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soulsgenero 最近的评测

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总时数 5.5 小时 (评测时 1.2 小时)
Yeah ofc it's good, go and get it
发布于 2024 年 10 月 10 日。
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总时数 11.0 小时 (评测时 10.6 小时)
Didn't finish yet fyi!

Endo 2 is an interesting game, because it elevates the first one so much, but it doesn't turn it irrelevant. This entry is harder but the levels are briefer as well.

The new inventory system is both a blessing and a curse: A blessing because it allows for more flexible play, and having the items placement be freeform is not only fun, but allows for planning. And a curse because it's more overbearing - having to reach your backpack, pressing the button to quit the menu... the first game's system was definitely more intuitive.

I enjoy the visual leap as well, with really cool looking 3D environments and props, and a smoother looking fog. The simple visuals of the characters paired up with the detailed props and illustrations make quite a contrast, and it's highly accessible game just due to that.

Obviously it's very immersive - few games are so eccentric with its movement, and the intuitive nature of it allows for a lot of distressing moments that feel quite fair and thrilling.

The sound design is tasty and the blood effects are pretty great.

The new weapons felt like a step forward as well - although easier to use, they are more stylish and versatile (shouts out to the lever action shotgun).

What I didn't really like was how front loaded the game is with quality and content - after a while, it starts to stagnate, and you go through some milquetoast levels. The ones where you're surrounded with darkness are really good, wish there was more of that.

The story and world-building felt more refined and present due to more audio logs, files and voice acting. The VAs are incredible, and there's a noticeable leap in quality in terms of writing and narrative. Your protag is especially interesting, a smug, rough around the edges narcissist trying to do the right thing.

Also, gotta mention the patches, from game breaking bugs to small QOL fixes, it feels nice that the dev really cares about making a polished game.

Post-finishing the game:
Wow, I can barely recommend this honestly... it just gets so boring.
I just wish it was shorter - too long, and not a lot happens.
发布于 2024 年 10 月 5 日。 最后编辑于 2024 年 10 月 7 日。
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总时数 4.5 小时 (评测时 0.8 小时)
If a racing game makes me feel remotely competent I recommend it on the spot.
This one makes me feel like Ken Block.
发布于 2024 年 9 月 30 日。
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3
总时数 14.7 小时 (评测时 2.7 小时)
抢先体验版本评测
Played the demo, liked the game feel and visuals, so I bought this as soon as I could.
First off, I'm really fond of rogues, from Swords Of The Stars to Dead Cells, so I have so built-in tolerance to jank. You might not.

After 7+ hours of playtime since the review, here's some more insight:

The environments are actually pretty fantastic, I just wish there were more places to mantle instead of going up stairs/ladders. But honestly, for a 3D game, it nails the tower defense labyrinths.

Prop destruction and gibbing really adds to the game feel. The sound design is actually quite rich.

Sometimes you get invaded from the same side multiple times, which can lead to unnecessary repetition. One time, I had to defend the same area 3 times in a row, and it got boring.

Melee is actually quite strong for an FPS, allows you to save ammo and it's quite powerful/reaching.

------------------------END OF REVISIONISM------------------------------

Gameplay loop is simple:

  • Move through the map by using interconnected nodes. Different from most rogues with this type of navigation, you can go back and forth, using a turn for each move. There are only a few nodes so far, and the game is pretty repetitive for it.
  • Once you get into a combat/invasion node (the game doesn't give names for them), you engage in first-person tower defense combat - each map is defined by how many areas you still have standing.
  • You may also find resource/cache nodes, so you can expand your arsenal of weapons, passives, actives and traps, and upgrade them through a fairly simple tech tree.

The gunplay is good, reminds me of Halo 3 actually. Guns are mostly really fun to use, but their reload times imo are pretty slow. Overall, the feeling of a headshot or gibbing is pretty good, since there's a good amount of audio, HUD and graphical feedback and most enemies die relatively fast.

You can build traps and scrap them for free during preparation phases. You'll often have to defend 2 different entrances per round, so ask the rngesus for them to be the 2 nearest ones to each other. I found the building to be really janky, since you can sometimes block adjacent structures just for a matter of a couple spaces, and since the game doesn't show the grid, you often find it difficult to read what types of surface accept buildings.

The enemies have one major flaw, and I think it's due to my pc honestly - the cpu was working at a rate of 60% to 80% at times, so the AI got really dumb sometimes, and even stuck inside their spawns (which thankfully kills them after a while). This created a lot of inconsistency between rounds. It gets especially bad if a hallway gets crowded, and the grounded enemies can't figure out who should go first.

However, when they work, they are great - staggering in realistic ways and having access to different attacks and being quite threatening on their own. The only enemy I kinda loath is the flying mosquito that shots hitscan rounds and avoids most traps, they **suck**.

The map navigation is pretty solid, though, I find unnecessary to pan the camera to a nearing enemy ship or missile strike every turn - just show me the bottom panel with that info like you already do when I'm choosing the ship area to defend.

Progression - idk yet, feels slow. At the end of an area, you can choose a permanent upgrade/unlock, but it takes a while to get there. I've spent 20-30 minutes per area and getting defeated after or during this time commitment is pretty terrible honestly. My belief is that areas should have less nodes overall.

The difficulty is cruel at times, but not always - I'll attribute some of the AI jank to my pc, but when it comes to enemy spawns, it's the flip of a coin whether or not you're screwed. Defending points that are too far always from each other feels like an unnecessarily punishing task.

The visuals are good, most textures as far as I can tell are really polished pixel art, and the mixture of quite bold colors with simple shapes makes the visibility good and areas appealing. Soundtrack is fine, too little tracks.

I like the way the guns look, nothing too ridiculous or fancy, just some solid designs. Same for the traps, you can immediately understand what they are and how they behave. Enemies have a very distinct look from each other as well, but I found some environmental built-in traps, especially the barrels, to blend in too easily.

The keyboard and mouse support is great, and you can rebind everything you need to (I didn't test the controller).

Performance was all over the place, and unfortunately, the graphical options are really poor, only allowing you to disable vsync and real-time reflections. Reducing some particle effects and allowing me to mess with the draw distance would've prolly been extremely helpful with the fps dips I was going through. On rare occasions, the game would stutter for 2-4 seconds during the first visit of a new ship area.

Yes, I recommend it, I think it's gonna be really good, but the difficulty is really high and progression is slow, even for my taste.


发布于 2024 年 3 月 29 日。 最后编辑于 2024 年 4 月 2 日。
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总时数 5.7 小时
This game is rough right now; super playable, and quite enjoyable, but lacks a lot of polish still.

The strong point here is definitely the art direction and combat - they are charming and quite pleasant. It's not too hard to be strong, but it requires some thought regarding how you'll act every encounter. Be warned that this game is simple, enemies tend to just move in and attack, so the complexity really comes down to your build and the way the tilemap was generated for that room.

I found the rest to be a mixed bag - the soundtrack gets repetitive quickly as not only there are too few tracks, but they are play in different menus, which really breaks immersion to be honest.

The translation is very inconsistent. Compared to Early Access Gunfire Reborn, it's much briefer, and the text formatting does not break every paragraph, which I appreciate greatly. But there are still a lot of typos, missing info and the usage of multiple terms to describe the same mechanic/concept, which is extremely confusing.

Navigation is pretty much bound to your mouse; there's no gamepad support or arrow keys/tabbing around, which is disappointing.

Meta-progression seems generous thus far, and allowing you to select all the characters at the beginning is good, but there are too many systems and currencies already. Having a perk tree, and a talent tree for each character, and upgrades during the run, for each character, as well as leveling up of stats, and upgrading skills, feels like TOO much.

And lastly, I didn't find any bugs, but it hurts that the main menu, or any menu, lacks a feedback button at the top. I was very honest at an email I send the team, detailing each aspect I found it needed praise or work, each seems like general complaints others had.

I appreciate the opportunity of receiving a key and testing out, and I recommend this if you're an enthusiast of roguelites. I can only see this game growing and becoming better, and the price asked for it is actually not that much!
发布于 2024 年 2 月 29 日。
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总时数 0.0 小时
The survival mode is very basic and IMO, not really a huge addition to the game.
But it's dirt cheap and gives you a reason to keep playing an already great experience.
It's nothing revolutionary, and I wish there was like, a bit more... honestly, a mutation system to make each map a bit more unique would be great, but again, cheap price tag.
Buy the Season Pass, I'm sure the story DLC is gonna be really good.
发布于 2023 年 10 月 26 日。
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总时数 27.5 小时 (评测时 6.6 小时)
So far, it surpassed the first one in every regard:
- Combat feels much more fluid and unlockable skills are actually worthwhile using,
- Weapons feel distinct, tho' the two swords really are not my thing,
- Platforming is very precise, and the level design is satisfying, allowing you to find shortcuts and secrets,
- There's an incentive to explore and backtrack,
- And finally, every boss has been a fantastic display of flair and challenge.

For what it does uniquely, I think it just allows you to have fun much faster than most metroidvanias. I love Hollow Knight, but it takes a while before you're agile and really capable - here, it's a matter of minutes if you have a knack for exploring.

Looks gorgeous of course, and sounds amazing.

Lore is engaging, if a bit confusing xD,

The only real issue:
- Contact damage feels stupid, you can literally get stun locked if you're cornered by an enemy and sometimes you die without any real way to prevent it,
发布于 2023 年 8 月 27 日。
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总时数 151.6 小时 (评测时 21.2 小时)
booo
发布于 2022 年 11 月 3 日。 最后编辑于 2024 年 1 月 26 日。
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总时数 132.1 小时 (评测时 10.8 小时)
Esse jogo é aquilo

Dor, sofrimento, sangue, sal, suor, testosterona, estrogênio, serotonina, dopamina, superação, morte, ressurgência e apatia.

É bom.
发布于 2021 年 7 月 29 日。
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总时数 3.7 小时
Meio chato, variedade de eventos podre, a dirigibilidade é muito rígida para um jogo que pede muitas curvas fechadas e drifting. Os gráficos impressionantes são mal utilizados, o jogo é só de noite, e não dá pra apreciar os finos detalhes. História podre e variedade quase nula de carros, inclusive a remoção de vários carros que a franquia tinha. Sempre online e um port porco de PC.

Decepcionante e outros NFS da EA Play valem mais.
发布于 2021 年 2 月 6 日。
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