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Emurinus 最近的评测

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I have yet to complete the whole game, but from what I've played so far in Career Mode (only), it is a very fun and relaxing game that can be surprisingly time consuming depending on how you tackle each job. The controls are also surprisingly well done, especially where Aim Mode is concerned. My only real gripes are that moving on rooftops is a bit slow at times, and climbing/moving around on the ladders are often pretty finicky.

So far though, I very much enjoy this game, and plan to edit this review with more details after completing the whole game.
发布于 2023 年 7 月 22 日。
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总时数 586.9 小时 (评测时 434.1 小时)
抢先体验版本评测
Note: Edited as of 11/27/2024 (Steam awards LOLOLOLOLOLOLOLOL!!!!!).

As of recently, the horror is still lacking, but the gameloop is still going strong. It is best to treat this game less as just a horror game, and more like a horror-themed puzzle game. This is not a strike against the devs, because this is what keeps me personally coming back to the game. Since it's Early Access though, there's still tons of things waiting to be added that will hopefully bring back that scare factor for a while.

That in mind, I do have some criticisms in no particular order:

1. The actual investigations feel very minimal. The main objective is to figure out the ghost type by finding enough evidence and/or figuring out its behavior. While that in of itself is fine, nothing else regarding the ghost matters. It's name, age, time of death, entity model, why it's there, etc, means completely nothing. Heck, outside of using the Ouija Board, which isn't a guaranteed spawn unless playing Custom Mode (CM), you'd never find (or use) any of that information anyways. Even the additional objectives revolve more around finding the ghost's presence rather than identity. Again, none of that is bad, but it feels like there could be more to the investigation overall, where evidence confirms the ghost type and additional scattered information solidifies a personality or being.

2. Challenge Mode is ultimately a glorified Custom Slot. Most of the challenges themselves aren't that bad, but there's little unique about this gamemode itself that you usually can't already accomplish in Custom Mode, and often with better results. This should be a mode that provides unique challenges/ideas that you wouldn't normally find in the base game. I'm not talking stuff like exorcisms or PvP, but perhaps something like starting off inside the building and finding your way out against a perma-hunting ghost, etc.

3. The lobby system still needs improved. Right now you cannot switch between Public and Private lobbies once the lobby is created, which makes it difficult to bring your friends in first and grab random players to fill in the remaining slots. This causes a notable problem when you have to routinely boot up a public lobby then kick everyone that joins before your friends. There is also the issue that you cannot easily discern the type of lobby (Challenge, Nightmare, Professional, etc) until you join it. An updated lobby system would go a long away, especially with the influx of console players who now have to deal with this.


Despite those criticisms though, I like the game overall and would personally recommend it to new and/or curious players. The game's still growing too so if you don't like something now, it may change later on. If not, then, well....E.
发布于 2022 年 11 月 25 日。 最后编辑于 2024 年 11 月 28 日。
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总时数 70.0 小时 (评测时 27.4 小时)
I played the original Half Life before this game and was amazed at how a video game from the late 90s was on par with some modern games in action and story. Still, all great games have their weaknesses and Half Life was certainly one of them.

Enter Black Mesa, a game burdened with having to not only follow the success of the original, but expanding upon what Half Life was unable to do at the time. After a full playthrough taking roughly 27 hours from start to finish, all I can simply say is wow.

Graphically, the game is amazing. The dynamic lighting, water textures, updated character and weapon models, updated and expanded maps, and Xen as a whole are simply phenomenal. The guards and scientists aren't complete clones anymore and many have their own personalities that add to the immersion. We even get three special guests, two in person, that help bridge the gap between Half Life 1 and 2 just a bit more. Only downside here is a few lighting bugs/glitches that I hope will get patches out soon; other than that, the graphic settings are decent and allow your computer to run the game with a variety of settings (if it can handle it of course!).

From the initial tardy tram ride opening the game, to starting up the teleporter to head to Xen, it really feels like you're reliving the original Half Life. The enemies feel just as dangerous and dynamic as they were in the original game if not more so, and the action presented rarely loses pace when compared to the original. The expansion or contraction of some chapters help make the game feel long but not arduous (save for certain things that I will mention later), and you could find yourself playing for hours before realizing how far you've gotten and how much is still left. Since I played the original Half Life prior to this game, it didn't take me long at all to know where to go and the best way to do it. Despite that, I'm well aware that some people have never played either game before so some parts may feel overwhelming. Best way to deal with that? Go slow! The game is packed with action and suspense but much of the that can be paced at your leisure.

So now lets get to the juiciest bit: Xen.

The setting is just stunning. When I first saw the trailer I nearly cried from how vastly improved it simply looked. Playing through it personally, it simply blows the original out of the water. The original Xen focused too much on platforming and felt very empty. Of course, much of this was because Valve ran out of time to finish it. Crowbar Collective had that time and budget to make it work though, and using the Source engine, compared to GoldSource that the original Half Life ran on, (hopefully) made it easier to get it how they wanted.

Black Mesa's Xen almost felt like an entire different video game at some parts. The flora came to life, literally in some cases, and viewing the Xen fauna in their natural habitat felt both serene and eerie. Even the alien factory manages to retain its dark and disturbing feels from the original game while cranking it up to 11 at the same time. It's almost a shame that everything is out to kill you there, but you have plenty of time to enjoy the scenery. And I do mean a lot of time.

Of course, the game isn't perfect, but it's because I love this game that I need to share what I don't like. Most of my complaints came from Xen. However, I'll leave these parts in spoilers for those who haven't had a chance to play through the new Xen:

Ok, so let's start with the chapter Interloper. While I love how much it improved since the original, this part more than overstays its welcome.

Now, the beginning isn't a problem at all. Seeing the Vortiguant village and how they're mistreated really brings a new light to their slavery that the original never did and I'm grateful at how you can easily tell that the Vortigaunts don't want to fight. Seeing their eyes glow when controlled by the Alien Controllers and realizing it's the same glow they have when you fight them on Earth is heartbreaking and twisted; exactly something you would expect from Valve had they finished Xen. Leaving a trail of my own sweat and excrement when I realized I was playing Death Run with Gargantuas shortly after was also exhilarating.

When we get to the alien factory though, that should've been its own chapter to be honest. It alone took me maybe 2-3 hours to finish and I found myself frustrated with the continuous parkour, although I was attempting the Rarest Specimen achievement at the same time so perhaps I would have been better off having a normal run the first time around. Regardless, it wore me down quick despite my fascination with the changes. It picks back up towards the end with the waves of Controllers and practically W+M1ing with a virtually bottomless Gluon Gun, but the exhaustion from the rest of it dampens your badassery. Perhaps it's a metaphor for Gordon fighting through the apocalypse, or the morphine just wore off.

Who knows.

The Gonarch was another thorn in the side for lesser but similar reasons. The idea of it hunting Gordon instead of the other way around is a much welcome change, but it also felt a bit too long for what it was presenting. There were also some chase parts that felt a bit too close for comfort such as running through the crystal cavern or trying to beat the flames going across the vines, and the long jump module was sometimes finicky if activated close to a wall. There were also some unfriendly autosaving parts in this fight. My most recollected one was getting autosaved right as I was yeeted off the island, only to load back in and get yeeted again; fortunately I quicksaved prior to the fight to bypass this.

However, the first and final showdown (along with a certain Easter egg) was worth the wait and the Gonarch proved to be a formidable boss. Had it been trimmed a bit in certain areas I'm sure it would've been the best boss fight in the game.


Xen aside, my only other major complaint were the hidden ending objects that you needed to carry though the game. I managed to get the hat through to the Nihilianth and I'm almost certain that alone added at least 5 additional hours into my playtime. Not planning on Horn's pizza any time soon. The biggest issues with these were some of the very tight combat areas where you were forced to grab/hide them, and the hat in particular would often roll off somewhere and you had to go find it. The very end of Interloper in particular almost had me slamming my desk and ripping out my hair because it would continually fall into the abyss, either from rolling off or being hit by an enemy. It also has a tendency to clip through terrain and then become in accessible and don't even get me started on climbing ladders. If CC could make that even a little more bearable then that'd be great.

So, what's my final verdict on the game? Though the game may drag a bit in Xen and the secret ending achievements will have you creating new curse words in various languages, that's a small price to pay in comparison to the magnitude of improvements to the game's story, gameplay, and ultimately immersion. Crowbar Collective truly outdid themselves recreating and improving one of the most iconic FPS games out there, and I would absolutely recommend people to try this after playing the original.
发布于 2020 年 4 月 13 日。 最后编辑于 2020 年 4 月 13 日。
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总时数 2,126.0 小时 (评测时 2,032.7 小时)
There is a lot to like and dislike about this game.

The Good

The game comes with a lot of weapon diversity to suit many playstyles. In pubs (official Valve servers), pretty much anything works. Stock loadouts are very solid so you can still pull your weight pretty well even as a new player, and unlocks either help enhance your current roles or give you entirely new ones. I'm not going to tell you what those are and how good they are though; experiment and find them out for yourself.

The general wackiness the game has doesn't even come close to stopping either. There isn't another game out there where you can use a rocker launcher to propel you across the map, while covered in piss or other fluids such as water, and proceed to smack someone upside the head with a shovel for critical damage (and humiliation). Likewise, you can't find another game where throwing milk at people gives you health, shoving multiple rockets or grenades into one barrel is completely safe and recommended, sandwiches heal all bodily harm, and simply playing a game of rock-paper-scissors with the enemy will cause the loser to explode.

There is a serious side to the game too. Each class has a notable skill curve of some degree: some classes are easy to pick up, some are easy to master, some require managing your teammates, some are only effective in short uses, etc. Above all though, this isn't a game you can easily master without a lot of investment. You'll likely find yourself spending dozens of hours just understanding the mechanics and utilizing them at a base level, then practicing them over additional hundreds or even thousands of hours. You can put these skills to the test in the community comp leagues if you truly wish; I don't personally play it so I cannot give much insight on it.

The game offers multiple gamemodes to play in too. Payload, Attack/Defend, King of the Hill, Capture the Flag, Payload Race, Mann vs. Machine, and many other miscellaneous ones. People will often find at least one gamemode that they like to play often.

The best part about the game comes from the mercenaries themselves though. Each of them have their own charm and personality that makes them fun to listen or see to as you play. Their domination lines in particular are my favorite part about them, as they are usually witty, sarcastic, hilarious, or otherwise as wacky as the characters themselves.

The Bad

One drawback to the game itself is how some gamemodes are set up. Some gamemodes such as Capture the Flag (CTF) and Payload Race (PLR) often cause ironclad stalemates due to a lack of a game timer, maps are too linear or imbalanced, or they heavily favor certain team compositions that are plain obnoxious to deal with.

Valve's official Competitive mode in particular is a plain joke too. It's a 6v6 and that's about it. Maps were not well selected, there is no way to remove problematic players, and there is no real incentive to rise through the ranks. Most of this is remedied in some way in the Community Competitive scene though.

Another major issue is class balance. Now for the most part, classes are pretty well balanced. However, two of them in particular have been problem children ever since the game released. Those two are Pyro and Sniper.

  • The main problem with Sniper is his very concept. He breaks the mold of close-mid range combat by being the only long ranged class in the game; naturally, this puts literally every other class at a disadvantage because they need to close the gap to deal with Sniper. This makes it easier for the Sniper to deal with larger threats from afar while his team can deal with people trying to flank him, and Sniper's secondary unlocks also dissuade those who could keep him in check. It is unfortunate to say that the best way to counter Sniper...is with a better Sniper.

  • Pyro has been a plain mess since even before the game released. Well over a decade after launch and he is still abysmal in terms of skill indexing, and has had tons of patches and reworks done to him that often just made him worse or more obnoxious to deal with. It is quite clear that Valve had no idea what to really do with him, and it shows even to this day. The bottom line though: Pyro is not fun to fight or play against; even playing as him is not as fun as playing others, or at least for me personally.
I won't hold it over the heads of people who do enjoy these classes despite their problems though. You are free to play or fight whoever, and these two alone shouldn't be enough to deter you or other people from playing the game.

And the Valve

I feel like Valve themselves need their own spot here. At the time of this review, the game is over 13 years old; since then, the game's popularity has fluctuated for various reasons but has generally been getting smaller, reflected in the playercount despite what Steam Charts says otherwise. This includes Valve's hand in the game too.

At the time of this post, the game has been going through a chronic issue with cheaters, specifically cheating bots, for years. Valve has seemingly done little to prevent it as these bots have been invading servers more frequently and often in large numbers. In addition, Valve has been doing less and less to fix problems in the game which may or may not be do to them no longer having the passion to work on it. Now, it is understandable that they do not want to work on the game as much especially since the development team has been cycled out probably several times since 2007. That said, the cheating issue still needs to be properly addressed. This could very well change in the future, but for now this is probably the biggest negative with the game overall.

Conclusion
Still there? Neat, have some lemonade in a jar.
Don't drink it under any circumstance

So, here's my final verdict. The game itself is still fun even after all these years, and is something I would recommend people try out at least once since there's nothing to lose by doing so. There is a lot to experience for new players, and much of it is immediately accessible so you won't run out of stuff any time soon. It has it's flaws, sure, but much of this is bearable save for player caused issues (i.e cheaters). That ends my review; I hope new and old players alike enjoy this.
发布于 2016 年 7 月 5 日。 最后编辑于 2021 年 1 月 18 日。
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