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DukeofLeet 最近的评测

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有 2 人觉得这篇评测有价值
总时数 10.6 小时 (评测时 10.6 小时)
抢先体验版本评测
Short and developing RPG. Furries :3
发布于 2024 年 12 月 3 日。
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有 2 人觉得这篇评测有价值
总时数 1,003.5 小时 (评测时 984.2 小时)
Valve has abandoned this game. #FixTF2
发布于 2024 年 6 月 5 日。
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有 2 人觉得这篇评测有价值
总时数 132.2 小时 (评测时 100.9 小时)
VI VON
发布于 2024 年 5 月 6 日。
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1 人觉得这篇评测有价值
总时数 0.3 小时
抢先体验版本评测
Isn't functional and has a battlepass. Bluescreened my pc and drops to 22 frames from 76 everytime a monster is rendered on screen.
发布于 2022 年 12 月 14 日。
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尚未有人觉得这篇评测有价值
总时数 5.7 小时 (评测时 4.2 小时)
I really wish that this game wasn't developed specifically by Landfall. Why? Landfall always uses this really garbage netcode, whatever you see happen to the enemy happens to them, whatever the enemy sees happen to you happens to you.

With any amount of ping this means that once your bullets are going at even a moderate speed, they are undodgeable, this game (and stick fight) simply needed to be built with a different netcode design in mind, one similar to fighting games of our time or spelunky 2's multiplayer for that matter. That would make laggy and bad connection matches freeze up and chug along and would intoduce a 2 to 3 frame input lag in multiplayer, but then all the mechanics, bullets, and physics objects would be synced. As it stands objects that move may not even move the same way on two players screens.

Yes, all this is a lot for a "party game" but considering steam remote play is not functional for all players and the game features an online queue as one of its attractions I really wish they hadn't just copied Stick Fight's netcode and called it a day.

This is also a positive review because I do LIKE this game. Emphasis on LIKE, most of my friends considered refunds in the short time we could actually bear playing this game. More specifically, the short time we blissfully didn't care about the netcode.
发布于 2021 年 5 月 7 日。
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有 4 人觉得这篇评测有价值
总时数 3.6 小时 (评测时 3.6 小时)
抢先体验版本评测
Game is not in a playable state, and honestly should not be on the steam store at the moment.

The game features such amazing bugs as, spawning in the enemy team's endzone by simply holding W and LMB between plays, kicking the ball to your own team on punts or turnover punts, field goals resetting your teams downs if done before a touchdown is completed.

I have been permanently banned from the games servers for usage of these bugs that have made gameplay impossible. The problem here is the game doesn't feature a system to actually ban me from just being directly invited into matches, at least until the time I am writing this review.

Instead of patching the bugs I have exploited and actually designing a functioning game, they actually patched their ban system to stop me from even reaching the main menu. All of the bugs I have mentioned could have been fixed with the amount of effort they put into stopping me from playing the game, as well as banning me from their discord after trying to give some criticism and support on the bugs I have been exploiting.

I do not see a far future for this game and will not support it in the future.
发布于 2020 年 8 月 3 日。
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总时数 55.3 小时 (评测时 50.8 小时)
Frozlunky makes this awesome to play with friends.
发布于 2018 年 7 月 13 日。
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