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HurleybirdJr 最近的评测

正在显示第 1 - 8 项,共 8 项条目
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总时数 16.3 小时
I love the minimalist style and strategy to maximise resource harvesting. A great game to sink some hours into.
发布于 2024 年 11 月 28 日。
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总时数 0.8 小时
Was hoping this game would be a great successor to the original, but this game feels like it's still in development, unpolished and lacks any good variety of music. The quality and variety of the original game still outshines this a million fold.

Visuals and UI looks like a web game with no love or attention put into it, the whole thing feels very rushed and chucked together. In hindsight, I should've had lower expectations just from seeing the trailer alone. The colours, and even the music, look and sound randomly generated honestly and just bland overall. The original didn't have any of these "rusty edges" compared to this abomination.

The controls are janky for both controller and keyboard. The amount of times I'd misclick a square because the snapping moved it back a square really pissed me off. It's far harder to achieve full coverage as the time system is way too strict, even going at a similar pace I would for the original game.

~

Overall, lots of potential for a great sequel but it falls before the first step. Quite frankly, I would've much preferred a PC port of the PS3-exclusive release, Chime Super Deluxe. The game being a solid upgrade from the original, with like double the tracks, co-op and versus local multiplayer (!), and a better, more polished take on the originals visual style and quality.

If you want a good remastering/sequel example of a past X360 / XBLA title, take a look at Rez HD -> Rez Infinite. For now, I'll probably just stick to the original I think. Also that loadup sequence is wtffff painful to hear. 1/10
发布于 2024 年 6 月 13 日。 最后编辑于 1 月 19 日。
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总时数 8.9 小时
another average sony L, what a shame
发布于 2024 年 5 月 6 日。
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有 2 人觉得这篇评测有价值
总时数 204.4 小时 (评测时 96.3 小时)
Still waiting for Ubisoft to give the Linux community what we want and enable the BattlEye Linux build and let us play online. It's the least they can do, takes almost no effort to do (an email to BattlEye at most). We're not asking for a native Linux build, the open source community have already done that hard work for them through Proton, we just want BattlEye to be turned on for Linux. That's it <3

R6Fix Issue: https://r6fix.ubi.com/projects/RAINBOW6-SIEGE-LIVE/issues/LIVE-49179
Ubisoft Discord Linux Thread: https://discord.com/channels/863058244934696961/1090191984456646699
发布于 2023 年 11 月 22 日。
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总时数 1,246.2 小时 (评测时 1,067.9 小时)
Honestly quite incredible <3
发布于 2022 年 11 月 29 日。
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总时数 9.9 小时 (评测时 4.8 小时)
cat <3

actually enjoyed the game thoroughly
发布于 2022 年 7 月 21 日。
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总时数 3.6 小时 (评测时 2.3 小时)
抢先体验版本评测
I may have played this for like 2.3 hrs as of this review, but damn is this game fire.

Having followed Androo's progress and development from Demo4 (a long time ago), this game has come so damn far. It's actually boggled my noggle the sheer effort and detail he's put into this and the gameplay mechanics of this game are just **phooarrgh**.

The man has sheer f**king will and witnessing the tough sh** he's gone through to get where we are now, the payoff has been substantially golden and awe-inspiring. The Super Slo-Mo mechanic never gets old and is super satisfying to bean little orange dudes halfway across the map whilst falling. I applaud this game and how fun it is. When he gets his cookies, I whole-heartedly know that this game will ascend to a level our mortal minds can dare to dream of.

PS.
The music f**king slaps. Perfect tunes for decimating landscapes of enemies to. Like DOOM but better.
发布于 2021 年 8 月 20 日。 最后编辑于 2021 年 8 月 20 日。
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总时数 685.2 小时 (评测时 101.2 小时)
This is hands-down the most amazing *free* 3D software! It's theoretical limit is your imagination [ and computer spec as well :P ]
发布于 2020 年 6 月 6 日。 最后编辑于 2021 年 9 月 24 日。
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