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Subnautica: Below Zero
This game took all of the best aspects of the original game (Subnautica) and expanded upon it. Beautiful and immersive environments, atmosphere that is both awe-inspiring as well as occasionally terrifying.
Add to this the combination of a driving story with the freedom of an open world, and you have a masterpiece.
It was well worth the wait.
发布于 2021 年 5 月 28 日。
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有 16 人觉得这篇评测很欢乐
总时数 172.6 小时 (评测时 144.5 小时)
Greetings dear reader, and thanks for taking the time to read my input. Before I proceed, I have a suggestion; Do the following:

Step 1.) On the Store page for this game, where it tells you whether the reviews are Positive, Mixed, or Negative, click on that (It says mixed for me right now, but there's no telling what it says for you).

Step 2.) You should see a Heading that says "Helpful customer reviews". Observe the filter. I suggest you click on "Negative".

Step 3.) Read a few of the negative reviews. I read about 6 of them and noticed a trend. See if you notice something as well.

Step 4.) Now, keeping everything you've read in mind, go back to the main store page and scroll down until you find the link on the right that says "View Update History". Compare the content of all those negative comments with what you see now on the update history.

Now we may proceed.

Did you notice a pattern? A trend? My observation was that it appears that the bulk of the negative comments on this game consist of individuals who do not comprehend the meaning of "Early Access". I say this because, before writing this, I did those above steps. I read what they had to say, and compared it to what the game is now, as of this writing.

I found all of their arguments invalid, because they failed to understand that what they were playing was a work in progress. Their complaints are/were all worded in such a way as if they were reviewing a finished product.

All too often, we see detractors whine and complain saying that "Early Access" is an "excuse" for their poor quality. I suggest that people who make this argument are either trolling, or lack the intelligence to comprehend what it is they are saying.

The entire purpose of Early Access is to allow the community to support and be involved in the direction and development of the game. If you expect a game to simply spring forth, fully developed with all features intact and no bugs to speak of, then you aren't looking for an early access game at all, but an ordinary full release product like any other of an endless list of games elsewhere. You cannot influence a game that is already finished.

This game was very rudimentry when it was first made available to the public. Some basic block placement and a creative mode. That was IT. Early reviews claimed it was a "Minecraft Knock-off" and "Boring". This is why I asked you to read through all the negative reviews. Because if those people were to say those things about the game now, any reasonable person would wonder if those people were even playing the same game. Remember this when someone says that saying "Early Access is a cheap excuse". Because those people obviously lack the reasoning to understand how this system works.

There are few games on Steam that I have seen with the level of developer interaction and update frequency observed on this game. Look at the discussion threads. You will find that the developers actually engage in conversation with, and consider the input of the players. That interaction is the POINT of early access. We as players get to influence how the end-product turns out. You can't do that with a finished game (barring MODs of course).

I have no way of knowing what your experience with survival sandbox games consist of, but if you're reading this review, there's a strong chance that you are not new to it. If you are new to it, then you are fortunate to arrive on the scene when you have. The genre has evolved quickly, and it is continuing to do so.

This game is still early access as I write this, and that's why I wanted you to follow the steps above before reading what I have to say. I hope that ultimately, if you do decide to purchase this game regardless of it's state of development, that you will be pleased with the outcome.

I myself enjoy this game. I have watched as new features are added, changed and removed, tweaked, or radically altered. Ultimately, only you can decide if you like it or not. But I hope that you'll be able to make a more informed decision whether you want to invest in it's development. Or if it's done by the time you've read this, only you can decide
if it's worth your money.

My humble opinion is that it is/will be.

Here's why (took me long enough didn't it?) :

FortressCraft Evolved takes the basic block-based voxel genre and adds automation, tech trees to research, and ever increasing risks and rewards for exploration. Furthermore (depending on the difficulty setting) you'll find complacency to be ill advised. There are threats looming on the horizon and you can lose.

Some of the more rewarding technologies require exloration into hard to reach areas, requiring you to upgrade your survival suit in order to acquire them. Some of these areas require an investment in infrastructure and defenses. Whether you are playing single or multiplayer, you'll find the whole thing challenging and rewarding.

Again, this is just my experience having played the game from very early development until Early Access 1.20.

I have no regrets.
发布于 2015 年 9 月 21 日。 最后编辑于 2016 年 2 月 10 日。
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