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总时数 114.3 小时 (评测时 97.4 小时)
In this game, you can score more points than there are atoms in the entire universe.
发布于 1 月 9 日。
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总时数 0.0 小时
Bungie managed to ratchet up their signature Bungie shenanigans to a new level with this DLC. There are some nuggets of gold in this pile of ♥♥♥♥, but not everyone would be willing to pick through it to get to the gold.

TL;DR:
Bungie somehow shat the bed on this DLC and replaced good, recently added systems with problematic ones. Also, the DLC story is not interesting. Final Shape was WAY better and Bungie repeated Shadowkeep, in my opinion.


The Good:
-The new armour system is genuinely great and feels a lot easier than before to swap between non-exotic armour pieces in builds. It's less resource demanding to level up gear, and the addition of gearset bonuses like Division 2 has was a great addition.
-The portal makes it much easier to dive into activities that don't take up much time and give good rewards, even working well with the event loot, in my opinion. Makes it clear what activities you can focus for the rewards you want, and leave drops a little less up to chance.
-The new characters voice actors are doing good all around, and some are even fantastic for their emotive voices and understanding of the tone, especially Lodi's VA. He's one of the best in the franchise because of the perky energy he brings with a good range, which is very hard to do in voice work. Hats off to him.
-Ghost is back! After the last episode had no ghost dialogue and several other voice lines were missing due to the strikes, we have ghost back. Wild to me that they just... removed your little buddy like that.

The Meh:
-The storage required from this game is still 122 GB and it doesn't always feel that there is enough content in the game to justify taking such a large amount of disk space. I'm fortunate to have a good amount of storage, but the same cannot be said for everyone.
-The misson design of the DLC is not great, I won't lie. It's not bad enough to warrant it being a "bad" aspect, but they are fine for what they are.
-The pathfinder reward system for ritual activities was replaced by generic daily and weekly missions. While I like the new reward system, I somewhat miss pathfinder. It made you shake up your build and playstyle and diversify the activities you played to get rewards, and that's somewhat lacking in the new system.

The Bad:
-The story of the DLC is very forgettable and a bit jarring. It kind of just throws you into the story without giving you a primer or allowing any cutscene to catch you up to speed. Just grabs you by the scruff of the neck and heaves you into a portal.
-The DLC's writing is pretty boring and somewhat lacklustre. Generally I can forgive some story issues here and there, but the pacing is absolutely all over the place and pretty weak most of the time.
-They removed the great ritual vendor reputation. This entirely removed the incentive to play strikes, crucible, and gambit for me, as well as entirely gutted the potential rewards and relegating high tier crafting materials almost entirely to the season pass or crafting through Rahool. This was a BAD change, and I hope that they bring those systems back since they rewarded and incentivised playing certain activities. That is entirely gone.
-The removal of the reputation system for Xur is baffling. Genuinely, what was going through their heads? It entirely removes the incentive to play ritual activities since you can't keep farming coins for reputation rewards and resets. It basically reverted Xur back to his pre-final shape form with a few additions, but he's almost useless again.
-The flipside of the portal, is that it throws you into activities without understanding the context of the surrounding story of the episode or expansion's missions and mechanics. I've been watching new players entirely miss mechanics of missions since the mechanic was only really explained in a prior mission in that particular Episode or expansion.
发布于 2025 年 8 月 14 日。
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总时数 86.1 小时 (评测时 70.7 小时)
In Darktide, you spend hundreds of hours accomplishing missions that a singular Space Marine could do in an afternoon.
发布于 2025 年 7 月 24 日。
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总时数 0.0 小时
This DLC gives you a sarcastic little rodent that calls you an idiot for the entire game and occasionally gives you stuff. I also ended up re-doing several boss fights because the squirrel was being an idiot and ran into fire and died.

10/10
发布于 2025 年 4 月 30 日。 最后编辑于 2025 年 4 月 30 日。
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有 3 人觉得这篇评测有价值
总时数 16.5 小时
抢先体验版本评测
With the complete lack of 2k-esque hockey games on PC, this game filled the perfect niche that I was looking for. Looking forward to the campaign 2.0 update!
发布于 2025 年 2 月 14 日。 最后编辑于 1 月 7 日。
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总时数 23.7 小时 (评测时 8.1 小时)
Awesome little idle game, a great way to pass time in online meetings that DEFINITELY could've been an email.
发布于 2025 年 2 月 11 日。
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总时数 344.4 小时 (评测时 241.5 小时)
It's kinda good. Has a couple hours of content.
发布于 2024 年 12 月 11 日。
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总时数 22.2 小时 (评测时 16.2 小时)
Considering the immense challenges that GSC Game World went through during the development of this game, it makes it all the better. Genuinely love almost everything about this game.

Слава Україні!
发布于 2024 年 11 月 21 日。 最后编辑于 2024 年 11 月 29 日。
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总时数 118.7 小时 (评测时 1.3 小时)
I love me some Liber-tea on a chilly night
发布于 2024 年 2 月 8 日。 最后编辑于 2024 年 2 月 13 日。
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总时数 33.8 小时
This game can be very fun, but is incredibly unforgiving to new players and the player base is incredibly toxic. It's got the "get good" mentality, which I despise. I tried to have fun with this game, I really did. I put in the hours learning a few characters, but there's nothing to do in the game besides playing against people who are better than you and not having many opportunities to learn from your losses.
发布于 2023 年 9 月 16 日。
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