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Vidjahgames 最近的评测

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有 33 人觉得这篇评测有价值
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总时数 48.1 小时
The latest update has made the game unplayable. Terrible, game-breaking bugs have been introduced and the AI has been reduced to almost nothing. It's a shame, because this game WAS fun, but now I wouldn't recommend this to anyone.

The worst bug so far is when entire planets are deleted from the game. This happens often when a civilization surrenders. They "give" all of their possessions to another player (human or AI). But half the time their planets and starbases are just deleted from the game. Furthermore, there are instances where some major races won't even research the most basic technologies. These are just the game-breaking changes. The QOL seems to have been sabotaged and it seems like you're playing on a server even in single player. My ships will literally trace two paths after given a move order.

This is my opinion but also a warning to anyone who sees this on a sale: I'm not saying it's a trend or even intentional...but Stardock seems to have a history of making game-breaking "improvements" that coincidentally come around when the next iteration of the game is released. Playing this game today is nothing like it was two years ago. It's an experience that has turned me off from buying anything Stardock publishes. And it's happened before. I just can't support a company that degrades its own products to force you to upgrade. That's what they've done here. If a future updates improves the game and fixes the new bugs, I'll change my review and my opinion. But until then, I'll stay away.
发布于 2023 年 5 月 23 日。 最后编辑于 2023 年 5 月 25 日。
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总时数 8.6 小时
In short, it isn't worth $30. Don't pay above $5. There are simply better games to spend your money on. The game is pretty, but it lacks any sort of soul and just isn't very fun to play with friends.

Pros:
- It's Pretty
- Interesting Races

Cons:
- Lacks depth (the illusion is there, but that's all)
- Cheating AI (especially the pirates, leaves you asking "how?")
- Multiplayer is just single-player with friends (see below)
- Quantity over Quality (see below)
- Frustrating mechanics and lack of descriptions (for just about everything)
- Overall seems incomplete or just not designed with fun in mind
- No replayability (the game repeats itself)

I was annoyed to find that I was unable to get a refund because I had logged 8 hours of game time. 5 1/1 of that was spent waiting for turns to complete and googling " (insert game mechanic here) , Endless Space 2". The other half was in a single player game that essentially played out exactly the same as the multiplayer game. So, because I gave this game a decent shot, learned how to play it, tried it as multiplayer and single player I am rewarded with a big "NO YOU WILL NOT GET YOUR MONEY BACK" message from Steam. Thank you for reminding me why I prefer other platforms.

So here's your negative review and why I want my money back.

I bought this game along with two friends who I have played many games with. We were looking for a multiplayer space game and thought we found it. We each snatched up for about thirty bucks and set to play on a huge map with the maximum number of races. I chose the Horatio (because their back story is awesome of course), one buddy was the toke white-guys and another the tree people. Long story short -- White Guys OP -- not that any of us actually interacted in any meaningful way while playing. He just got to "get" more stuff in the game and we had to hear about it.

After quitting the tutorial after 10 minutes (which is fine because apparently it is less than helpful anyway), we created a multiplayer game, excited to conquer the galaxy. The beautiful graphics were engaging at first, but after 50 turns they already begin to lose their appeal. Things like cut-scenes of battles are useless and boring. I don't need to see a useless closeup of the planets for each new system I "explore" (aka, moved my ship into). It is as if the developers created a bunch of pretty things, then tried to justify their existence within the game. Form certainly doesn't follow function. A lot of wasted clicks were used to skip the pretty thing I'm sure took a long time to make.

After 50 turns, which took us about 3 hours (yes, we were still learning the game, but even basic stuff is so hidden and hard to fine or not at all explained that much of that was spent looking things up) we had colonized a few planets. Found a few minor races and a bunch of the other empires. We had discovered the Academy and one of us (the white guys of course) was racing to colonize it. But, that's it. We hadn't interacted in any way out side of asking each other how to do something. I had negotiated with minor races, which seem all to willing to give up their sovereignty, freedom, and planets for some purple stars. I interacted with the other major empires, who have a "warm opinion" of me, while we are locked in a "cold war" who will constantly decline the ONLY diplomatic thing I can do (which is offer peace or declare war). Oh, and another piece of candy forced down your through every other turn. A computer empires with insult you, or make a insignificant and unexplained demand, to which you cannot reply. I'm looking at the ill-designed tech-tree BOOM something about a church and their people not hating me but not liking me either. My reply options: Give Map, Offer Peace, Declare War...

Throughout the game there were exciting quests that popped up, challenges to try and complete. Although playing with my friends was nice, we simply didn't interact at all. yes, the galaxy was big, but we made a point to find each other and we didn't start very far apart. There was just simply nothing to do together. We can attack a common enemy because of how you move units and the fact that battles are team a vs team b. We can't trade because we haven't researched the appropriate tech yet (after 50+ turns, come on I can't send you some trees? That's beyond me?) Why is this game multiplayer?

To say the least, the multiplayer aspect was a disappointment. We couldn't team up to take down an enemy. In fact, my "mighty empire" could barely handle the pirates that "randomly" appear in systems with minor races. I mean, despite all of my industrial might, these 2-population (that's not a lot) minor races pump out pirates with better tech and bigger ships. WTF am I doing ruling this empire? I should be submitting to them over the course of 10 turns with no interaction from me except clicking the "influence" button one or two times. What is going on here?

That's a constant thing in the game. There is little to no feedback throughout the many mechanics you will have to navigate through. A galaxy-wide quest is going on. Poof, team "unknown" won after 3 turns. Of course "unknown" won, their races is set up to generate Dust (basically $). My Horatios do one things well: colonize planets and make more Horatios. We do it almost as well as the other race that is Horatio, just a few systems away. It took me forever to find out how combat works. Even the sites that explain the game don't explain combat. I had to find a forum post by the Dev himself to find out how they changed it (due to the glorified rock-paper-scissors game enraging people and being utterly terrible).

I don't hate the combat system, it's just pointless like much of the other mechanics in the game. The only rule is Stronger Fleet = Win. The "Battle Tactic" you "pick" is pre-determined because there is simply one beneficial action to pick. You COULD pick something else, but that's like intentionally tying one hand behind your back. Again, the illusion of depth and choice is lost.

The next day, after our marathon multiplayer session that left us saying "ok, maybe it get's better," I tried a single player game. This is where I truly realized that this game has no depth and no soul. The first 50 turns played out EXACTLY the same as the multiplayer game. THE SAME QUESTS popped up. I mean, exactly the same. In the same order. The only change was the system that I had to move a unit to or the name of the player that I had to "investigate." And this wasn't just the first quest, it was ALL of the quests. Matter of fact, many of the quest challenges are in the tech tree and will always be there. Again, I was sent looking for The Academy. Again, I had to kill a group of pirates. Again my Horatios got mad that I had other races on my planets.

Every action played out the same. The ship designs were the same, because you are left with no choice. You design a ship to be effective or useless. Or, somewhere in-between. You can enact some laws that might take advantage of the planets you've colonized, but it's best just to NOT do this. Forget diplomacy. You're going to click the first minor race you see (which is pretty, but who's looking at this point anyway. IDK what your race is called you were in the last game foo!) You're going to explore the anomalies and find a whole bunch of stuff that you just can't do anything with. There are no resources to manage. You either have it or you don't. There is no managing, or seeking out more, or modifying your planets to make more. You're going to build all the improvements anyway. I thought research was where it got fun, plenty of options to choose from. No, not really. You HAVE to research in a particular way to be efficient and get some of the basic stuff you need. Must get shielding, must get autonomyous build, must get armor because the pirate fleet that popped up from that SAME QUEST all use projectiles. Plenty of buttons to click. No real choice.
发布于 2017 年 9 月 18 日。
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