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FearHowl 最近的评测

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总时数 10.4 小时
Pohode rodinná komédia (Connor není postava btw)
发布于 2024 年 8 月 18 日。
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总时数 422.7 小时 (评测时 318.7 小时)
Very good carry your team simulator
发布于 2024 年 8 月 12 日。
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总时数 34.2 小时
maze
发布于 2023 年 11 月 26 日。
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总时数 10.6 小时
My friend died. Good game :)
发布于 2023 年 5 月 9 日。
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总时数 15.4 小时
The story is excellent overall, but the boss fights are the only thing that bothers me. I don't understand why they have to be so long and boring. It's the same every time. If you enjoyed RE Village You'll love RE 4. It's the same game basically but with different characters.
发布于 2023 年 4 月 3 日。
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总时数 48.2 小时 (评测时 10.6 小时)
抢先体验版本评测
YES
发布于 2020 年 10 月 24 日。
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1
总时数 3,032.9 小时 (评测时 2,591.9 小时)
Before the release of CS2, I held the belief that there was nothing worse than the Counter-Strike: Global Offensive (CS:GO) VAC anti-cheat system. However, Valve managed to prove me wrong with CS2. In my opinion, assigning an individual to manually review reports and watch demos could potentially be more effective in banning cheaters during an 8-hour shift than what they currently call VAC, which seems to be lacking.

Premier mode feels like a haven for hackers, essentially serving as a Valve-hosted HvH (Hack versus Hack) server. The competitive mode is similar, but the silver rank dominance means raging isn't as intense, although winning 10 matches in a row doesn't guarantee a rank up. Playing there is more for fun and experience, yet even that is compromised as encountering at least one cheater is almost inevitable.

In the current CS2 landscape, playing without cheats is often considered impractical. Legitimate play is possible until you start winning consistently, prompting the opposing team to activate cheats. At this point, players face a dilemma: either accept a potential loss or succumb to the temptation of turning on cheats for a HvH experience.
发布于 2020 年 6 月 10 日。 最后编辑于 2024 年 3 月 9 日。
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总时数 1,132.2 小时 (评测时 146.5 小时)
It's just bad
发布于 2019 年 8 月 30 日。 最后编辑于 2021 年 5 月 31 日。
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正在显示第 1 - 8 项,共 8 项条目