bit limited but not overly so. And you find alot of perks similar or not so great, but otherwise its great fun, solid responsive gunplay, graphics are good, run smooth as butter on my older 3060. Gonna go Solid 4.0 out of 5. Don't regret this purchase at all.
发布于 5 月 2 日。
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有 17 人觉得这篇评测有价值
总时数 14.5 小时
抢先体验版本评测
DEAD. Developers went bust.
发布于 4 月 17 日。
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总时数 5.6 小时 (评测时 4.5 小时)
Fun, Addictive. Like the latest update alot. Would like to see more gun and perk variety, but solid roguelite shooter.

Story - 7/10
Graphics - 8/10 (for what it is)
Fun Factor - 7/10
Replayability - 8/10

Gonna be purchasing this unless they go some weird direction.
发布于 4 月 16 日。
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总时数 38.7 小时 (评测时 16.1 小时)
Fun destiny clone with other random anthem-like aspects. Fun game but, as per usual, VASTLY overshadowed by insane greed.
New "descendans" - $20 (not counting your starter + bunny)
Player Skins: $10-20
Weapon Skins: 10-20
Everything costs 10 to 20 buck.
To buy ONE toon, all his skins, and a couple of cosmetics? SEVERAL HUNDRED DOLLARS.

So just to unlock the full game with all the descendants you're into 1000's of dollars already.
I get where they are coming from, they assume since so many idiots pay for destiny 2's trash, an equal number will pay more for this. I'll play a bit more but the gating is already annoying, as soon as it gets painful, im out. Hopefully once human will launch around that time. Good time waster, but to go endgame and be competitive, expect to spend thousands.


发布于 2024 年 7 月 5 日。
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总时数 96.9 小时
Best warhammer 40k game in 10 years.
发布于 2024 年 6 月 5 日。
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总时数 6.3 小时 (评测时 5.5 小时)
Good fun, lots of potential.
发布于 2024 年 5 月 11 日。
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