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IneedsBeer 最近的评测

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尚未有人觉得这篇评测有价值
总时数 98.2 小时 (评测时 79.1 小时)
Stalker 2 is really, really good, but not without a few bugs. While not game-breaking, the bugs are irritating enough to really be upsetting. Artifacts spawning under the ground is the one bug that is to me, outrageous. Before you get a better detector, you're stuck with an echo, and a hilka early on. These detectors can help in narrowing down the general location of an artifact, and after you've used all your med supplies getting ripped apart, burned, and falling into an acid bath, the damn thing is UNDER THE GROUND!

Stalker 2's story, is up to this point in my game, amazing.... The atmosphere of the zone... incredible, beautiful, grungy, dirty, and deadly.

The major issue holding this experience back is for me the inventory, enemy inventory, and the sheer lack of weapon accessories.

Stalker 2 is a great experience, and stellar with a overhaul mod, like prototype.
发布于 2025 年 11 月 23 日。 最后编辑于 2025 年 12 月 8 日。
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总时数 130.2 小时 (评测时 128.4 小时)
Played it until my monitor died. Tried it on an ultrawide, sadly this and pretty much every fromsoftware title does not support ultrawide. If you don't have an ultrawide, Elden ring is a buy, if you do have one hoops need to be jumped through to make it work with your monitor. If you're not tech savvy, Elden ring probably wouldn't be worth the purchase.

FYI, this is all fromsoftware titles, so if you're looking at other titles and ultrawide is a deal breaker, you'll need to look outside the fromsoftware family.
发布于 2025 年 11 月 20 日。
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1 人觉得这篇评测有价值
总时数 35.2 小时 (评测时 13.4 小时)
I don't think the amount you lose is acceptable, at least for me. Not worth it in my opinion. The pvp element is ok, but their is so much to gain from actually trying to down large arc enemies that I'm confused with the direction Embark Studios took, especially after seeing how overwhelmingly popular helldiver 2 is. I'm not trying to say Arc raiders should be helldivers 2, but I am saying that pvp will directly effect any real end-game. Unless of course the end game is just pvp, which, if you've played arc raiders up to this point and attempted to loot lemons and apricots, yeah.. awesome end game experience; Everyone uses a free load-out's and fights on olive grove.
发布于 2025 年 10 月 31 日。 最后编辑于 2025 年 11 月 1 日。
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总时数 38.7 小时 (评测时 10.1 小时)
Sometimes you realize one has just gotta bonk.
发布于 2025 年 10 月 26 日。
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有 2 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 288.1 小时 (评测时 261.7 小时)
Servers crash for unknown reason aside from, "an existing connection was forcibly closed by the host." This is an issue that is constant, at least 10-30 times in a two hour play window. Sometimes ROTMG is worth playing, while others it just falls short due to technical issues. If DECA was more diligent in dealing with server issues; as diligent in fixing them as they are pushing offers for real $ on your screen, then maybe I would give it a better score.

Update---- 10/23/2025

Wow, the servers are so bad. One would assume by this time DECA would accidentally get it right. A great estimate would be every hour of play, expect roughly ten-25 minutes of disconnects. Play anything else.
发布于 2025 年 10 月 9 日。 最后编辑于 2025 年 10 月 23 日。
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总时数 59.5 小时
Should you play this? Maybe, it really depends. I enjoyed the experience, between the jank, crashing, and poor dialogue, but I don't see the majority of RPG players getting the same joy. If you're tapped on RPG's and looking for something that tried new things, poorly at times, you might just like Two worlds 2 for what's on offer. The game does shine later at many times, but the story, characters, dialogue, and you, will suffer.
发布于 2025 年 8 月 31 日。
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总时数 90.7 小时 (评测时 2.7 小时)
Not a remaster even though its' in the name. The persuasion mini-game is still there, but haggling is gone. I'm not sure why this was removed, but whatever. I'm sure modders will come to the rescue eventually, even if it takes a while.

The game looks great, plays well too, but some of the quality of life elements oblivion had are gone. We have clunky menus that are similar to oblivion but just different enough to be truly annoying.

Is it worth 60$ for the deluxe, no, sadly it is not. Given that at some point before my death skyblivion will release, this will beyond a doubt be the definitive way to play Oblivion.

All in all the remaster can scratch that itch, but with the clunky UI, no haggling, really poor replacement from alchemy I don't see the benefit of paying this much. I think Bethesda should be thankful the steam return window is an hour.


_____________UPDATE

I found haggling, if you're trying to find it, it's located on the vendor side at the very bottom.
发布于 2025 年 4 月 23 日。 最后编辑于 2025 年 4 月 23 日。
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总时数 18.6 小时 (评测时 10.0 小时)
抢先体验版本评测
from my experience in the world of pantheon I can say I've never played a game with so much potential, but with a design that is centered around everything you do being absolutely meaningless--entirely without progression, unless you want to just see more buttons on your UI? Maybe my opinion is based on me playing more popular mmo titles, but I just don't understand why anyone would want to make an experience so...bland? Every decision you make, which are usually permanent are meaningless. Their is no progression, unless it's based around someone else involved.. you have no progression that you attain yourself.

Is slow, meaningless and repetitive. Pantheon is an odd experience that works so hard to immerse you but comes off making the game-play feel stagnant, absent, a chore and not even about the character you play...why even make a character at that point? If the attachment the devs want to foster are not based around your character, or the world, but everyone else why?

I don't regret buying pantheon, I don't think it's worth the price tag by any means, but I have hopes it'll be improved. Ff this is the vision the devs have of Pantheon--well... pack it in bois, show's over.
发布于 2025 年 1 月 26 日。 最后编辑于 2025 年 1 月 28 日。
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总时数 175.1 小时 (评测时 131.7 小时)
抢先体验版本评测
Like any game POE 2 has it's problems. Pacing is one such issue, as well as the currency system and its rarity. Limiting a players ability to explore the unique system GGG has implemented on equipment and instead push them onto their trade website is a sin against mankind.
All stats are randomized, completely upon drop or using any of the currency to modify the item unless it's a specific type of currency that is RARE.. The likelihood of someone achieving perfect stats on one piece let alone a full set of armor and weapons is absurd.

Currency drop rates are abysmal, yet these same currencies are used in crafting--EVERYTHING, and I mean everything; be it a piece of armor, weapons, belt, gem, even waystones, the end game key for new areas to explore. These keystones don't drop, they don't.. Like we're talking you need to use the exalt (crazy hard to find currency) to modify these waystones, so that you'll most likely get another waystone of equal level during your run, so you can progress! If you're not using these exalts, it will be a slow grind up, then down, and down, and down again until you're back to low lv keystones. The limiting of your progress not by your own skill but by sheer lack of concern for the player-base seems to be the MO for GGG. IF this was blizzard they would add exalts for real hard cash, and honestly I don't put it past them. DO you remember diablo 3 release, and do you remember the horrible, horrible drop rates? This is worse.

I didn't play much of POE1, but I've learned a little bit of its history, and to see some changes implemented to POE2 from it's predecessor that were created to slow down runs years into the development.. We're talking on death effects.. we're talking you moving and dodging to down a rare mob, "yes I did it," well what do you know, shucks the on death effect kills you because you rolled melee.. Now your map is gone, the loot is gone, unacceptable. It's not a resistance thing, it's not a skill issue, GGG just implemented it because---I have no idea, it's pointless, frustrating, and counter productive to the player experience.

Currency drought can easily be overcome by just wearing some rarity gear, it's so odd. 100% rarity should be the baseline, and rarity added should actually get you some unique stuff not really available at lower rarity, like the hazelmere ring with T3+ luck in runescape or its sister unique drop table.

"uggh!" It's a beta and due for change, how GGG will balance POE2 to still provide an amazing experience without running off new players is beyond me. I suspect the Diablo 4 team will be right on GGG heels, ready to implement something, anything to snag back old players. Now is the time for GGG to let POE2 shine, and change the ARPG landscape forever!
发布于 2024 年 12 月 28 日。 最后编辑于 2025 年 1 月 3 日。
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总时数 10.1 小时 (评测时 7.0 小时)
抢先体验版本评测
Brighter Shores is a game that has some peculiar design decisions. Each game location is in its own vacuum, professions, armor, weapons, they're all isolated to that particular region, which means they have no use whatsoever once you leave that area.

Brighter Shores plays like three different design teams created their little portion of the game while being entirely separated from each-other in the vacuum of some weird social experiment. The ending product of their labors was subsequently mashed together haphazardly.
发布于 2024 年 11 月 8 日。
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正在显示第 1 - 10 项,共 68 项条目