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Having just started Far Cry 4 two weeks ago, I must say, this game has sucked me in like no other.

While I've never been the biggest fan of the way Ubisoft makes games (DRM, mandatory companion apps, downright hostile customer relations), I really cannot fault their ability to make an interactive graphics stress-test. In this, their craft has gotten markedly better, as their games have been steadily getting more game-like while still maintaining the level of visual fidelity one expects from a Cryengine title.

So where does this trend leave us with Far Cry 4? Essentially GTA set in the Himalayas.

Please understand, this is not a bad thing. In fact, I can think of no better setting for those of us who love the open world chaos of Grand Theft Auto but are tired of the city surroundings. Once the prologue is finished, players are set loose in a gigantic world in which random and scripted events mesh in a way that breathes life into the gameworld. Point in fact, in a very early portion of the game, I was getting ready to sneak into an enemy encampment when suddenly a leopard chased a pack of dogs into the area. The enemies, as scripted to do so by the game engine, immediately opened fire on the dogs, who went from running from the leopard to attacking the humans, while the leopard also went into full human attack mode. I watched in awe as 3 dogs and a leopard set about completely clearing the enemy camp that I had been seconds away from attacking. Once all the humans were dead, I knocked the leopard down with an arrow and ran down to collect all my loot. I hadn't thrown any bait, I didn't otherwise lure the animals into the camp. This was a wholly organic situation that arose from the sheer insanity of having so many game systems in place at once. These situations are not rare, but all are unique, entertaining, and immersive.

FC4 feeds on this dynamic. The sheer number of things to do in this game is mind-boggling, from discovering new locations, to finding thousands of items scattered across the gameworld, to partcipating in hundreds of missions, quests, and distractions. Granted, some people may be turned off by such a multitude of activities, but each mission is so fun, and the ability to engage a situation so open, that all players will find a way to have fun in FC4. So many times have I marked a waypoint on the map and told myself that I would just do that one run before logging off and doing something else, then found myself playing a solid 2 hours later. The game is built for this, as on your way to any objective, you will run across random events such as villagers being attacked by enemies, a garrison of troops just ripe for stealth-killing, or the appearance of an animal you need to finish crafting a bigger ammo pouch. What starts as a quick diversion can quickly turn into an enemy chase that leads you halfway across the map, exposing you to yet more objectives, loot, insanely gorgeous vistas, and myriad opportunities to crouch at the top of a ridge and rain sniper bullets or arrows down on unsuspecting targets.

The story--thus far at least--is quite good, and I'm continually drawn in by the suave, flippant psychopath that is Pagan Min. Backstory is elegantly told through collectables such as Mohan's Journal entries, which help flesh out the conflict currently raging in the fictional country of Kyrat. Other items, such as the masks of Yalung and the pages found near them, expand the scope of the story, revealing a serial killer with dark religious motivations, adding a chilling, mysterious side-story to the game. All of the characters are well voiced, and the mostly tight script helps to move the game along without getting in the way too much. Power Struggle missions are often difficult choices that help move the game narrative in a direction selected by the player, adding a layer of interactivity to the plot that a great number of other games lack. Choosing between collecting enemy intel or saving the lives of a group of rebels is a surprisingly difficult one, and the choice you make will affect who sides with you and what future missions you'll get to play.

As already mentioned, the graphics, particularly on a system that can handle it, are incredible. When I bought this game, I was running a rather old GTX 550Ti, and I was still able to make the game look great. Just a few days ago however, I took the splash and invested in a GTX 970, and I'm constantly blown away by how unabashedly gorgeous this game is. As usual, the Cryengine is capable of some positively dazzling displays of nature, and standing just about anywhere in the game, the player will be slapped across the face with the realization of: "I'm PLAYING this visual feast". For the feeling of immersion, Far Cry 4 cannot be beat, even on lower spec hardware.

Of course, no game is perfect, and yes, something as vast and complex as FC4 is going to have its share of issues, from a slightly unbalanced difficulty curve, to bugs, poorly defined missions, and at times spotty hit detection. One thing I can say, the wingsuit has upset me more than a few times. Often have I been in the middle of a firefight with the enemy, and in a bid to get clear of enemy fire have I run toward a very short ledge (small enough that you could climb up from the other side). Unfortunately, if you hold the run button as you go over the edge, you'll automatically open your wingsuit and since short ledges like that are frequently mirrored by cliffs, you will fly right into the cliff or the ground and instantly die. Not exactly the way I'd like to lose in a firefight. Same story with trees. Get too close to a tree in your wingsuit, and you'll soon be watching the loading screen, even if you never actually hit the tree itself. Other times, a hazy mission objective, or even the sometimes wacky pathfinding for waypoints has resulted in a game over screen when it shouldn't have. Fortunately, these issues are usually minor and can be overcome with practice (let go of the run button near cliffs unless you MEAN it!).

When taken as a whole, FC4 has way more ups than downs and as an evolution of the franchise is one of the finest in the series, and despite the continued and adamant reliance on the Uplay companion app (seriously Ubi, no one likes it...please STOP), this game is a worthy addition to any PC library. I most certainly recommend this game to anyone looking for a fun, beautiful open world challenge with tons of stuff to do between missions.

Cheers/Game on.
发布于 2015 年 4 月 28 日。 最后编辑于 2015 年 4 月 28 日。
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Night 2, I screamed so loud my neighbors thought I murdered a homeless girl. 10/10 would not play again without a diaper.
发布于 2014 年 11 月 22 日。
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