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1 人觉得这篇评测有价值
总时数 34.1 小时 (评测时 30.7 小时)
I haven't finish quest lines yet, but i want to make a review anyways. So far i have mixed feelings about this game, but i liked it for the most part.

I think sectors looks good and the way truck handles is good. I really love maneuvering in asteroid fields and my first encounters with solar flares genuinely made me panic a little bit, but in a good way it was very cool. Overall this game made me feel like a space deliverer and didn't bore me and i appreciate that.

What i didn't like is more important tho, this feedback should make this game better. What i really hate is waypoints, they block the view and hide incoming asteroids and debris which is very annoying, especially when they cramp up in a pile. I think it can be fixed if you move them to a special device or to one of the screens, and it would work like a radar or something. And at the same time take effort and make roads bigger with better sign system to help player navigating and it also adds more reason to use roads, also make buildings and buidboards more unique and visible for the same reasons. And lastly give more instructions in contracts, and maybe even give little maps with view from above. This way player will be able to navigate without waypoints and will interact more with your world, this also will add more depth to your gameplay loop.
Much lesser complain is nearly useless traiding, price fluctuations is too insignificant for the most part, and fix for that would be cranking up persentages. I also annoyed by docking for everything, if i had to walk inside stations to buy and take contracts it's not big deal, but if i stay in my truck then why i have to dock to take a job? Or if i have spacesuit why i cant go shopping without docking? Pretty tedious mechanic.
And i also have unstable framerate which is super weird, this game doesn't seem that complicated to have such problem. No man's sky did asteroid fields and much more in 2016 and it doesn't have framerate problems, so i hope devs tinkering optimisation at least for a little bit.

Despite all this i still think this game is good, but could be much better.
发布于 1 月 13 日。 最后编辑于 1 月 13 日。
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总时数 64.2 小时 (评测时 63.1 小时)
Awesome game! I started my playthrough way closer to release, but my PC broke down and i thought my save was lost, but it turns out this game already had steam cloud and i properly finished it! I remember exploring this game like a crazy man, i checked every level multiple times cuz it works like dark souls in terms of quests. I also was very invested in how different equipment works, but my build after first boss to the final boss is double melee, it has it's own quirks and i think playing with at least one gun way more fun.

Gameplay is great, parts actually change how your character work, customization is awesome and exploring too!

I love level design of this game but it's too huge for my taste, and also usually this game gives you full set of certain armor when you find it, and i think it would be better if it was hidden in levels part by part, but right now it's just like other souls games hides bunch of junk in somewhat hidden areas. Not always tho so i'm not complaining that much.

I really hope this game did well and developers will continue making great games!
发布于 1 月 4 日。
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1 人觉得这篇评测有价值
总时数 144.1 小时 (评测时 89.0 小时)
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репа
发布于 2025 年 10 月 18 日。
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有 1 人觉得这篇评测很欢乐
总时数 1.8 小时
Cool demo. I think investigation part could be deeper, like more symptoms and clues, with some of them combined hinting at true state of survivor. Maybe add raiders, who want to steal, and they would have different clues.

And what i didn't like at all is a drone shooter part, real rudiment in this game, is it even necessary at all? At least make me shoot as a regular guy, or not add this at all. Make player run from one tower to another, activate traps and command comrades, this would be way better than just fly and shoot at flood of zombies. Having a rifle on a screen at least would add some gunplay to this sequence too. You can even leave it always in night vision mode with a guy too, i understand it probably improves frame rate. But what would fit even better is tower defense instead of all that, it can be connected to base building part and survivor gathering, making overall game more coherent.

Overall quite promising, i wish this game a nice and well development.
发布于 2025 年 8 月 31 日。
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总时数 78.1 小时 (评测时 24.1 小时)
Хорошая игра, и в коопе, и в соло.
发布于 2025 年 8 月 21 日。
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1 人觉得这篇评测有价值
总时数 44.3 小时 (评测时 2.2 小时)
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Эта игра великолепна, очень рекомендую!
Thank you Kiseff, this game is great!
发布于 2024 年 11 月 23 日。
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总时数 644.4 小时 (评测时 626.7 小时)
Feels like a fever dream
发布于 2024 年 11 月 15 日。
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有 2 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 92.0 小时 (评测时 68.7 小时)
Silent White Key 3... Enemy in that room... And you decided to put two of them at once, without option to fight them one by one... This is not a "boss" or a "challenge", but straight up weak gamedisgn. Not the only flaw of this game, it's not hard or challenging. It just poorly made, inconsistent and not thought through, most "difficult" enemies just spam area attacks and rush at you almost without any cooldown. Why would you make so many abilities if only valid way to play is using one-handed sword and position yourself in enemies rear?
发布于 2024 年 11 月 13 日。
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总时数 636.7 小时 (评测时 573.0 小时)
Third update. Less words.

Worth buying for PvE only. Gameplay is very unique. Customisation is top tier, both build and cosmetic wise, nothing like this in any other game. Story is good, missions and bosses are good too.

NOT worth buying for PvP. Everything narrows down to most straight forward and boring tactics, and all variety of parts comes down to like 10, maybe 20 at best. Net-code is garbage, and some gameplay aspects are just a lot worse because of it, and overall game feels inconsistent. It's like one day everything is fine, but other day my AC shoots only in skybox for no reason, adding stunlock builds to the mix and it's all feels like gambling instead of actual duel.

I thankful to this game for introducing me to this genre. Now i just need to wait untill someone make playable PvP version with this gameplay and customisation.
发布于 2024 年 11 月 8 日。 最后编辑于 2025 年 9 月 4 日。
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总时数 104.8 小时 (评测时 40.9 小时)
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весёлая игруля
发布于 2024 年 1 月 27 日。
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正在显示第 1 - 10 项,共 14 项条目