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Bighomer 最近的评测

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1 人觉得这篇评测有价值
总时数 23.9 小时 (评测时 14.1 小时)
The Dune: Imperium board game is tons of fun and makes you want to play more and more. This digital port is pretty much flawless and lets you explore the cards and faction leaders on your own (or online). I haven't touched the expansion since I own only the base game physically, but that alone promises hundreds of hours of solid worker placement and card building in the world of Dune.
发布于 2025 年 3 月 16 日。
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一名开发者在 2025 年 3 月 28 日 上午 7:04 作出回复 (查看回复)
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总时数 304.9 小时 (评测时 261.9 小时)
Terrible performance, horrible matchmaking, questionable ability design, good live support though and some really cool chaarcter designs.

200h update: the game is still fun, and it's still exciting to see the new updates (heroes, skins, maps). But most of my friends have moved back to other games, and the competitive game mode is frustrating.
Matchmaking is pretty bad. Most games end in a stomp either way, and I stand by the opinion that class based matchmaking would solve this. The rank distribution is pretty bad also, and smurfs are a problem at the lower ranks. Initial placement matches would solve this. At the end of the day this is a 3rd person shooter that has characters that are fun but sometimes the game mechanics don't lend themselves well to a competitive game. Valorant does this well: every class has access to the same weapons. Overwatch does it well, in that supports can duel dps under normal conditions. League does this better, in tank tanks have cc and a large hp pool, adcs are class cannons, assassins counter adcs, bruisers have a hard time initiating but do good damage with a sizable hp pool, and enchanters facilitate the carries. In this game, I'm not sure what each role should accomplish. You're often helpless to support your dps well and you're stuck playing a heal bot or don't exist outside of your ultimate. It's definitely fun as a casual game, but few people will be arsed to take it seriously and not tilt, in my view.

I've put a hundred hours into this game since its release. It's fun, exciting, and gets a lot of things right. I wasn't into it at the start since it's a 3rd person game, but I've overcome my bias now. I'll go into what I think the game does right, and what I'm not a fan of yet.

- It's fresh and exciting. The Marvel IP is obviously big, but not sufficient in itself. The skins, battlepass, and events seem fair value and good quality. Sort of a mix of Overwatch at the start and League in its quality.

- Also since it's new and popular, queue times are in the seconds, I've only ever had queue times of three minutes in a full stack.

- The movement feels right. I'm not big on abilities-based movement, but here at least the cooldowns are short and consistent, with long CDs only on especially strong abilities or on champions that have more than one option. Compare Black Panther's resets on marked targets to Genji's resets on kills. Black Widow's sprint and power jump to Widowmaker's one grappling hook. Wolverine RC is on a three seconds timer, with his big shift coming in at 16 seconds.

- Ban system in higher ranks. It's not perfect, but at least it exists.

- Soft counter picking exists, hard counters are barely in the game (and hopefully they tone it down even more). In OW, the moment you play well on Winston you face a Reaper and Bastion and the game becomes unplayable. Tank in general is unplayable if the opposing tank is willing to swap. On the other hand, if the enemy team has a Pharah with hands then you need your DPS to pick to a counter, preferably a long-ranged hitscan champion. Or they have a Widow, congrats you now need to dedicate your game on both sides around her sight lines and picks.
In Rivals, besides maybe Wolverine versus tanks, hard counters don't exist. Peni and Namor can make diving hard, but not impossible to execute. Dare I say that flyers are a non-issue? Virtually every champion has the wherewithal to damage or stun at range. The Tracer equivalent can fly himself. Projectile speeds are sufficiently fast that you can aim and hit frequently enough. Even melee tanks can knock flyers out of the air.

- Some good champion design choices. The Punisher has an assault rifle but also a shotgun. Hell yeah! The Sniper character has a cqc stun tool at her disposal, so she doesn't become completely useless once somebody gap closed on her (or she decides to finish you off in close quarters).

- One shots are laregly conditional and have counter play. The sniper can only one shot you if she is damage boosted, which will not be very often. Hawkeye can one shot you, but he can't spam choke points because he actually needs to charge his shot on you. Assassins can combo you, but there's counter play. The same is true for ultimates, which can one shot you sometimes, but always have ways in which they can be fully negated.


Now my two concerns:

- The performance is still bad. It's gotten a lot more stable lately, but I'd still like to be able to play at a 144fps, pretty please.

- No role queue. I'd really like to be able to play 2-2-2 games as the standard. Match quality goes down the drain when you have more than one fill player, but also when your team ends up forcing four damage dealers. I get that queue times would increase (for DPS and maybe Strategists, let's face it), and that it locks down the meta more stringently, but also, triple DPS/Tank/Support comps are always boring to play and watch, and I'd like to be able to have a serious match as a DPS without soft inting my team because I'm forcing the third DPS in an elo where I shouldn't do that. Open queue leads to worse matches and more smurfing.
发布于 2024 年 12 月 8 日。 最后编辑于 2025 年 8 月 18 日。
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总时数 4.8 小时
For 5 bucks you get a great campaign and an absolutely stacked roster of iconic DC and MK characters.
发布于 2024 年 1 月 21 日。
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总时数 8.9 小时 (评测时 1.5 小时)
This is so unabashedly old-school and edgy it's just cool. Fun and fast paced gameplay.A bit like Quake with its classic Microsoft look. C-C-C-C-Combo Breaker!!!
发布于 2024 年 1 月 21 日。
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总时数 19.4 小时 (评测时 1.0 小时)
Pretty steep price for the amount of content it offers, unless you grind rank matches. Overall I think I prefer the older GG games.
发布于 2024 年 1 月 11 日。 最后编辑于 2024 年 1 月 11 日。
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1 人觉得这篇评测有价值
总时数 3.2 小时
The game is great but the amount of content is low for its price point. You can probably get 3-6 good hours out of this game.
发布于 2024 年 1 月 10 日。
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总时数 7.0 小时 (评测时 4.2 小时)
抢先体验版本评测
Very promising and fun at 4 episodes! Love the two power system and potential for replays.
发布于 2024 年 1 月 10 日。
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总时数 6.5 小时 (评测时 3.2 小时)
This game is fantastic!
发布于 2024 年 1 月 10 日。
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有 1 人觉得这篇评测很欢乐
2
5
总时数 0.2 小时
抢先体验版本评测
Convoluted system. I doubt many will find the time for this.
发布于 2024 年 1 月 2 日。
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总时数 5.0 小时
Budget game. It's looks good and has an atmospheric OST.
There are three characters to play, but from one playthrough it's obvious enough that your choices don't matter and the story doesn't warrant two more playthroughs.
发布于 2023 年 11 月 28 日。
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