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Devil Butterfly 最近的评测

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正在显示第 1 - 10 项,共 39 项条目
尚未有人觉得这篇评测有价值
总时数 39.1 小时
C'mon Capcom.
Do this remake justice PLEASE
发布于 3 月 21 日。
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1 人觉得这篇评测有价值
总时数 56.9 小时 (评测时 25.2 小时)
Absolute Resident Evil.
Resident Evil requiem is a masterpiece.
Capcom smashed it with both Leon & Grace.
They deserve every piece of praise and penny for this.
Thank you Capcom <3
发布于 3 月 5 日。 最后编辑于 3 月 5 日。
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1 人觉得这篇评测有价值
总时数 65.5 小时
I was intrigued by the premise immediately when the SH transmission showed the first trailer for this game.
A SH game set in Japan, and not in Silent Hill? It made no sense. However, the trailer, premise, Ryukishi07 writing (I love Higurashi), and possibilities had me hyped for this new take on Silent Hill.

As more and more gameplay footage started to release in the leadup to the game's release, I was impressed by the art style and visuals, but the gameplay and combat seemed to be going in a strange direction.

Seeing the lock on and stamina bar made me think that we had another game taking inspiration from From Software's combat. Yes, From Software did not invent 1 on 1, pattern recognition, and stamina-based combat, but you can't deny they popularised it. Especially since we've had so many games, some of which have been fantastic, clearly take inspiration from From Software. The hit stun on enemies looked quite ridiculous too since they amped it up to 11.

So how do I feel after having played the game, obtaining all the endings, and 100%ing it?

It was absolute Silent Hill. What does that mean?
It means it was absolute peak.
Absolute Silent Peak.

I grew up playing the Silent Hill games made by Team Silent. I love them to death, and I thought that we might never get a good SH game ever again with the way Konami was handling this precious series. My initial impressions were so unbelievably wrong, and I couldn't help but tear up during some parts of the game. This is absolutely a Silent Hill game through and through, and they put their own touch on this game, which worked out really well.

You can probably go on YT to look up more stuff about the game's specific details. Not to mention, the grifting that was going on with the game on release was really stupid. There is a lot of misinformation surrounding the game's characters, themes, and story. If you play the game, you'll realise there is nothing wrong, cringe, or out of place. If you played the previous SH games, you'll know that these games have always dived into some of these heavy themes. And they've always been extremely good at that.

What I will say is that I was absolutely wrong about the combat. I ended up really digging it, including the exaggerated hit stun. It feels so so good.

Just goes to show you, that you really need to play a game yourself and form your own opinion. I'm so obsessed with this game. Just like SH1-4 made me.
发布于 1 月 25 日。
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有 2 人觉得这篇评测有价值
总时数 55.0 小时 (评测时 20.1 小时)
This game is ♥♥♥♥♥♥♥ amazing
发布于 2025 年 10 月 24 日。
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总时数 100.6 小时 (评测时 67.7 小时)
Loved this game on PS5.
Enough to double dip.
So glad we finally got this on PC, and with amazing optimization.
Thank you Shift Up.
发布于 2025 年 6 月 13 日。 最后编辑于 2025 年 7 月 27 日。
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总时数 6.1 小时 (评测时 3.2 小时)
Extremely well optimised.
发布于 2025 年 6 月 4 日。
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总时数 492.6 小时 (评测时 368.5 小时)
Peak fighting game. Thank you for this masterpiece Capcom
发布于 2025 年 5 月 4 日。
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1 人觉得这篇评测有价值
总时数 234.9 小时 (评测时 3.8 小时)
A great game! Been playing since release. A shame it had to apply a few instances of censorship, but oh well. Luckily, we can still mod whatever we want on PC. Glad it's now on Steam, and I will still be playing and supporting this game. Looking forward to all the new content they have planned too.
发布于 2025 年 4 月 30 日。
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有 5 人觉得这篇评测有价值
总时数 138.1 小时 (评测时 127.4 小时)
Money Money Money
发布于 2024 年 10 月 1 日。 最后编辑于 2024 年 10 月 2 日。
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总时数 0.0 小时
This was a blast to play through and I definitely prefer this to Separate Ways in the original.
发布于 2023 年 9 月 24 日。
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正在显示第 1 - 10 项,共 39 项条目