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Undertale - Maybe Games can be Art

Instead of being like most people on the internet and saying things like "13/10 2gr8" or "had a bad time. 10/10" or "best game ever. if you disagree you are the worst scum out there and i will proceed tell you, in detail, why", I have decided to write an actual reveiw for this game, praising its strengths, and pointing out its weaknesses.

---REVEIW START---

So if you've been living under a rock, you might have no idea what Undertale is. And that’s pretty sad. But that is also a great thing. THE LESS YOU KNOW ABOUT THIS GAME, THE BETTER IT IS! Sorry, for yelling there, but that is extremely important. But gameplay-wise, the game acts like a traditional JRPG, where you traverse a world from a top-down view, solve puzzles, and most importantly, engage in random enemy encounters. Except, the game will take all the expectations you have for the genre, and flip them on their head.

GAMEPLAY:
Unlike a traditional RPG, you do not have to kill anybody. You can discover a series of actions that will allow you to give your attackers mercy, and "spare" them. But if you do, you will never gain any XP, and won't ever level up, making the game much harder. Even if you chose not to attack your foes, they will still attack you. And this is another way Undertale denies the genre it comes from. When enemies attack, you aren't forced to take damage like in a normal RPG, but instead, you enter a kind of minigame-esque window. Here, enemies will launch lots of harmful projectiles, which deal damage to you if they hit you. So you must try to dodge all of the incoming enemy projectiles. This really mixes up the gameplay, as every enemy has multiple attacks, and can even do combo attacks when working with other enemies. The gameplay, even still, is Undertale's weakest link. I, personally, enjoyed it very much, and it never got too stale to me, but there are some that disagree. For starters, if you aren't good at these dodging minigames, you are going to have a very bad time in some of these fights. Also, the bosses, although they mix things up often, they are long, occasionally tedious, and one can often get stuck on them. However, none of these issues are big enough to detract from the game's value. Case in point: a friend of mine who didn't like the combat, and got stuck on multiple bosses constantly, considers the game to be the best he's played all year.

---Gameplay: 8/10 (Unique, Occasionally Repetitive)

STORY:
This game has a great story. It is deep, complex, and emotional. It may not seem like much at first, but as you go deeper into the game, you will find yourself enthralled and engaged. Unfortunately, there are some times in which you will be very confused, and the game does little to remedy that, which can lead to confusion blocking some of the most emotional experiences of the game. Besides that, the game has some of the most humorous and instantly likable characters I've ever seen. You will be laughing, or at least smiling, for the majority of the encounters you have with these great characters. The other times, you will probably be tearing up, or in deep contemplation. However, some of these characters fall into some predictable tropes, and don't do much outside of them. The writing is still top-notch. As a side-note, this game's creator thought of just about everything, and the game has dialogue for just about every action you can take, in and out of the game itself. But overall, the story is engaging, heartfelt, emotional, AND SHOULD NOT BE SPOILED (sorry, I did it again)

---Story: 9/10 (Emotional, Heartfelt, Beautiful)

GRAPHICS:
Ok, let’s be real. This game has some pretty garbage graphics. I didn't mind them, but I know some people (not personally, thank goodness), that have turned the game off simply because it looks like trash. This is true, but it is the dumbest excuse I have ever heard to not enjoy this wondrous game. And also, the game will slightly ramp up its graphics as you progress, so don't be turned off by the first area

---Graphics: 4-6/10 (Tolerable. Depends on your opinions on artstyle)

MUSIC:
This game has incredible music. It has invaded my music playlists, and been in my head for about a month as of this review. I'm listening to it while typing this, and more likely than not, I'm listening to it right now, while you are reading this. It’s that good. It’s catchy, emotional, and extremely well written. This game's music is incredible. My friends while playing, would be right before a boss, and would ask "is this boss hard?", and all I would say in response would be "It has good music", and they wouldn't care about the difficulty of the boss anymore. There is an incredible use of motifs, and the soundtrack is all-around superb

---Music: 10/10 (Memorable, Exciting, Emotional)

SOMETHING ELSE (?):
This review so far has not done this game justice. Looking at the individual parts makes this game seem so much less than it is. I made my almost all of my friends that didn't have it already buy this game, because I wanted to share the experience so badly. I watched almost all of their playthroughs, and I saw them love it all the way. This game got into my head. I've binge watched youtubers playing this game. I've seen so many people laugh and love and cry all because of this game. There is something indescribable about this game, it is truly heartfelt, and it deserves to be played by you, and all of your friends. In the end, Undertale isn't a perfect game, but it’s a unique one, and one that you won't forget, or put down in the near future

---Magic: 10/10 (Heartfelt, Moving, and Witty all at once. This is a powerful game)

FINAL SCORE:
9.8/10 (One of the best games the year, maybe more, as long as you can put up with some minor annoyances)
发布于 2015 年 12 月 23 日。
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总时数 252.9 小时 (评测时 137.5 小时)
Portal 2 - A Unique Masterpiece:
I'm gonna try to do something that no one ever seems to do, which is write a serious reveiw. Of course, that means that its gonna look either really cheesy or cool, probably both...

I first got Portal 2 on the Xbox 360, and probably got a good 50 hours or so out of it, finishing the single player and multiplayer campaigns. Then, I saw it on computer, and saw that it had a level editor, so I bought it on sale, and essentially payed 5$ for the editor. And now I have over 200 hours on it. That alone speaks for how much I love this game.

Gameplay: The gameplay is incredibly unique, and very fun. Everything you do in this game revolves around portals. The game's tutorial doesn't feel like one at all, and teaches you the beginings of "Thinking with Portals". The tutorial is in 3 parts over the games first chapter, but its more like an exploration of the concept than a tutorial. First, you use buttons to activate preset portals, then you get a gun that can shoot one portals, then you get the true Portal Gun. The introduction is simple enough for beginners to understand, but engaging enough that series veterans won't be bored out of their minds. As you progress through the game, you will start to solve tests with test "elements". These elements are things like lasers and cubes, which all interact with portals, and each other in unique ways. Each test chamber uses an element in a new way, to keep them from being stale. You travel through multiple parts of Aperture, all unique in their own way. You explore much more than just Aperture and it's factory, unlike the original. However, the campaign is very short (5-7) hours, and once you beat it, there is really no reason to replay it. The multiplayer is also fun, if you can find a friend to play it with. Playing with random people can be very unpredictable, but if you can find a friend, you'll have a good time. It adds more hours to the game, which is very welcome. The good news is once you beat the game, there are an infinite number of Community puzzles to try out.

Story: This game has a way deeper story than the original. It surpases it in practically all ways. The plot is longer, has more twists, and is more exciting. The characters are more engaging and humorous. Although there are only three of them, they are all memorable and unique. GLaDOS ends up taking a back seat to the two new characters however, in humor and in design. The characters and dialogue are one of the most memorable things about this game.

Level Editor: The in-game level editor (PTI Editor) will be where most of the community makes their puzzles. This editor will be where all beginner mappers will make their first puzzles. This editor is very easy to use, but is also quite simple. You can design simple chambers with basic elements, but to do anything unique and visually impressive, you need to use Hammer. Hammer is the powerful map-making tool that all of the best mappers use. It is also very confusing to any begginers. It will probably take a while to figure out how to make simple room, and it is way more complicated to make lights or doors or cube droppers. I speak from experience, as a wanna-be-mapper who was tired of the lack of content in PTI. If you can master Hammer, you will be able to easily become a fan-favorite mapper. When it comes to other people's maps though, you will be hard pressed to find quality ones. There is a good amount in top-rated of all time, but once you have done a lot of those, you will find that 95% of the maps are incredibly easy, PTI maps, or just plain impossible.

Pro/Con Summary (For those who don't want to read):

Pros:
Hilarious dialogue
Fun multiplayer
One of a kind experience
Infinite amount of community chambers to play
Includes Hammer editor, in which you can make incredibly detailed and amazing puzzles
Great progression of test elements, never gets stale
Difficulty curve is not too steep or slow
Good visual diversity considering the setting

Cons:
Not much replay value
A very short experience
It can be hard to find quality community puzzles
The PTI editor is simple, but lacking in content, while hammer allows you to make anything, while being complex. espeically for beginners
发布于 2015 年 1 月 31 日。 最后编辑于 2015 年 1 月 31 日。
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总时数 633.3 小时 (评测时 354.4 小时)
Terraria - Everything I Wanted from a Sandbox:

Terraria has been with me a long time, and now I am finally going to give it the proper praise it has been waiting so patiently to receive. This is my most-played game on steam, and for very good reasons. Terraria is a Adventure-Sandbox game that came out around the same time as Minecraft. Unfortunately, many un-informed people have assumed that it is just a 2-d Minecraft copy. These people would be fatally wrong, and I feel sorry for them, since they will never give this gem a chance. This game differs from Minecraft in many key aspects. Minecraft is a 3d sandbox, where combat is pretty bad, enemies are generic, and pretty much the only reason to play is to build something. Terraria is a 2d adventure game with sandbox elements. You can build an epic mansion, but you can also explore and fight. Combat is a huge and deep element to this game. There are different weapon types, and hundreds of enemies, and around 20 bosses. This game is incredibly long too, along with being very replayable.

Building/Mining: Building and Mining will always be an important part of any game with blocks, and Terraria is no different. The beginning of the game will mostly be spent underground hunting for some early ores. Luckily mining is not all bad, as plenty of caves and monster spawns can make mining feel more like spelunking. However, the end-game Jungle Mining is the worst of all mining. The good news is that the majority of the game-progression is not mining, but exploring and fighting. Most people really skip building in this game, but it actually is pretty good. There are many blocks and bakcground blocks you can use to make your house out of, and there are tons of furniture and the like to decorate with.

Combat: The game's combat is also varied and deep. At the game's first stage, you essentially follow one path of armor and just use what weapons you can find. But once you get past that point, armors start to have different headgears, which provide a buff to either melee, ranged, or magic in one way or another. By the time you get to endgame, there is a unique armor set for each of the "classes". What I like about this, is that it requires you to choose one weapon type you like, but doesn't lock you into a class that can only do that. You can have mostly magic, but still carry around a gun and sword. The enemies, especially later on in the game, can be challenging, but nothing compared to the bosses. The game has many bosses (~20), but, in the name of freedom, many of them are of equal(ish) power, so you often get to points where your possible progression paths can split. At the very end of the game, there are the endgame events. These can actually be fun, but even to the most well-equipped players, they are still practically impossible in single-player. In order to rerally get the best stuff, you will probably have to find someone else to help you, and try to set up a server or something so you can co-op the event.

Replayability: In Terraria, (as of 1.2) you can never really beat it. There is no final boss, just the endgame events that you can grind over and over again to get better drops. However once you get to that point, you might wonder if it would be fun to do the whole game again, maybe with a different weapon "class". This game is rather replayable (I myself have restarted about 5ish times), especially if you have gone a while without playing it recently.

Pro/Con Summary (For those too lazy to read)

Pros:
Varied Combat
Varied building materials
~20 unique bosses
Over 2000 items
3 unique weapon types
Progression often trees, allowing you to take multiple paths

Cons:
Mining is often monotonous
Endgame Mining is the worst of all
Almost everything before the first boss is mining
Endgame events are basically impossible in singleplayer
发布于 2012 年 5 月 4 日。 最后编辑于 2015 年 2 月 1 日。
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