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Mr Xombie 最近的评测

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正在显示第 21 - 30 项,共 59 项条目
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总时数 147.6 小时 (评测时 45.0 小时)
It is addictive.

Tip for those struggling with ranged weapons, the weapon xp system gives the same amount of xp no matter how much you hit an enemy with a weapon. So if you want to level a bow or magic staff, attack once, switch to another weapon that can block attacks.

And now the bad stuff.

The game feels unbalanced when it comes to life skills. You need all of them, for any of them. Wanna make "cloth" pants? It needs metal. An iron sword? It needs leather.

The marketplace has some massive growing pains from being a new game and I suspect because everyone is doing life skill stuff, theres not really a market for any item. When you can go out and get it for free. Theres no npc shop to sell surplus to, so you'll eventually hit the wall of no storage space.

The faction system is, well, a generic faction system. Feels like Pokemon Go again. Instead of gyms its towns. There is a "reward" system for faction currency earned from doing faction quests. But most of it is underleveled by the time you have enough to get anything. Besides runes of holding for more carrying capacity, its underwhelming.

Whatever the ♥♥♥♥ the fast travel system is. It has its own "currency" called Azoth to use, that is also used to give crafted items a bonus stat or a slot if lucky. Azoth sometimes drops and sometimes doesn't. For how I'm playing atm I've been getting nearly none. Probably need to look at a guide for it.

Crafting is a mess. On top of needing the life skills for other life skills, there are leveled crafting stations. So you have to go to another town to make an item because the ruling faction upgraded the station there and not in your main town.

Crafting also feels underwhelming, most of the time you are making underleveled armor/weapons compared to stuff that randomly drops.

No matchmaking for the dungeons.

Content drought at level 25-30 for solo players. At this point its pretty much meant to be played with a group.

Buying a house atm is a waste of money. Also the bonuses that you can get from it besides one extra free fast travel every 3-4 hours, other bonuses require high crafting levels to create the trophy buffs and extra storage. You are taxed every so often after buying the house and with the marketplace being a mess and no real way to make money, you'll eventually get evicted.

Combat eventually boils down to attack twice and block, repeat. Unless you aggro more than one mob, then you're praying your block stamina doesn't run out and get stunned because of it.

Doesn't feel worth the price. Still fun though.
发布于 2021 年 10 月 6 日。
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总时数 90.2 小时
Nostalgia aside. At some point the story stops being coherent and just becomes a bad attempt at being soulful/artsy thats padded to high hell for time. The sheer amount of pauses, repeated information, cryptic metaphors, unfinished sentences, emotional outbursts that don't fit the situation and just ♥♥♥♥ thats told instead of shown. By the 3rd volume I just wanted to skip every cutscene, instead I did that for the 4th volume because gross low fps cgi cutscenes that killed any possible redemption.

Even the game itself is padded for time, between the guild books, and meeting characters in dungeons at the end of the dungeon. The experience is just so off putting that I want to go back and play the first games just to see if its just as ♥♥♥♥♥♥ or were they on drugs while making GU.
发布于 2021 年 8 月 13 日。
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总时数 33.2 小时
It's something to experience but not that replayable.

The open world transporting ramps up quickly from learning the ropes easy to how the ♥♥♥♥ am I supposed to get there and then stays there.

The action pieces are too far in between to where, when you're not carrying an armory, that is when the next action segment is.

After a certain point in the story, it starts falling apart rather than coming together. Some story threads felt like they were purposefully delayed for a twist later, making it a jumbled mess.

The characters that are supposed to drive the story after chapter 9 https://youtu.be/bxOaW6aHpak
发布于 2021 年 5 月 5 日。
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总时数 2.3 小时 (评测时 1.9 小时)
Plays nothing like SPAZ 1.

Fun at first but ends up feeling like a slow grind to level up and upgrade your ship with more segments before the ai upgrades to godly levels in the campaign and chases you around.
发布于 2021 年 3 月 3 日。
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总时数 4.2 小时 (评测时 0.8 小时)
Eh. Looked fun.

Gameplay loop consists of grinding quests over and over for items and money, used to unlock and upgrade new equipment.

Gameplay itself is shallow.
发布于 2021 年 3 月 3 日。
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总时数 35.3 小时
Needs two quality of life upgrades. Sprinklers should work instantly and can sleep whenever you want.

If you want to focus on farming, you have to wait until enough time has passed to go to the next day. If you want to focus on building you need money from farming. Sure you can fish or hunt bugs but its pocket change, even then a majority of my play time was waiting.
发布于 2020 年 12 月 15 日。
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总时数 8.5 小时 (评测时 1.8 小时)
Mobile/knock off Animal Crossing.

Hasn't been updated since 2017. DLC is bugged and won't install.

If for some reason you still want it and use a controller, don't upgrade your tent into a house until level 15 for vip status (it'll upgrade into the third version of the house when you upgrade, the second form is missing the exit) or you'll be trapped inside the house/forced to play with m/kb version until level 15.
发布于 2020 年 12 月 8 日。 最后编辑于 2020 年 12 月 13 日。
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总时数 21.7 小时 (评测时 0.2 小时)
Controller support is non-existent.
发布于 2020 年 10 月 30 日。
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总时数 2.8 小时
Step 1: Learn the minigame.
Step 2: Get lucky.
Step 3: Buy hat.
发布于 2020 年 8 月 26 日。
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总时数 193.6 小时 (评测时 28.9 小时)
The MMO (furniture simulator) that doesn't want you playing it for very long. Daily vendor cap limit that I can burn through after clearing two POIs. Few daily missions. No radiant quests, I'd love just to be given a random area to clear or to collect an item from ala skyrim and just play brainlessly for hours but between the limited scrap storage and daily cap limit you'll be lucky to get a few hours a day in.

The story missions are fun but feel more like singleplayer content. There really doesn't feel like there is much multiplayer content outside of events and daily ops. If you're on a public server, they've probably already been completed, so you either end up waiting for it to pop up again or have to server hop. Making the multiplayer content pool very shallow.

If the game had radiant quests from a faction to earn rep with, and a sharing system so friends also get rewarded from your quests, remove the vendor cap limit and the scrap storage limit. There would be more interest in the game, I'd be more interested into dumping money into it via fallout 1st.

As it stands now, fallout 1st is just a waste of money, unlimited storage for the lack of quests. Sure there is probably about 20+ events/dailies, but most of them require a party to complete* (read as not die and or fail because the thing you have to protect gets destroyed or you run out of time or ammo fighting a giant bullet sponge).

It's Fallout though so its fun enough. But only enough content for a few hours a day. BUT BOY LOOK AT ALL THAT FURNITURE.
发布于 2020 年 8 月 10 日。 最后编辑于 2022 年 6 月 8 日。
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正在显示第 21 - 30 项,共 59 项条目