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正在显示第 1 - 10 项,共 31 项条目
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总时数 74.9 小时 (评测时 52.5 小时)
Cant wait for more updates, solid game the whole way through, amazing design!
发布于 10 月 5 日。
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总时数 119.6 小时 (评测时 35.9 小时)
:)
发布于 2024 年 2 月 23 日。 最后编辑于 2024 年 5 月 7 日。
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总时数 35.9 小时
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发布于 2023 年 5 月 25 日。
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总时数 519.7 小时 (评测时 7.4 小时)
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,
发布于 2023 年 2 月 9 日。
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总时数 33.8 小时 (评测时 19.1 小时)
cool
发布于 2022 年 8 月 20 日。
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总时数 20.6 小时 (评测时 8.5 小时)
Tree boy is dead
发布于 2022 年 3 月 11 日。
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总时数 126.8 小时 (评测时 44.0 小时)
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发布于 2022 年 2 月 9 日。
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总时数 264.4 小时 (评测时 40.7 小时)
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发布于 2022 年 1 月 11 日。
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总时数 58.1 小时 (评测时 4.5 小时)
抢先体验版本评测
Now this is really something special. It's very rare for a game to come out without being a broken mess so when i watched trailers I didn't expect the game to be as good as it was advertised but ♥♥♥♥♥♥♥♥♥ this is fun. I'm going to go over all the aspects of this game with some key points.

AI Running away

When breaching or shouting, there is a small chance that the AI will ignore commands and run into another room. There has been multiple times a ♥♥♥♥♥♥♥ hostage has ran away from me, through a door and into a room filled with enemies. It would make sense that they may run into a empty room or hide in a corner but it's really annoying watching AI run within a foot of you and then out the room. Not only that but I've had them open a door, then an enemy has shot me through the door the ♥♥♥♥♥♥♥ hostage has opened.

Friendly AI

Overall friendly AI is ♥♥♥♥, they bug out all the time, get stuck, refuse to open doors, just all sorts of buggy behaviour, if i play solo now i just tell them to wait in spawn cause i find dealing with them too frustrating.

Weapons

All the weapons in this game feel really good to use and fire and use but there needs to be some more customisation with the guns, some of the maps are massive so not having something like a 2x or a 4x scope can make it much more difficult. Also having some attachments for the riot shield would be soo nice, making it like taller or have stronger glass or a way of changing the glass so you can see again through it would go a long way.

Doors

When interacting with a door, it can be really easy to open the door instead of kicking or vice versa, idk how they wanna fix that but it can be frustrating.

Door wedges

In the description it says you get 4x door wedges when you really get something like 6 really confuses me, also when removing door wedges you should really get them back instead of them just vanishing into the abyss.

Ammo

In some missions you can literally run out of ammo, some sort of ammo box or maybe being able to chose how much ammo you bring in.

Levels not ending

Sometimes there is like a side objective that you haven't done and the mission refuses to finish, like there being a civilian that's hiding somewhere or Intel you haven't gathered, but building is clear, no one wants to play hide and seek with a civ so you should just be able to end it when all the hostiles are killed or secured.

Beanbag shotgun

For some reason shooting someone in the head with a beanbag shotgun is considered excessive force, but using a normal shotgun and blowing the brains across the room isn't, like tf?

Some smaller things

VOTE TO KICK
Host migration
More maps
Randomly generated indoor maps (Like in door kickers)


Some extra content I'd love

Weapons

Some sort of DMR or just anything with a 4x scope

Equipment

C2 or sleeping gas vent that you could put under a door
A smaller explosive charge that is non lethal
发布于 2021 年 12 月 23 日。 最后编辑于 2021 年 12 月 27 日。
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总时数 4.9 小时 (评测时 3.3 小时)
.
发布于 2021 年 12 月 13 日。
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正在显示第 1 - 10 项,共 31 项条目