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GroovyDecoy 最近的评测

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总时数 299.6 小时 (评测时 54.6 小时)
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I find it brutally difficult at times and often very luck dependent, but it's a lot more fun losing with a friend, thanks to the multiplayer options.
发布于 3 月 15 日。 最后编辑于 3 月 16 日。
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总时数 172.0 小时 (评测时 145.5 小时)
Edit: Sony Backed off on 05/06/24. I'll go back to recommending this game. Fun game, but now I worry about what other shenanigans Sony might try in the future.




The game is fun, but I'm extremely unhappy with being blindsided with a new requirement to create a PSN account to continue playing.

I boycotted Sony Games for years and only recently gave in to a couple titles. I didn't even notice this one had Sony as publisher. This only goes to show that I would have stuck with the Boycott.

It's a shame that a Sony is committed to shooting themselves in the foot.
发布于 2024 年 5 月 6 日。 最后编辑于 2024 年 5 月 7 日。
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总时数 724.3 小时 (评测时 263.3 小时)
An indie that does so much right that AAA title Diablo 4 got wrong

Since Diablo 4 released months ago and is the biggest ARPG in years, comparisons are inevitable. There's no denying that Blizzard still has a lot of talented people working for them and tremendous resources and it shows. Last Epoch may not be up to the level of D4 in some areas like the writing, cinematics, music, netcode, and some of the polish. However, the smaller team for Last Epoch puts Blizzard to shame when it comes to much of what matters for longer term enjoyment of the game.

So what does Last Epoch do better?

Skill trees in Last Epoch offer more meaningful choices, more build diversity, and become interesting at lower levels.

Instead of having a tree that decides what skills you level up a little, you can level up individual skills with their own trees. Tree nodes can make create important synergies with other skills, fundamentally change how skills work, or change damage types. The types of changes in skills that would be gated by an item in D4. It feels so much more in-depth.

Better Inventory management

This is one of the biggest reasons I stopped playing D4. I just got tired of looking closely at all the items, and tired of the limited bank space. Plus it had a crafting/enchantment system that made examining the drops more important and high stakes, and incentivized holding on to more items.

On the other hand, Last Epoch allows you to buy far more storage space, allows for reordering your storage tabs, and allows for even putting sub-categories into your storage tabs. You get a lot of them. You can also color code them and add icons to them.

Better Searching and an in-game guide

I was going to mention searching with the skill tree, but the free text search is available for both the skill tree and the storage, so I broke it into its own category. The text search allows for partial text, works in skill trees, passive trees, each storage tab (and the pop-out storage overview tree), and the online help. And from what I can tell, it makes some smart decisions beyond just the literal text. For example, if I search for "Cold Resist" it will also find items with "Elemental Resist".

And with all the concepts in the game, the in-game guide is such a time saver.

An item modification system that is more interesting

The Forge system is much more dynamic than the enchantments in D4, but does also have some element of risk involved. I won't go into all the details because it would be getting too much into the weeds. However, the crafting system offers a lot more interesting choices and stakes than D4. On the other hand, it is possible to kind of brick an item (or at least make it less than ideal) at least for Rare and Exalted items. The Legendary upgrade system can only make an item better, but it is one-time chance and there's a chance it might not make it better exactly in the way you wanted.

Overall, the choices of what you can do to an item are interesting and allow for a little more creativity in crafting.

Offline Play

It exists. That's something the Diablo series hasn't had since... Diablo 2 I think? Of course, offline mode is single-player and the character collection is separate from online play. This feature was even more valuable during the first few days of launch and the very high player counts (which have greatly improved after a few days).

I do kind of wish that "offline" mode was more of a "off servers" mode and offered some peer to peer play with at least friends only though. Who cares about people who might "cheat" if you only play with friends.

Concessions and final thoughts

I'm not really into the storyline of Last Epoch and I couldn't even really tell you much about it other than it is a little confusing and you are travelling to the same places at different times. And I wish I didn't need to go through the campaign multiple times to unlock everything for alts. And I have to admit that multiplayer is not as smooth as D4 presently. I also feel like there are some bosses that are over-tuned and make too dramatic of a jump in difficulty to everything that comes before them.

Last Epoch is a labor of love and it shows. They've listened to feedback. It was made by people who love ARPGs and its development wasn't driven by corporate shareholders. It's also significantly less expensive than D4. It has so much going for it that it is easy to overlook the minor shortcomings that it may have.

When it comes to just the overall experience, I find myself being much more enthusiastic about playing more Last Epoch than D4.
发布于 2024 年 2 月 28 日。 最后编辑于 2024 年 2 月 29 日。
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总时数 227.8 小时
It's just not there. It has a very promising talent tree, but it's a broken promise. Once you begin imagining all the fun builds you will do, you find out that the game mechanics just don't support them. Too many talents are broken, unclear, or ineffective.

By the end game, it just feels like a monumental grind with no real point. If you want to survive, you pretty much have to take certain talents. If you want to deal damage, you have to take others. By the end, there's little room to do what you actually wanted to do. You just end up with a few gimmick abilities, items, or tactics.

It's even more frustrating if you want to play with friends. Many of the builds that happen to actually be somewhat effective also can cause a tremendous amount of lag. We've had battles where one player will see the another player (or an enemy boss) die, and it can take a minute or two before the other player's connection syncs back up. I'm not exaggerating here... one player can be 1 to 3 MINUTES out of sync from another.

I finally got to the max level of dungeon. It required changing my build to one that just wasn't fun. It was still hard to survive specific boss attacks (and invincible vs others) and the damage output was pretty slow vs the insane number of hit points enemies have.

It seems so fundamentally broken in balance that I am not even sure I believe it can be easily fixed. It would require fixing broken talents, giving more feedback as to how they help (or don't help) you, make probably re-balance EVERYTHING (abilities, itemization, enemy mechanics, talents, etc), revamp the crafting system (which is painful and I won't even get into), and make some compelling end game content.

Don't make the mistake I made and keep playing, hoping it gets better. It really doesn't.
发布于 2020 年 4 月 2 日。
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总时数 18.3 小时 (评测时 18.3 小时)
I'm not generally into sports games or car games, but I love this game! It's simply a blast to play.

This game has tight controls that allow players more skilled than me (which is most of them) to do amazing things. It's still fun even if you're not that good. Graphics, sound, and music quality show an attention to production values, and there are tons of unlockables and achievements. It supports split-screen multiplayer quite well, including local multiplayer vs online players. I was very happy with how it played on my Steamlink and Steam Controllers.

It doesn't really fit into the genres of games I normally prefer, but this one was a pleasant surprise. I recommend this game without hesitation.
发布于 2017 年 4 月 17 日。
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总时数 193.1 小时 (评测时 171.9 小时)
My recommendation hinges entirely on whether someone wants to play this multiplayer.

Single Player

This is generally a thumbs up. It's mostly solid. It has gorgeous graphics (and performed well even on my old mediocre PC), a nice soundtrack, and has a lot of interesting additions. There is a large amount of diversity in the factions, some of which drastically change the way the game is played. The game is rich with varied mechanics, to the point that you might find you've played multiple games without even realizing certain systems in the game exist!

It has its quirks. The AI pathing can be extremely irritating in combat, as your guys will sometimes start travelling a path they can't possibly reach by the end of combat when a path is just temporarily blocked. I've read that one of the end talents has been broken from the beginning.

In many ways, it makes for a more interesting game than Civ 5. However, I would stop short of recommending it over Civ 6. I feel the districts system in Endless Legend is a little more stale and boring compared to Civ 6. While I like the idea that districts change which tiles can be exploited, you are pressured to make your city into certain shapes, which are often not what you want.

Overall, this game is a solid addition to the genre, as a single player game.

Multiplayer

To put it simply, this game is a mess multiplayer. It's often unplayable. It's the worst network handling of a game that I can recall since CivNet in 1991.

In more than half the games I've played, the game would report that the client and host were out of sync. Re-syncing forces rejoining the game, sometimes causing the client to lose actions. I've never had re-sync work. It always would go out of sync in a turn or 2. You don't know how serious it is, or whether you can just keep playing. Last game, we tried to keep playing, and eventually things just stopped working for us.

But worse than that, every game I've played has encountered a bug that could cause the game to grind to a halt. The client will issue perform an action (move a unit, change research queue, change build queue, etc) and the game won't recognize that it happened. Then no actions will register for minutes. Sometimes the actions will resolve after you hit End Turn, but sometimes they don't. When this happens, both players will be in a state that shows them waiting for the other player, and the game just seems to be stuck for minutes at a time. In late games, these bugs could sometimes add 5 minutes to trying to perform each turn. It is painfully frustrating.

This game is a mostly great game, but the terrible multiplayer experience causes me to become soured toward the game overall.
发布于 2017 年 2 月 22 日。 最后编辑于 2017 年 2 月 22 日。
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总时数 734.1 小时 (评测时 155.2 小时)
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I originally reviewed this game on the launch weekend of this game. Since then, there's been signficant improvement. Crashes have become rare and the bugs have less severe consequences than before. Additional content is slowly coming in as well.

It's stiill in Early Access and there's more work to be done, but I've put over 100 hours in this game already. It's just a nice and peaceful environment to play in (when you aren't running out of oxygen or in the middle of a sandstorm).

It's been about 6 months since Early Access launched, and I continue to be optimistic about where this is going.

Original Review:
It's an Early Access Game, and it has bugs, crashes, and could use some more content.

Despite all of that that, I still managed to put in about 18 hours in first 2 days! It's an enjoyable experience and has so much potential to become even better.
发布于 2016 年 12 月 20 日。 最后编辑于 2017 年 5 月 31 日。
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