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Flashmann 最近的评测

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1 人觉得这篇评测有价值
总时数 0.5 小时
抢先体验版本评测
What the, did you make this so short so you could present a playthrough within 15 minutes to your profs with their terrible attention span?

I mean I get respecting your players time but you could have paced this a little slower. with a bit more rudimentary mission design, and no hard win / fail condition within the first few minutes.

I love this and with a few tweaks and rebalancing this could be suuuuuuuch a great idle game / education game.
Play around with automosation more, and make stuff take longer to unlock.

Came into this hoping I could also interactively learn something about the copernicus program.

If you make this a good idler people would reasonably buy this between 3-5€
surely you wont have to pay esa roalyties either I mean """we""" already financed them from public money so its more or less public domain anyways.
发布于 1 月 12 日。
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有 3 人觉得这篇评测有价值
总时数 50.2 小时
It starts VERY weak, gets surprisingly good and then around the midpoint falls flat on it's face.

Honestly I thought I'd complete this but even after going from the highest difficulty to the lowest didn't make this games story content bearable.

It's not a bad game, just has no soul if you can work with that secriptor.

tldr: game too boring to want to finish it
发布于 2025 年 12 月 25 日。
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总时数 0.0 小时
8/8 would pick up crayfish again
发布于 2025 年 11 月 23 日。
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总时数 0.0 小时
So glad I can finally work around my issue with sharing a system with a indestructible station.
发布于 2025 年 9 月 10 日。
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1 人觉得这篇评测有价值
总时数 96.5 小时 (评测时 9.9 小时)
5 years since launch

still buggy, police attack me if there is a hostile gang member agrod on me, like gee thanks didnt know malestrom was also the local law enforcement.

Game ran fine for a whole two days now just keeps crashing,
got it to run for like 3 minutes after verfying game files, every driver is updated.

I dont know man, like sure it'll be fixed in a few weeks but damn..
发布于 2025 年 8 月 7 日。 最后编辑于 2025 年 8 月 7 日。
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尚未有人觉得这篇评测有价值
总时数 30.6 小时 (评测时 5.2 小时)
抢先体验版本评测
A masterclass in early game design, slowly introducing the player to new mechanics instead of overwhelming them. Basically I didn't even realize I was playing a tutorial untill they told me I could even command a ship directly.

Lets you learn by doing something instead of screaming at you how something has to be done, and I respect that.
发布于 2025 年 8 月 1 日。
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1 人觉得这篇评测有价值
总时数 6.5 小时
gud
发布于 2025 年 7 月 2 日。
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有 1 人觉得这篇评测很欢乐
总时数 97.8 小时 (评测时 3.1 小时)
抢先体验版本评测
Ah I love this, gaming is so back with this one.

I'm NOT telling you what this game is like or about just play it, DO IT O_O
发布于 2025 年 4 月 20 日。
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总时数 8.2 小时
no
发布于 2025 年 3 月 29 日。
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总时数 99.2 小时
Despite being the 2nd installment and having had years to work on it it is still very janky and has mechanics that are just designed to frustrate you, for instance I just played a new campaign 5 hours on nightmare dificulty. I scrounged everything together to kill a bunch of initial plague hears no problembut what just cost me 2 of my 4 survivors were curveball quest related enemy human npcs that I downed with the light crossbows I had (no other weapon I had much ammo for) six or seven times and they refused to die downing them over and over leaving me no chice but to meele them with as mentioned two of my four characters ♥♥♥♥♥♥♥♥ the bed. Thats just frustrating gamedesign is all wich is a good reminder that I'll skip the third installment to just save me such headache. It's cool if you player character can die, but not if its in such a forced way.
发布于 2025 年 2 月 4 日。
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正在显示第 1 - 10 项,共 60 项条目