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总时数 109.0 小时 (评测时 108.8 小时)
Every once in a while a Tetris happens. This is the newest Tetris. It's an amazing game and I heartily recommend it, even if you don't know how Poker works. After a few turns it stops being Poker and becomes Exponential Domino-Toppling Simulator, so less Poker and more NUMBER GO UP. The sounds that gently tap the dopamine folds in your brain add so much to the experience. The subtle crackle of the flames as you get a good combo could warm you up in a post-apocalyptic winter if the Android Overlords hadn't destroyed the power grid in the Big Boobed Anime Girl Image Generator War of 2033.

I just had to turn off screen shake because it was making my eyeballs vibrate after a while.
发布于 2025 年 8 月 16 日。 最后编辑于 2025 年 8 月 16 日。
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总时数 2,379.2 小时 (评测时 2,222.0 小时)
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Project Zomboid is my favorite ever Operating System. Much recommended to anyone who:
1. Adds bleach to any and all foods and drinks
2. Think real life has too many sledgehammers
3. Sometimes just want to play without zombies so can have the world's best kitchen and farm
4. Checks the workshop every day and filters out all instances of True Music
5. Collects orange plates
6. Eat all cakes
7. Enjoys stepping in glass because they wanted to stay quiet while wandering around their house and forgot to put their shoes back on after going outside
If any of those are true for you, you will enjoy Porject Zombord.
发布于 2024 年 2 月 29 日。
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总时数 245.9 小时
In the future, every space suit has a leak.

Also, on Mars there are at least three literally identical sinkhole mines with the same three identical item placements and three identical logs talking about how the miner just needs to dig a bit deeper to get to the motherlode, if that sort of gives you an idea of their dungeon/poi workflow. I mean, I get the criticisms of Bethesda reusing environment building blocks but these dungeons are as identical as you could make them. I'm really hoping Bethesda isn't hoping to pull a No Man's Sky out of their asses.

UPDATE! OMG!
After installing Starfield to test how it ran under Linux, here's what it took to get me to re-uninstall it: I had JUST left my ship after dropping off everything but my favorited items (denoted with a heart), and ran-jumped allll the way to a cave to mine some resources I needed. As I approached the rock with my scanner, I clicked madly to present my mining laser, but nothing happened. I checked my inventory, and I realized I never favorited the mining tool because I didn't want to waste a favorite slot on something I'm only going to use when I'm in a cave or come across one of those uncommon red doors. So I left it on the ship 95,0000 feet over THERE because the thing didn't have a heart next to it. Do you know how BORING walking in Starfield is? Run-jumping is BARELY more dopamine than that and I'm gonna tell you, I'm more excited about the appointment with my Ramming-Nails-Into-My-Eyes surgeon than playing Starfield again.

I could probably have fast-travelled, but I forgot about it in the moment and I'm not gonna test it out so uh...

It runs fine in Linux, by the way. Go hog wild.
发布于 2023 年 10 月 26 日。 最后编辑于 2025 年 8 月 16 日。
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总时数 24.6 小时 (评测时 9.4 小时)
Simulates game development in the 80's/90's minus snorting coke off the stomach of a booth babe after E3 is over.
发布于 2023 年 10 月 17 日。
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总时数 189.4 小时 (评测时 143.4 小时)
Fallout: New Vegas is the best Fallout, as voted by someone who hasn't played the first two, Brotherhood of Steel, Fallout Tactics, or the little-known Fallout Horse Adventures for the original XBox.
发布于 2023 年 9 月 7 日。
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总时数 36.2 小时 (评测时 10.5 小时)
I love this game. I also have really bad taste.

It's a little unfair that Quake II sits under and 'tween the shadows of its predecessor and Half-Life. It's a solid shooter with a few really novel touches and excellent multiplayer. Gone are the zany "throw a hundred disparate ideas" ethos of the first Quake and in it's place is a very consistent (and a little dull) sci-fi action game that would signal a shift in id's game design moving forward.

Rather than episodes, Quake II is broken up into "units", or sets of interconnected levels that share a common mission goal (blow up big weapon, disable macguffin generator) and sense of asthetics. The game is largely techbase with detours through some mines (read: sewers with lava) and a final chapter in space. While this does a lot to tie together the game's threadbare plot compared to the first Quake, it leaves the game feeling rather clinical and samey.

For the most part, gunplay and movement are typical id-snappy, though some baffling choices in weapon behavior (chaingun spindown wastes lots of ammo and strange super shotgun pacing) mean you're going to take plenty of cheap hits when you're dancing around in combat. Enemies are also rather tanky and tend to take more damage than they should, and the Beserker's new leap attack has a bit too large an area of effect (believe me, you will get hit by this) and feels rather cheap.

Sound is pretty excellent all-around, though Trent Reznor's excellent ambiance from the first game is replaced by a (still pretty good) buttrock soundtrack.

This port does nothing to fix Quake 2's core flaws, but really enhances the experience with slight tweaks to enemy behavior and some additional graphical flourishes such as improved lighting, hit confirmation, and new player and enemy models that fix the original's wobbly polygons. It also includes a truckload of extra content, from the original expansions and Nintendo 64 campaign to a new one designed by the same crew that did the new episodes for the first Quake. They also got rid of that ♥♥♥♥♥♥♥♥♥♥ machine gun kick, so thank Satan for small favors. If they made the same sort of tweaks to Quake 1 or the original Doom people would be rightly angered at the sacrilege, but Quake II is just average enough that I don't think too many people will be unhappy with the changes.

All told, I rate this game orange. Very, very orange.
发布于 2023 年 8 月 23 日。
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总时数 3.1 小时
The game itself is fun, but the creators/administrators seem to ban accounts for little to no reason. They have a zero-tolerance policy for violating their rules but what rules those may be are poorly communicated or not at all. After reading a few threads in the discussion forum it seems the SCP game will scan your computer for offending programs but they're unwilling to divulge what those offending programs might be. After reaching out to their team to discuss what I could do about correcting whatever mistake I made, they refused to communicate any further than a single response with no clear justification and the assertion the ban is permanent. Now my Steam account has a black mark. Play at your own risk.

EDIT: I also found the game leaves a lot of crap on your hard disk when you uninstall it.
发布于 2020 年 12 月 5 日。 最后编辑于 2020 年 12 月 6 日。
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总时数 9.1 小时
It's probably my favorite fighting game in terms of how enjoyable the systems are, but the roster's not quite as impressive as others on my list of bests. The netcode also leaves something to be desired, with plenty of latency and desychronization unless both players' connections are immaculate. That said, the art is gorgeous and it has a great soundtrack, with punchy voice acting and sound design. I give this the highest recommendation if you've can round up local friends to play.
发布于 2019 年 12 月 8 日。
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总时数 3.9 小时
More of a grindy JRPG with mediocre asthetics than a management simulator. The UI design doesn't make it very obvious what elements of the screen you can interact with; it all just looks like a background until you hover your mouse wildly around the screen trying to find out what does what. Dungeoneering is disorienting as the screen always scrolls right-to-left, regardless of which direction on the map you select. Combat is very straightforward but lacks any sort of depth as options for action are rather limited. All that said, if you can pick it up for a couple of bux it's not an absolutely terrible purchase, so long as you're really interested in seeing numbers increase.
发布于 2015 年 12 月 28 日。
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总时数 3.3 小时
I like the concept behind this, what with you controlling a virus in an effort to infect various machinery. Most of the puzzles are an entertaining way of blowing a couple of minutes here or there, but those boards with an antagonist element, while novel, are more frustrating than tense. Due to the way Tom moves in a "notched" manner across the grid, getting out of harm's way is often down to how fast you can hammer a given directional key. Twitch gaming isn't really something I'm looking for in a timed puzzle game. The ability to skip stages is doled out piecemeal as a reward for progression, and although using them feels a bit like throwing up a white flag, those with no compunctions about this will find the feature handy. Overall I'd rate this a bit above average.
发布于 2014 年 11 月 29 日。
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正在显示第 1 - 10 项,共 12 项条目