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ExplosiveSloth 最近的评测

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Both characters are really fun to play and are super unique, with some really interesting potential playstyles.

So much content is added from SOTE as well as a few new random events which has made expeditions feel a lot more refreshing.

The new map is GORGEOUS and has lots of secrets to find, and a lot of areas that offer highly risky but highly rewarding challenges.

The night bosses are a little mixed as some of the ones taken from SOTE are horrific to fight although not unbearable. The others are pretty good.

Also the two 'guest' bosses from a certain other series are great additions and have been implemented into the ER gameplay really well.

Most important the two new Nightlord fights are absolutely PEAK and are by far two of the best fights I've ever experienced in any FromSoft game. I cannot stress how much they absolutely nailed these fights.

Ignore the review bombers, they're just struggling to adapt to the new challenges offered by this DLC. Absolutely worth your money and time IMO.
发布于 2025 年 12 月 6 日。
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Its Elden Ring with all the boring ♥♥♥♥ removed, banger game
发布于 2025 年 6 月 16 日。
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总时数 15.8 小时
A bit of a niche 40k game that feels less like a classic boomer shooter and more like DOOM 2016 without glory kills.

The art perfectly captures the 40k aesthetic. All the weapons, enemies, and animations are very detailed and even up until the end of the game didn't get old, but I did feel like some of the sprites were quite bright and colourful which contrasted a bit weirdly with the grimdark gothic environments. The maps were definitely one of the best parts about it, the sheer scale in the later levels especially is just impressive although by third chapter it does start to feel a little repetitive in some areas.

Every level is essentially a set of arenas where you need to kill all the enemies to pass. In between these arenas are the corridor sections which usually have a few enemies where killing them isn't necessary to progress, instead it's just a case of finding a key, completing a parkour section, and just simply exploring and finding the right door, with it usually being all three mixed in someway. In later levels there are far less corridor section and some open up a lot more as the scale of things seems to gradually increase with a lot more wide-open areas that almost feel like mini-arenas. The arenas themselves also get considerably larger for the most part and the time between each one gets shorter, so you're generally doing a lot more combat. These larger arenas are probably the best part of the game because the space marine has such freedom of movement that you really get to use to your advantage, and also the game just gets to throw more enemies at you.

Because the movement is so free, the combat is extremely fast paced, even more so than that of DOOM, in my opinion. All the weapons feel pretty good to use, and using them to gib your enemies brutal-doom style is satisfying through to the end of the game. The variety in weapons is decent enough for the most part, though I was disappointed when there wasn't a rocket launcher and they instead chose to equip you with two different beam weapons.

The game stresses the importance of the strength and toughness system from the start, but I found myself more often that not using lower strength weapons to kill tougher enemies because of just how powerful they were. The Heavy Bolter was the first example of this, at STR5 it was putting out higher DPS than the STR7 plasma gun against even the greater daemons. It was the best thing for consistent ranged damage against tougher enemies. Meanwhile the Grav-gun at STR5 would just completely erase anything you used it against, even the toughness 6/7 bosses would die in a matter of a few seconds against it. The Boltgun itself was probably the most fun weapon to use. It feels as powerful as it is described in the lore. It serves as your main weapon early game but with how powerful the later game weapons are it eventually is best used when you need some burst damage with some decent ranged accuracy but also won't make you as vulnerable as the Heavy Bolter does, which outshines the classic Boltgun in every other way. I didn't really find a use for the magazine powerups for the boltgun, other than the Kraken rounds which just seemed to do more damage, but maybe that's up to me not being creative enough or something. I rarely used the Chainsword at all, only very situationally.

The two best powerups were the quad damage from DOOM, and the infinite ammo, both lasting 30 seconds. I didn't find any use for the assault doctrine, again, because I barely used the Chainsword, and even with the power-up still didn't seem the best for fighting the more powerful enemies, especially because getting that close for that long would just get you killed. I have no idea what the Omnissiah's powerup did, it's possible it increases your reload speed but I failed to notice anything different while using it.

I think there was a good enough variety in the enemies, but the third chapter doesn't introduce anything new at all. This was definitely a problem with DOOM 2016 as well. It was weird seeing Nurgle corruption but no Poxwalkers or even Plaguebearers. I was excited to possibly fight Plague Marine or a Rubric Marine as well, but there were only 3 types of chaos marine. Having a Bloodletter or Daemonette run to melee you instead of every fight having yet another Aspiring Champion would've been nice to see.

The enemies are where I had to biggest issues. As a Chaos player people always ask me why I dislike Nurgle, and it comes down to the fact that although I really like him in concept, his forces are always represented the exact same way, and that's usually slow, tanky, and gross, and nothing else. In my experience it makes fighting Nurgle in any Warhammer game, whether its tabletop or a video game, an absolute snoozefest, because it just means battles are really long and boring. Despite being an FPS Boltgun's only exception to this is the fact that they aren't slow anymore.

In the early game I learned that most ranged attacks could be dodged if you saw them coming, and that taking cover meant enemies would stop shooting at you. This was the case for most of the early game, until you start fighting the Nurglings and the Plague Toads. Their projectiles are so fast that most of the time I couldn't react in time to dodge them, unless I was expecting it. This means you have to pay attention to them, which is impossible especially in the late game when you are absolutely swarmed with enemies. Don't get me started on the Great daemons. The Lord of Change is a fun fight but his purple fire attack feels straight up ♥♥♥♥♥♥♥♥, even after the nerf, as it just damages you if you're within LOS of the boss. The Sorcerer had a similar attack with the beams he shoots from his hands.

The worst is the Great Unclean One. They spawn Nurglings constantly, which can overwhelm you extremely fast, and killing them is pointless because he'll just spawn more. This means when you fight him he's never alone, unlike with the Lord of Change where you can kill all the ads first. In combination with hundreds of extremely fast projectiles, I found myself consistently dying to swarms of Nurgle daemons and had to play extremely safely and spam the melta gun to clear the ads and also damage the boss at the same time.

I played the game on Exterminatus, and at the start I was met with a pretty steady difficulty curve, with the exception of the first Plague Toads and the Lord of Change being way more difficult, requiring several more attempts than the other fights. However, once you obtain the melta gun, then the volkite caliver, and then the grav-gun, the game just gets easier and easier. I found myself dying less in the later levels because of how strong these three weapons in particular were, and it was only the fights against Nurgle and the Sorcerer that I struggled with. Also, I was a little underwhelmed by the final boss just being a repeat of fights you've already done. Sure, it definitely took me a few tries on the hardest difficulty, but it just wasn't that interesting. Would've been cool to have the Sorcerer transform into a daemon prince to fight or something.

The difficulty is a bit all over the place, and weapons have a bit of a power gap, there are some features that didn't seem very useful, and there are some fights that are frustrating. Other than that though, the game is fun, I think it's a decent 40k game, with great gunplay and overall really enjoyable combat, but I'd say it's only for you if you're okay with DOOM 2016 style of the arena gameplay loop. Solid 7/10 for me though.

Praise the Emperor.
发布于 2023 年 7 月 8 日。
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First off, I think the decision to have a second Resident Evil chapter is extremely out of place as the game is supposed to be representative of the horror genre as a whole. We now have six characters from Resident Evil... but it's not a Resident Evil game... the only other chapter that had more than two characters was Stranger Things (though there are rumours they too are getting a second chapter). I'm not stupid; it's obvious why BHVR decided to do this, especially after the success of the first RE chapter, but it just feels really lazy on their behalf and to me it undermines the rest of the game's content.

The worst part though is the state the chapter released in. It's ridiculous that BHVR thinks this is okay. The PTB should exist for a reason; to iron out as many bugs as possible before the content hits live servers. The devs have had THREE WEEKS to fix the many issues that came up during the PTB, and they haven't fixed a single one. Nowadays it seems the test servers are just used to build hype for the eventual release of the chapter as opposed to actually trying to resolve any problems the game has as releases from the test servers always go straight through to live without any changes whatsoever. BHVR has really begun showing their greed with the recent chapter releases, but in my opinion this one takes the cake. Wesker's power is extremely inconsistent when it comes to his collision. This is an extremely important part of the chapter as the Killer power is what affects the gameplay above all else, it should be working as intended but it is not, and it means that Wesker is extremely frustrating to play as and to face because sometimes you will be nowhere near a Survivor when you dash and still grab them, whereas other times you will simply clip right through them.

There are pointless aspects of Wesker's power such as the pallet vaulting, which takes the same amount of time as it does just breaking it. His animations look extremely unnatural. Why exactly did they make the choice to have him move around like an edgy anime villain? His kill animation is the only one to feature the survivor properly fighting back, and it looks decent, but other than that it's nothing special. Also why is he called "The Mastermind"? The name isn't reflected in his character or his gameplay, he's a superhuman mutant, and he has an almost brawler-esque power. Was it just because he was part of a doomsday project? Is that all it takes to be dubbed as a "Mastermind"? Surely "The Mutant" or "The Virologist" would've made more sense?

While his voice acting is okay, the Survivors' is awful. I don't know why they made the decision to this much voice acting, probably to pander as much as possible to fans of Resident Evil (i.e. "Time to die, Chris" & "Seven minutes is all I can spare for you"), but personally it really takes away from everything else in the game, and completely contradicts the original mood and feel as a whole as presented by the original characters, of which are STILL IN THE GAME. Even the devs have said the reason there isn't much voice acting or any kind of voice chat is because they don't want to ruin the tone
. Now, because they know it'll make more money, they happily contradict themselves. I think all this is backed up by the fact they added even more RE characters into the game as expensive Legendary Skins all with their own unique portraits and animations. I can't blame them for making the most of such an influential licence but why do the others not get this kind of treatment?

The map rework is atrocious. They fixed the issue of the map being too big and made some loops weaker but overall it's arguably an even better map for the Survivors now, with lots of strong loops closer together than before. There is more of an outside area now, which is a plus, but BHVR still clearly haven't learned after all these years that their game is not designed very well for indoor settings.

The patch that came with this DLC was genuinely quite positive in my opinion. They've significantly reduced the grind and made some small but nice quality of life changes. In fact most of the recent patches have been very positive changes for the game's health. I am very glad about this but I'd rather they released this patch first so they could focus on polishing up the new content from this chapter.

TL;DR: This chapter makes the developers look lazy and greedy and this isn't the first to do so. Many, many problems that could have been fixed over the three weeks that had on the test servers, but were entirely ignored. Bad representation of RE's characters, a map rework that fixed some problems but also just added more, and a patch that was actually pretty decent and probably did the game more good than the new content did, despite the fact it only delivered some minor quality of life changes and some balancing.
发布于 2022 年 8 月 31 日。
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总时数 29.0 小时 (评测时 6.6 小时)
pure genius
发布于 2021 年 2 月 8 日。
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总时数 56.8 小时 (评测时 32.4 小时)
DOOM Eternal is one of, if not the best first person shooter that I have ever played. Being a big fan of the original DOOM games and the 2016 reboot (which I pumped 600 hours into) I was beyond hyped for this game's release.

I was not disappointed.

The game acts as a sequel to DOOM 2016 (which I will refer to as 'the first game'), and actually improves on literally every single element from its predecessor.

Graphically, the game is stunning. One of the problems with the first game is that its environments all felt very... same-y. it was either the surface of Mars, Hell, or some other section within the UAC facility. In DOOM Eternal you travel to many different locations with a much wider variety of environments, from the massively apocalyptic cities under consumption from the demons, the ancient technology of Exultia, to the snowy mountains of the Cultist Base, and even Hell, more fire-y and bloody than ever before. Even the new demon designs, whether reworked from the first game or completely new additions, are intimidating and badass.

In terms of story... well, we're not here for that, are we? It's passable, better than 2016, at least you get to watch a cut-scene when there is dialogue instead of standing in a room and listening to Samuel Hayden or VEGA talk for 3 minutes straight. It seems like that the main purpose that the story serves is to make the Doomguy feel like the most powerful and most intimidating thing in existence, which for the most part it does it extremely effectively (if the gameplay didn't already).

Speaking of which, the gameplay itself is outstanding. The movement feels fluid and smooth, the gun-play is excellent and satisfying, the enemies each present a threat to the Slayer in their own way.

The addition of the dash mechanic allows for even faster combat than in DOOM 2016, which when combined with the new monkey bars, gives the player many more options for maneuverability, which is expanded even further once you get to use the Super Shotgun's new Meat Hook ability. The arenas all feel unique, and are littered with opportunities to use these new abilities to your advantage. These new movement elements also work perfectly outside of combat - while in DOOM 2016 you would be, for the most part, simply walking or platforming between fights, now you're also climbing, swinging, and dashing, which keeps you more engaged even during the downtime.

There are many new ways to make the Slayer more powerful than he has ever been, upgrading your weapons to increase their effectiveness, spending tokens to enhance combat, and using runes to give you game-changing passive abilities.

Each weapon has its own purpose, from the Shotgun acting as a short range fodder-killer, to the Ballista's long range high damage output, and of course, the BFG's total demon annihilation. The glory kills are even more violent than ever with the addition the Doomblade, Ice Bombs give you space when you're getting overrun, Frag Grenades remove groups of fodder or slow down bigger demons, the Flame Belch lets you restore your armour in stressful situations, your options in DOOM Eternal are endless. I have seen complaints about the new gameplay loop introduced, people upset by things such as the low ammo pools for each weapon, having to burn demons for armour and glory kill for health. If you have a problem with this, DOOM might not be the franchise for you. DOOM is about fast-paced combat, where the player is overwhelmed with intensity and unlike most FPS games can't just mindlessly spray bullets to win. You have micro-manage your resources, and use them as efficiently as you can, all while avoiding the fire and plasma being hurled towards you as the horde of demons is chasing you down. The game is not simple, the game is not easy, it is fast-paced, it is intense, and it challenges you, especially on harder difficulties. DOOM Eternal throws you into a chaotic nightmare, where you must become the Doomslayer and send the demons running in fear as you rip and tear, until it is done.

Finally, I wanted to talk about the multiplayer. While at first I didn't think that BATTLEMODE would be anything special, I have actually found it to be very enjoyable, and when playing as a demon with a friend, it is incredibly fun. I believe however that for most people it will be either a hit or a miss, and with the absence of any kind of Deathmatch gamemode they will shy away from the multiplayer, but I encourage players of DOOM Eternal to give BATTLEMODE a chance by convincing a friend to play with you as a demon, or to at least play on your own as the Slayer, as both can very enjoyable in their own way.

Most of my complaints come down to a few specifics, that are probably much more subjective, such as Marauders feeling very tedious and repetitive to fight, the game feeling too easy even on Ultra-violence (which I simply fixed by switching to Nightmare early-on anyway), and a few bugs that I noticed (Such as getting stuck in the floor when the final boss was on its last few hitpoints, requiring me to restart).

Overall I think this game is a masterpiece, if you're a fan of the DOOM franchise, the FPS genre, fast-paced action, and over-the-top violence, DOOM Eternal is the perfect game for you, and I can guarantee you will not be disappointed even if you buy the game at full price.
发布于 2020 年 3 月 29 日。
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总时数 12.9 小时 (评测时 7.6 小时)
Just wanted to say, if you haven't played this game yet, then you should. I don't care if you hate visual novels, because I was just as skeptical about playing it as you. But there's really nothing else like it out there. It plays with your emotions from the beginning to the end, and makes you regret every decision you make. The first three to four hours are a little slow, but develops the characters extremely well. The last half of the game will be like nothing you've experienced before. Stop reading reviews, and just play it. You'll understand once you've reached the ending.

T̵̨̧̞͙̝̥̭̼͚̖̱̄̾Ḩ̸̥̲̦̼͚̟̗̩̖͈͕̻̟̪͔͚͓͛̾̽́͑̄̄͒̋̂͘̚͜E̸̥͚͓̰͒͝͝͝ ̶͉̌̾̉͑̑̒̍̈́͐͛̂̐̐͛̋̍͝T̸̡̨̡̻̜̭͎̠̩̙̬̰̺̣͐̅̒̑́̾̏̍͋́̚͘͝H̷̨̛̩͍͇͚̱̝͚̘͔̟̼̳̲̜͕̋͂̍̐̂̚Ȉ̸̢̛̦͕̟̟̠̩̗͕̳̩̣͖̯̣̺̝̈͂͒͋̀̈́͊̽̈͌͑̚͜͠͝͠͝͝ͅŖ̸͖̟̲͔̖̪͔̺̮̞̪̭̦̝̀̽́̑̆͋͌̉͊̾̿̎͋͌̆̌̋̌̊͜͜Ḑ̵̧̦̪̞̺͉͔̪̣̜̜̖̳̬͌̏̒̄͆̈́͛͆̍̀͒͛̕ ̵̡̠̞̹͖̠͓̭͕̮̈́͛̃͑́͆́̏̐̾̓͊̓͐̓͛̓̈́͂͜ͅE̷̜̞̱͍͕̪̊̉̉̿̏̊̊̄̕̕̕Ý̷̨̨̡͎͇̗͖̖̲̱̳͂̓̂̂̂̔́͐͋̀Ē̴͉͗̔̓͛̈́͝ ̷̧̭͌̾͗̈́͒̉̈́̽̚͜͠ͅÎ̵͙̐̇̂͗̃͋Ṣ̶̲̠̣̥̥͓̦͇͉͓̞͚̩͎͓͙̒̄̐̅̑̿ͅ ̵̨̡͈̹͇͖̹͕̜̭̰̺͎̬̳̙͑̃̓͌̈́̈͛͆́̌͋͜͜͠W̴̡̤̜̞̪̬͉̰̼̥̤͔̖̜̞͉͕̙͗̆̀͂́̃̀̑̓́͐̈́͘A̴̡̢̨̫̹͇̘̭̹̼͉̦̖͕̦̮̔̅̀̔̊͒͊̔̉͘͝T̷̘̩̥͎̝͈̒̾̂͛̒͝C̶̛̭͇̫̩̱̯̟̪̖̲͗̇̈͒̿͗̐̚H̶̡̫͎̻̲̥̰͈̘̓̋̈́̐̈́Ī̵̛͈̈́̎̍͌̈́͛̅̔̚N̵̡̢̤͎͈͔̫̟̝̣̼͙͒̓͂̔̅̽̊̀̓̑͝G̶̢̨̢͕̫͈͇̞͇̪̗̏͗̆̊́͋̆̍̂͝.̴̡̫͖͍̩̟̒́͋̄̑̐̄̄͒̄̐͆̔͠͝.̸̧̼̬͇͉͙̣̬̜̹̬͉̜̜̦͒͊̈́͗̇͝ͅ.̷̨̮̼̦̜̟͚̖̣͔̳͓̥̒͑̎͌͛͂͆̋̉̍̈́͊ ̷̨̨̡̡̬͈̥̩̜͔͇̯̟͕̜̇̓̃̌͠A̸͎̝̗̗̿̓͌͜L̸̗̪͈̝͙̔̐̾́͒́̌͋͑̓̒̄̚̚͝Ẅ̷̰̣̞̬̰̗̫̞͇͚̲́̀Ą̴̧̧̢̣͎̞̙͔̫͉̠̉̂͊̅̚͠ͅỴ̶̧̨̡̧̛̫̱͚͈̬̰̹͈̹̳̎̀̆̇̊́̀̎̈́̕͜͠S̷̨̡̱͖͙̰͓̥͓͚̪̥̟̥̟̩̉́.̴̧̟̫̜̤͓̩̰͈̫͖̱͎̭̓͒͛̀̍̒̇̉̉̓̈́̎͂͑̚.̴̛̹̼͓͓̞̏͛̎̄̐̆̌̀̓͊͋̂̀̊͑͘.̸̖̯̀̈́̾̒̃̒͘͠



发布于 2018 年 1 月 18 日。
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总时数 2.4 小时 (评测时 2.1 小时)
The goat alone wins a positive review.

10/10 would mount a goat again.
发布于 2016 年 4 月 20 日。
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