6
已评测
产品
1056
帐户内
产品

GameDataCore 最近的评测

正在显示第 1 - 6 项,共 6 项条目
有 7 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 23.6 小时 (评测时 4.2 小时)
As someone who put a lot of hours into the original LET IT DIE, I’m honestly surprised by the complaints about “extraction” and “too much PvP.”
Extraction mechanics were literally part of the first game — remember the lifts that let you bail out, bank your progress, and reset your nerves? Inferno just formalises what was already there.

And the PvP thing?
After 30+ runs last night, I only came across another player once. It’s hardly the constant disruption some reviews make it sound like. Most runs feel exactly like the tense, resource-scraping push forward that defined the original.

I do miss the darker, grungier aesthetic from LET IT DIE, but I’m assuming the deeper into Hell I go, the more that’ll start to surface. The tone feels different early on, but the DNA is still there.

On monetisation: honestly, it’s less predatory than the original.
Most of the paid items are purely visual, and the health/rage consumables people are complaining about can also be bought using the standard in-game currency you earn naturally from runs. It really isn’t the “pay-to-win” setup some reviews are framing it as.

Overall, Inferno feels more like a modern evolution of Let It Die than some dramatic genre pivot.
If you liked the core loop of “push forward, grab what you can, and survive long enough to bring it home,” it’s absolutely still here — just smoother, faster, and more explicit in its design.

I'm enjoying it overall.
发布于 12 月 5 日。 最后编辑于 12 月 5 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 27.1 小时 (评测时 11.9 小时)
Brilliant experience. Great blend of real-time tactics and a deep meta-experience with plenty of options for customisation. Also finding the story quite gripping. Highly recommended for fans of both real-time strategy, turn-based strategy and management sims.
发布于 2023 年 11 月 30 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 32.1 小时 (评测时 13.3 小时)
//UPDATED REVIEW//
Since the last patch the game has become a lot more stable, with many of the issues I listed now gone. The player on-boarding which was my biggest gripe was, in fact, bugged previously due to NPC's not appearing. This now seems to be fixed and I've been able to progress fine.


//OLD REVIEW//
Game take 30 minutes to start up. Lots of graphical glitches once in game, including NPC's not apprearing, floors dissapearing, ships not appearing, UI glitching.

I have a very powerful system that runs everything on max setting in 4K (GTX 2080ti, X99 i7 3.4Ghz, 64GB Ram) and all drivers are up to date.

Terrible player onboarding experience (non-existent) - I don't expect my hand to be held in a simulation, but I expect at least the basics of what your supposed to be done; a slight nudge in the right direction. Give me some short, medium and long term goals to work towards.

Developer should be focusing on fixing bugs, of which there are plenty, before working on DLC.
发布于 2020 年 4 月 7 日。 最后编辑于 2020 年 4 月 12 日。
这篇评测是否有价值? 欢乐 奖励
 
一名开发者在 2020 年 4 月 7 日 下午 1:40 作出回复 (查看回复)
有 14 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 0.3 小时
Only played a bit but really enjoying the experience so far. Some interesting, albeit easyish puzzles, really great aesthetic and sound design work from what I've experienced so far. Will update with more insights once I've played more
发布于 2019 年 3 月 6 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 0.3 小时
Terrible excuse for a PC port. Controller support is broken, graphical options are archaic. Absolute Crap.
发布于 2015 年 11 月 29 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 3.5 小时
抢先体验版本评测
Fantastic game, even at this early stage. Intuative interface and controls and addictive gameplay that has you coming back for one more game. Looking forward to the Music and Sound Design to get put in but already this is an incredibly polished product. Its a steal at it's current price as well. Can't wait for the mobile version, Highly recommended!
发布于 2014 年 10 月 7 日。
这篇评测是否有价值? 欢乐 奖励
正在显示第 1 - 6 项,共 6 项条目