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HyperReese 最近的评测

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总时数 44.0 小时 (评测时 14.5 小时)
Crypt of the Necrodancer... But with GUNS!
发布于 2020 年 11 月 28 日。
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总时数 834.9 小时 (评测时 250.5 小时)
抢先体验版本评测
Oh look! Another review about how Alpha 16 has ruined the game!

In all seriousness, most things that were added I am indeed okay with.

HOWEVER.
I draw a line at the sudden difficulty spike because of certain useful elements being removed from the game to make it a cheap change in hardness. So you could say I am okay with the new levelling system that they have added and how they have made it more in tune with the games pacing. Im just not happy with what they have taken away.

- Add back zombie debuffs that players can get (Even if it's not as powerful).
- Add back the zombie slowing effect that they get while they are in water (Also some proper diving and swimming animation of any kind would be a fine addition too as crossing water at early stages of the game cause hypothermia WAY too early).

- Fix the zombies spawning in anyplace that is dark whatsoever if it's clearly a base OR if the player is in the room and has cleared it, stop the zombies from spawning again (Seriously. I was in a 4x4 tent cutting the walls and ceiling down for cloth resources and a zombie spawned immediately as I begun and after I had already killed a "sleeping" Zombie located inside the tent).

- MOST importantly, Make. The. Zombies. Have. Sounds. When. They. Walk. At. All. Times (Nothing is more frustrating than getting auto locked/stunned while you have your back to them and you had no idea that they were coming at you because of the lack of sound. These are walking piles of flesh. Not ninjas)

Honestly. That's a good start. Fix that and I’m sure you are golden again.


OH,

ALSO HOW ABOUT YOU DEBUFF THE ZOMBIE DOGS (?) /HUGE BLACK WOLVES (?)

Yeah, those are REALLY fun to run into on day 1.


发布于 2017 年 8 月 12 日。
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