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Barbara Ann the Barbarian 最近的评测

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正在显示第 11 - 20 项,共 26 项条目
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总时数 94.1 小时
I got into the Riftbreaker a couple weeks ago, and I'm currently at 94 hours played. I played almost exclusively on Brutal Hardcore mode, eventually beating both the story and survival modes on this difficulty. What a fantastic experience I had. I love figuring out how to beat difficult games, and the Riftbreaker will go down as one of my favorites.

While I did have a wonderful time with the Riftbreaker, there were a few things that gave me trouble, be they crashes, bugs, or other problems. I'll list the ones I remember here.
1. In the DLC I went to the morphium lake after blowing up the factories, and when I got back to the main DLC map I had an objective to examine 5 more x towers. However, there were none on the map. I had uncovered the entire map and removed all of the towers on the previous visit, which may have had something to do with it. It was fixed by loading a previous save and starting the DLC content over again.
2. Some of the achievements only unlock in Survival mode, even though I met their criteria in the story. These include AI Driven, Swiss Bank Account, and potentially All that Glitters. I’m not sure how All that Glitters is coded, it may be that I simply didn’t meet the requirements even though I thought I did.
3. The inventory screen was clunky and difficult to use. There have been many posts on this topic so I won’t go into detail, but I echo their sentiments.

On the other hand, I had very little trouble getting the game to run smoothly. I ran it on a Ryzen 7 3800X cpu and a Radeon RX 5700 XT gpu. I think the most common issue I had was laggy gameplay once I built a base which encompassed most of the map. I did this on most maps due to playing on brutal HC. I honestly think the cpu lag was fine, considering the incredible number of buildings and towers I had, all doing their thing while waves of mobs crashed against my walls. I was shocked that this game ran as smoothly as it did for how good it looks. Well done guys.

All in all, I think the Riftbreaker is a fantastic game and I highly recommend it for anyone who loves strategy, action, and economy management games. I loved Factorio, and the Riftbreaker was a lovely homage.
发布于 2022 年 7 月 31 日。 最后编辑于 2022 年 7 月 31 日。
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1 人觉得这篇评测有价值
总时数 1.8 小时
While my time with Magicka 2 was short, it was enough to glean what it has to offer: A complex combat system which rewards simple strategies, repetitive fights, and dialogue that tries to be funny, but ultimately falls flat. I would give this a try if you're desperate for a coop game, but I can't recommend it overall.
发布于 2022 年 3 月 24 日。
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总时数 1.2 小时
I guess I see the appeal, but the game mechanics were too clunky for me. The workbench mechanics were horrible. The general gameplay loop of running back and forth between your apartment and customers reminds me of a parkour type design, but it just wasn't fun.
发布于 2022 年 1 月 2 日。
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总时数 0.2 小时 (评测时 0.1 小时)
Great for a laugh, great bang for the buck, overall, just a great experience!
发布于 2021 年 12 月 29 日。
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有 5 人觉得这篇评测有价值
总时数 3.5 小时
A tiny voice whispers into your ear, "This game suuuuucks..."

You tell yourself that it probably gets better as you trudge through the prologue. Sure, the animations are robotic, the combat plays itself, and there's nothing for you to do but mindlessly guide your team of cliches through a soulless open world indistinguishable from something in Far Cry.

"It must get better... It must..." you tell yourself, over and over again.
发布于 2021 年 12 月 12 日。
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总时数 215.4 小时 (评测时 26.7 小时)
抢先体验版本评测
♥♥♥♥♥♥♥♥♥
发布于 2021 年 2 月 21 日。
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总时数 204.4 小时 (评测时 14.2 小时)
Ignore the idiots who wanted to believe CP2077 would make their parents love them, or bring their dog back to life. This is just a game, and its foundation is strong. CDPR need to polish the glitches out, but I haven't experienced much that will get in the way of you enjoying some incredible story telling.
发布于 2020 年 12 月 10 日。
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总时数 478.3 小时 (评测时 98.4 小时)
Utterly fantastic.
发布于 2020 年 10 月 6 日。
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总时数 15.6 小时
Another fantastic entry in the puzzle genre by Cyan. Compared to Cyan's other games, this one ranks up near the top. If you liked Riven and Myst IV, you'll like this game!
发布于 2019 年 12 月 14 日。
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有 2 人觉得这篇评测有价值
总时数 3,219.6 小时 (评测时 842.7 小时)
CS:GO 评测
Counter-Strike has been my favorite shooter ever since I started with Counter-Strike: Source back in 2005. I played the hell out of that game, and I loved it to death. When CS: Global Offensive came out I hated it. It was too different from CS:S! Now that time has passed, I love CS:GO for what it is. It's a polished, well designed, and well supported game. It has a competitive edge and there are some great people in the CS:GO community.
While CS:GO is a fantastic game, I wish there was something Valve could do about the toxicity of its CS:GO's player base. The use of N****r is just about ubiquitous. At least I can mute those guys.
Overall, I highly recommend CS:GO to anyone who likes to play team based first-person shooters. Just be prepared to learn!
发布于 2019 年 10 月 1 日。
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正在显示第 11 - 20 项,共 26 项条目