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总时数 1.9 小时
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🤖 Review: The Last Caretaker – A Survival Gem Begging for Co-Op

The Last Caretaker offers a genuinely fresh perspective in the survival genre, delivering an engaging experience centered on unique resource management and compelling atmosphere. Playing as a robot whose life depends on its energy reserves is a brilliant core mechanic, adding a palpable layer of tension to every scavenging trip and encounter.

👍 The Pros: Core Strengths

Innovative Mechanics: The robot/energy dynamic is a standout feature, fundamentally shaping gameplay and elevating the traditional survival loop beyond simple food and water meters.

Raft-like Foundation: The rafting and modular base-building elements are incredibly well-executed and serve as the anchor for the entire experience. For fans of floating survival, this is the game’s strongest draw.

Compelling Atmosphere & Enemies: The adversaries are imaginatively designed and provide satisfyingly intense encounters. Coupled with what appears to be a rich and intriguing story, the world feels worth exploring and defending.

👎 The Cons: Missing Links

A Need for Multiplayer: This is the most significant missing piece. A cooperative mode would not just be a nice addition; it would 10,000x improve the experience, transforming it into a definitive, must-play title for groups of friends.

Optimization Concerns (Debunked): While I've seen community chatter about optimization, my personal experience contradicts this. Running a mid-range system (RX 7800 XT with an Ultra 265kf), I consistently achieve 80-144 FPS on Ultra settings. The game runs beautifully, offering a smooth, high-fidelity experience.

🌟 Conclusion: High Potential and Value

The Last Caretaker is already an amazing solo survival game, offering cool mechanics and a captivating setting. Priced affordably at $34.99, it delivers substantial quality and depth, standing in stark contrast to many $60 titles that feel unfinished or lack originality.

If the developers added multiplayer, this game would become an absolute powerhouse and a mainstay in the co-op survival rotation. Until then, it is still a highly recommended and rewarding journey for anyone looking for a unique spin on the genre and excellent value for their money.
发布于 2025 年 11 月 17 日。 最后编辑于 2025 年 11 月 19 日。
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总时数 28.0 小时 (评测时 18.4 小时)
A Brutally Fun Time with a Few Scratches



Alright, so I'm about 18 hours deep and just got the grappling hook, which feels like where the game really starts to open up. Overall, it has been an absolute blast, but it's not perfect.

The Good Stuff...
The melee combat feels fantastic. Hitting zombies has a real weight to it, and the new gore system is ridiculously cool. What’s even better is the new "Beast Mode" - it's cool as f***. Being able to pick up heavy objects and just launch them at enemies has been the most fun I've had in the game. It's pure, chaotic fun.

The flamethrower is also a great addition for dealing with large hordes, and it's neat to be able to craft things like flashbangs and pipe bombs on the fly.

On the performance side, the optimization seems surprisingly solid, especially for a new release. I'm running an Intel Ultra 7 265kf with a Radeon RX 7900 XT, and it's been smooth sailing. Definitely better optimized than a lot of other big games at launch.

The Mixed Bag...
Let's talk traversal. You start off with a lot of core parkour perks from the previous games, which is nice. However, climbing feels really slow, and the parkour can be finicky. I've had moments where Active Landing just fails from a height I've jumped from a dozen times before.

It's really cool that they added vehicles to the base game this time, instead of saving them for a DLC. But honestly? The implementation makes them feel a bit pointless. The GPS system for driving is pretty bad, and I often find it's just faster to parkour across the rooftops. Now that I have the grappling hook, the car feels almost completely useless.

The skill tree seems a little barren to me so far, but the gear is making up for it. The grenade launcher, however, feels very underpowered. At level 10, I had to shoot a regular soldier 4 times to kill him. The UV Grenade is handy, but for actual damage, it's a letdown.

Final Thoughts...
Even with some janky parkour, slow climbing, and questionable design choices like the car, the game is awesome. The core loop is addictive, the combat is brutal, and Beast Mode is a phenomenal addition.

If you liked the other Dying Light games, this is a no-brainer. If you're new, just be ready for a few frustrations alongside the fun.

Highly Recommended.
发布于 2025 年 9 月 23 日。 最后编辑于 2025 年 9 月 23 日。
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总时数 7.9 小时 (评测时 3.0 小时)
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Minion
发布于 2022 年 11 月 21 日。
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总时数 344.4 小时 (评测时 87.1 小时)
This game is quite fun.
发布于 2021 年 7 月 7 日。
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总时数 362.1 小时 (评测时 163.2 小时)
One of the best RPG games ever. I would 100% recommend this. It is a lot of fun with friends.
发布于 2021 年 4 月 6 日。
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总时数 134.9 小时 (评测时 73.9 小时)
This game is pretty fun to play with friends. The only issues are umm in higher rounds like 100+ everything starts to lag for the people that joined you. That is about it.
发布于 2020 年 1 月 9 日。
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总时数 71.2 小时 (评测时 63.2 小时)
Very hard. You just get thrown into it. I would love this game coop, I think it would be way harder and more fun than it already is. Worth the money.
发布于 2019 年 12 月 25 日。
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总时数 129.7 小时 (评测时 46.2 小时)
It is really fun.
发布于 2019 年 12 月 20 日。
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