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Yuri Smut 最近的评测

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总时数 204.4 小时 (评测时 201.3 小时)
I could echo off of all the other things that people have said is wrong with the game (which there are many). The honest to god worst thing about this game that I can say is that it's just not fun and enjoyable. Which is the worst thing a piece of entertainment can do.

Any real joy to be found in this game is completely negated by issues both technical and design-wise, that just make it a pain to play. Hitreg, bot lobbies, lack of content, questionble balance decisions and netcode are just the main talking points, with many more things worth complaining about.

The worst thing of all is that these bad and questionable decisions done on the Battlefield franchise when COD is at the lowest point its ever been. As a person who played Battlefield games since Bad Company, I thought 2042 was bad, but god this is a whole new low.

This is a level of ball dropping comparable to 343's efforts with Halo Infinite. Although, I'd argue Halo Infinite was a way better technical state than this game.

For anyone who knows, the real talent at DICE has already left to Embark with The Finals and Arc Raiders. This DICE is a shell of its former self, and any faith in this project has died with Vince Zampella (Rest in Peace). To the current DICE and EA people, do better, listen to the community. Cause without them, you won't be able to payback that buyout you guys have.

Best of luck and fix your ♥♥♥♥.
发布于 4 月 13 日。
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1 人觉得这篇评测有价值
总时数 840.8 小时 (评测时 818.4 小时)
Came for the fun and challenge.
Stayed for the rage, feeders, anal wreckage and money wasted.
Left cause high school finished...
Its like Stockholm syndrome with prettier clothes and pun-filled one-liners.
8/10
发布于 2015 年 12 月 14 日。
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总时数 19.8 小时 (评测时 19.0 小时)
When I first heard of Life is Strange, I had my doubts, but after finishing Episode 5 just now I can wholeheartedly recommend this series to anyone looking for a great story experience. This series has shown that gameplay in its most simplest form can make any person feel invested with the game's characters, setting and plot.

The game has always managed to keep me invested in the story. From the main choices, to roaming around some areas and reading flyers scattered around. Choices and their consequences rarely go through tropes and often leave you wondering of their impact later on in the plot. Puzzles are simple and intuitive, not the toughest, but they are fitting for the game's style and narrative context.

Some final and more personal thoughts, this game was a real emotional ride that gave me highs and lows that no other game has given, Some moments really hit me hard and even affected me as a person. For a work of art I really do appreciate it more than anything. Life really is the star of this game, and everything that comes with it.
发布于 2015 年 10 月 20 日。 最后编辑于 2015 年 10 月 20 日。
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