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just played this lil’ indie game called gurei, and wow—its sound design and animations totally stole the show! the animations have this handmade charm that feels super special

you play as rei, a badass swordswoman, and get to choose your path among powerful figures from japanese mythology. every time you beat one, they gift you a new ability to wreck face in future fights. and here’s the cool part: the bosses scale in difficulty no matter what order you fight them! that means you can replay the game trying different routes, which is chef’s kiss.

now, in the demo, i did wish for more npc chats, hidden map secrets, or even a sneaky puzzle or two to unlock a secret boss. the world got me imagining all sorts of possibilities—always a good sign! but even as is, it’s a blast to play and totally worth your tiem.

if you’re into stylish combat, myth vibes, and games that feel personal, keep an eye on gurei! can’t wait to see where it goes next.
发布于 2025 年 6 月 11 日。 最后编辑于 2025 年 6 月 11 日。
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总时数 14,944.9 小时 (评测时 7,733.8 小时)
Eu espero que Gladwell esteja correto, pois ja sao mais de 8000!
发布于 2017 年 11 月 24 日。
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