安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题

z_exploding_outer_radius 0
these console commands should do it.
Was gonna add you to ask this before I saw your statement so I'll ask here:
Is there a way (or a mod) to disable close boomer kills from covering you?
Melee mutations like "Four Swordsmen" have this flaw because you can't deal with boomers without forcing yourself to get smeared.
Thanks!
🟦✨ Elite Gaming Legend ✨🟦
🚀⭐ Let’s party up again soon ⭐🚀
🌟🔥 Wishing you an absolutely epic day 🔥🌟
⭐⚡⭐ +REP — This profile radiates power! ⭐⚡⭐
══════════ 🔷⭐⚡⭐🔷 ══════════
Windows Vista/7 Aero is very cool
I tried checking for that radius around each delta point, but it made the game incredibly laggy, so i settled for just checking for a radius around the spit entity itself.
╱ ╱▔
▏ ╲▂▂▂╱▔▏
▏ ╱ ╱╲╱
▏ ╱ ╱ ╰╮
╲ ╱ ╱▅┓▅┳╯
╲╱ ╱▏ ╭╮╰━Ω╮
▏╱▏▏╭╰━━╮ ┃
▕╱▏▏▏┣┳┳┳╰━╯
╱ ▏▏▏╰┻┻┻╲
▕▂╱▏▏▏╲ ▔▔▕
╱ ▏▏▏╱╲▂▂╱
YEHAHAHAHA! IM THA WITCH!