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HarryPropper 最近的评测

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总时数 10.2 小时 (评测时 4.3 小时)
Indie games are on a rise
发布于 2025 年 11 月 25 日。
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总时数 17.0 小时 (评测时 4.3 小时)
GOTY 100%
发布于 2025 年 11 月 7 日。
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Overwatch 2
发布于 2024 年 12 月 11 日。
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总时数 39.3 小时 (评测时 16.8 小时)
Whoever thinks this game is balanced has either never played a game or is just blind.

- Performance is ass
- Balancing is ass
- Playerbase is toxic
- One shot ult or any way of auto aim
- Microtransaction (25€ for a skin lmao)

But sure this is the Overwatch "killer"
发布于 2024 年 12 月 7 日。 最后编辑于 2024 年 12 月 9 日。
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Shut up
发布于 2024 年 7 月 9 日。
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总时数 1,226.1 小时 (评测时 1,224.7 小时)
Overwatch 2 – Slowly Getting Back on Track

Overwatch 2 has been in a much better spot lately. The Spotlight updates, new maps, balance changes, and new heroes have made the game feel more dynamic again. On top of that, seasonal events and the return of loot boxes add some much-needed progression and rewards that were missing before.

Since the rough launch, a lot has happened. Mid-season updates brought more balance tweaks, limited-time modes, and regular patches that fixed bugs and improved overall stability. Nothing groundbreaking, but enough to show that the game is being actively worked on again instead of feeling abandoned.

That doesn’t erase the past, though. The cancellation of PvE after years of hype was a massive disappointment and really hurt trust in Blizzard. Communication around that time was also pretty bad, which made things worse.

Still, right now I’m optimistic. If Blizzard keeps releasing content at this pace and actually listens to player feedback, Overwatch 2 has a real chance to fully recover. There’s still work to be done, but the current direction is way more promising than it was before.
发布于 2023 年 8 月 17 日。 最后编辑于 1 月 20 日。
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