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Waldganger 🔥 最近的评测

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1 人觉得这篇评测有价值
总时数 0.0 小时
This is the worst DLC ever published by From in the Soulsborne series, and this is quite an achievement, as the competition is all but lacking. A couple of hours worth of content, one boss and a half, samey, forgettable low-effort art direction and level design. Sister Friede is praised by some as one of the best boss fights in the series, but it is Priscilla - Spastic Edition with three phases and a big guy to help her.

Had I paid full price for this DLC I would be pretty pissed off, but luckily I didn't. Honestly, they should pay me to play this piece of ♥♥♥♥.
发布于 2025 年 7 月 12 日。
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有 4 人觉得这篇评测有价值
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总时数 106.9 小时 (评测时 100.0 小时)
After the success of Bloodborne, the developers seemed to believe that a faster, simpler formula could result in the same success for the third entry of the Dark Souls series (and they were proven right). In terms of game design, this resulted in making rolling the only viable option for playing the game efficiently. This fact is made evident by the wild changes applied to the equip load/rolling speed/frames formula, which now gives you a serviceable roll if your equip load is below a whopping 70% of your maximum.

While undoubtedly a commercial success (even though one could argue that the commercial success resulted more from first-time Souls players coming from Bloodborne), the simplification and casualization of the formula did not result in a good final product.

The game is extremely linear, making every playthrough feel and play out the same. This issue could be partly ignored if the areas were actually fun to play through, but unfortunately this is not the case. Despite the memberberries scattered more or less everywhere, Dark Souls 3 areas have none of the magic of the first two entries of the series (DeS and DaS) and none of the originality and inventiveness of Dark Souls 2 (which had its own issues). This time we get gray castles and purple-brown swamps which all look and play the same, and where everything (enemies included) blends into the background.

Even if it doesn't reach the lows of its predecessor (cough cough, Black Gulch), this game contains some of the worst areas of the series (Cathacombs of Carthus, Archdragon Peak, ...) and some of the most boring and uninspired ones (Undead Settlement, Anor Londo but empty).

The worst part about this game is the discourse around it: despite it doing everything Dark Souls 2 was accused of (changing the rolling mechanics, spamming infinite stamina enemies and mobs etc.) it never got any flak for it. Archdragon Peak is arguably worse than the infamous Shrine of Amana (which is turned into a cakewalk by using a bow and taking your time to advance) in terms of enemy and projectile spam, but you will rarely hear someone comparing the two.

My guess is that this happened because this was most people's first souls game, which makes it very hard for people to be objective about it and to compare it to the other entries (assuming they actually bothered to play them). Another guess could be that being this the most commercially successful of the DS series it was also played by the most ♥♥♥♥♥♥♥, but I guess these two explanation do not necessarily contradict each other.

TL, DR: Dark Souls 3 is the least fun, interesting and replayable Dark Souls game by far. A few bosses still represent high points in the series, but the time investment required to get to them is not worth it. It will always be guilty of the definitive casualization of the Dark Souls formula into a rollfest and of the normalization of spastic, infinite stamina enemies. Despite this, it is probably the easiest game in the Dark Souls series.
发布于 2025 年 6 月 21 日。
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总时数 0.6 小时
The Resident Evil series needs no introduction: zombie survival horror games with a strong focus on inventory management and (simple) puzzle solving, with a side of clunky combat. The appeal of these games resides in the stress-inducing exploration of zombie-filled dark hallways in search of the next key item, while at the same time managing your very limited inventory space and saving your ammo trying to dodge a few bullet-sponge zombies or eliminating serious threats as efficiently as possible.

This is where the deal is made or broken: if you find this mix interesting, the game will surely be up your alley and will prove a worthy time sink. If, like myself, you can't even begin to understand why someone would find these mechanics appealing, you can ignore the entire series without any remorse. I recommend this 30 minute demo because it is the perfect excuse to determine on which side of the fence you are: if you enjoy this half hour you will unlock a gold mine of games in a series that had many critically praised titles. On the other hand, if like myself you never found the series interesting enough but always felt you were missing out, this is the perfect chance to prove you wrong and continue to ignore the series for good.

You may continue to read if you're interested in a more in-depth analysis of the problems I have with RH's gameplay mechanics.

The main reason the fighting does not click with me is the fact that you have no incentive to kill the enemies that are in your way: basically you are wasting time and resources without having even the chance to get some interesting loot, which would be rather plausible in the case of zombie officers in the form of ammo or lore notes (but even simple civilians may have lighters on them that you could harvest for fuel). This makes it so that it is in fact much more efficient learning to dodge zombies that are in your way and ignore those who aren't, and if you couple this with map and item location memorization the game will be completely broken and devoid of any replayability value. This is the fundamental reason why the series fails in catching my interest: for instance, another series that rewards map and item location such as Dark Souls still holds a lot of replay value after you have mastered it. You may want to kill enemies rather than run past them to harvest souls, weapons, armor, items or simply for the fun and challenge of it. In the case of Resident Evil, enemies are just a waste of time between you and the next key item, and if you remove the fun factor in killing enemies what remains is only exploration, inventory management and simple puzzle solving, which even put together are not even remotely interesting enough to let me want to play the series.
发布于 2019 年 1 月 13 日。 最后编辑于 2019 年 1 月 13 日。
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总时数 22.0 小时
I grabbed this game for very cheap on sale, but still I cannot recommend it. The sneak mechanics are overly simplified even if you play at the highest difficulty, the enemy AI is mediocre, and unless you play for the achievements there is really no incentive to go for the stealth option rather than killing every single enemy that gets in your way. The soundtrack is decent and the art design is good, but the experience is hindered by many bad game design choices. And of course, unless you have an AMD card, you will experience a number of performance issues due to the fact that this port was not optimized for NVidia Cards.

Even considering all its good qualities, this game is not worth your time.
发布于 2018 年 3 月 3 日。
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总时数 25.6 小时 (评测时 25.3 小时)
You may not know, but you already played this game. This, too, is the choice of Steins;Gate.

El. Psy. Kongroo.
发布于 2018 年 1 月 28 日。
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总时数 4.1 小时
Quite simply, the most boring game I have in my Steam library. After an initial good impact it becomes repetitive very soon, with the puzzles being mostly push this, jump there, time that.

But most of all, I can't really accept the amount of trial and error approach this game needs, because I believe that it defeats the purpose of a puzzle game.

Unrewarding.
发布于 2017 年 6 月 25 日。 最后编辑于 2017 年 7 月 24 日。
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总时数 1,377.3 小时 (评测时 1,367.5 小时)
Bots are mostly gone.
Matchmaking is still completely broken.
发布于 2017 年 1 月 10 日。 最后编辑于 2024 年 7 月 26 日。
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