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正在显示第 1 - 10 项,共 12 项条目
有 38 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 108.0 小时 (评测时 97.0 小时)
Genuinely have not been this angry at a videogame in a long time. Deep Caverns could only have been created by a person with nothing but contempt and spite for humanity, and pure hatred for those that dare play through his creation.

Great game.
10/10
发布于 2024 年 5 月 7 日。
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有 3 人觉得这篇评测有价值
总时数 98.7 小时 (评测时 15.4 小时)
抢先体验版本评测
I love being completely surrounded by horrors beyond my comprehension
发布于 2023 年 11 月 12 日。
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有 115 人觉得这篇评测有价值
有 21 人觉得这篇评测很欢乐
总时数 14.1 小时 (评测时 2.4 小时)
Enemy chopped off my legs and dragged me off to his torture dungeon. Got to crawl around desperately for a minute, looking for an exit, before he found me again and beat me to death with his mace.

Fantastic.
发布于 2023 年 2 月 17 日。
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有 19 人觉得这篇评测有价值
有 11 人觉得这篇评测很欢乐
总时数 7.4 小时 (评测时 7.0 小时)
Schizophrenia has never been this fun
发布于 2023 年 1 月 14 日。
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有 2 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 11.5 小时
-The main hardening mechanic is not interesting, just hold the harden button down untill you get hit. 0 timing involved and it's super safe and generous. If it worked more like a mid animation parry it'd actually be fun to use.
-Shells are neat I suppose but most only have 1/2 skills that actually matter, the rest might aswell just be filler.
-Low enemy variety. Constantly fighting the same 3/5 dudes copy pasted 20 times.
-Every enemy, including bosses just instantly falters to basic hit and run tactics. Harden makes these tactics even more safe and braindead.
-Later areas handle enemy encounters the same way Dark Souls 2 DLCs did: Place a bunch of dudes next to each other that you feasibly can't fight at the same time without getting hit, thus constantly requiring you to bait and lure enemies. Either that or you just run past them entirely.
-Consumable healing items are fine, but atleast let me ♥♥♥♥♥♥♥ buy them with tar. I'm not sticking around to harvest a bunch of mushrooms over the course of an hour.
发布于 2023 年 1 月 14 日。
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有 2 人觉得这篇评测有价值
总时数 212.1 小时 (评测时 36.9 小时)
Lmao
发布于 2022 年 12 月 30 日。
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有 2 人觉得这篇评测有价值
总时数 122.8 小时 (评测时 44.4 小时)
抢先体验版本评测
I have developed a crippling phobia of < shapes.
发布于 2022 年 5 月 15 日。
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有 14 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 0.0 小时
Good fun (read torture) but I don't think it's even half as bad as Hell Temple from the first game, which the devs compared it to.
Probably because the tower is filled to the brim with save points and doesn't have time wasters like the 5 hells. As a result getting instagibbed by 12 traps in a row doesn't really matter if you only lose a few seconds of progress each time, as opposed to several minutes of progress in Hell Temple. Meh.
发布于 2022 年 1 月 25 日。
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有 16 人觉得这篇评测有价值
有 16 人觉得这篇评测很欢乐
总时数 64.6 小时 (评测时 16.9 小时)
Don't play nightmare.
发布于 2020 年 11 月 30 日。
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有 2 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 42.1 小时 (评测时 16.2 小时)
While I like the game it just crashes/freezes too often. Real fun to just lose half an hour of progress out of nowhere 3 runs in a row.
发布于 2020 年 1 月 17 日。
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正在显示第 1 - 10 项,共 12 项条目