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总时数 277.4 小时 (评测时 193.4 小时)
Cities Skylines is a game I both recommend - and don't. Overall, if you're looking for a city builder in 2020, this is really your best bet. However, do be aware that this is a 5 year old game that - in all due honesty (I love this game dearly), needs to stop getting DLC updates and just get a sequel. While that may just be a trope of Paradox games, after so many DLC packs of mixed quality, it becomes a bit ridiculous that you have to pay as much as you do to fully experience the game.

Like I said, if you're absolutely dying for a city builder, go ahead. I'd recommend. If you can wait, I'd hold it out till a sequel. If you ARE going to get this game, I would say that the community workshop mods/assets for this game are AWESOME and it is genuinely difficult to play this game without them. While Colossal has made many quality of life improvements over the years, and the vanilla base game isn't quite as bad as it started out with cough traffic management, the mods available are great and when put to use can help you make some really awesome cities.

Additionally, I'd recommend the following DLC: After Dark, Mass Transit, and any one of the post-Parklife DLC's that helped freshen up those aspects of the game (Campus and Industries being the other two). The others really are just aesthetic and are fine, but don't add too much to the game.

Keep in mind, me not recommending this game is not me saying it's a bad game. It isn't. I just feel, at this point, you're gonna be better off waiting for "Cities Skylines 2" which is certainly bound to happen eventually. I think Colossal and Paradox have made a great community and game overall, and I do commend for that. Just, there's far too much of a premium of entry at this point for me to warrant a recommendation.
发布于 2021 年 1 月 2 日。 最后编辑于 2021 年 1 月 2 日。
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总时数 28.4 小时 (评测时 9.9 小时)
Omori is a wonderfully written and directed RPG in the vain of a Mother-esque experience with fun, colourful characters, on top of a more dark and serious narrative. While this game is described as a psychological horror game, it certainly doesn't feel at odds with the settings and environment, and the overarching narrative weaves the more bright and cheery aspects of the game with the... significantly less so.

I would preface my review of this game with this: if you are at all sensitive to depressing topics or themes, I would not recommend this game to you. Flat out. This game absolutely explores depression, anxiety, and suicide to a length that I personally enjoy, as it is thematically interesting and engaging, but is certainly not an experience for everyone. If you are comfortable with media exploring those topics - I would highly recommend this experience. From a writing and art direction, Omori nails these topics is quite a way I don't think I've seen done before, at least not to this degree.

Omori also is, very much so, a traditional turn-based RPG. However, it introduces some fairly fresh mechanics to not make it ridiculously stale. Fitting in with the ideas of the game, the main combat mechanic is that of Emotions. It's a Fire Emblem type triangle, with Happy beating Angry, Angry beating Sad, and Sad beating Happy. But, in addition to this, these emotions aren't fixed things. All members of your party's emotions can be changed during battle, as well as your opponents. This opens a very unique box of strategy of knowing how and when to set emotions in battle to get good hits. Emotions also have the unique effect of having additional effects on top of just a triangle effect - such as Sad having you drain your MP (or "Juice") when you're hit by an opponent. There's even more emotions beyond the base 3, but you get the core idea. This combat system is actually quite good. It's engaging and it does keep you on your toes, as enemies react in different ways to keep it fresh. The menuing and item management systems are... a bit lacking, but they don't actively inhibit the gameplay experience.

I feel like I'm going to see this game compared a lot to Undertale and Mother 3. I cannot feel as if this is more wrong than people think. Yes, all 3 are quite zany (and Omori has references to both games littered throughout for those with a keen eye), but the core theming and premises of the three could not be more different. Setting aside that all 3 actually have quite different gameplay and combat mechanics (though Omori and Mother 3 are quite a bit more similar than any of them to Undertale), these games serve entirely different purposes with their stories, and all stand independent of one another. And without getting too spoiler-heavy, even Omori's "zany world" isn't quite as it may seem in the trailers, and certainly is not at all similar to the worlds of the other two games.

Overall, Omori is an exceptional game. A depressing game for sure, but a fantastic one nonetheless. Omocat and the Omori Team clearly put an immense amount of heart and care into this game, and I really applaud them for that. This game came out after 6 years of development because they wanted to make sure it was good - and it didn't. It came out incredible.

NOTE: I do have one minor complaint, which is that fullscreen mode is currently broken for the game. It has a terrible effect on the sidebars with Steam Overlay. I hope this is patched out in future versions, but I also understand this may in part be due to this being a modified RPG Maker MV game.

POST COMPLETION EDIT: Yeah this game slaps hard. Cannot recommend enough.
发布于 2020 年 12 月 26 日。 最后编辑于 2021 年 1 月 2 日。
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