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Delicious Man X 最近的评测

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有 46 人觉得这篇评测有价值
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总时数 29.7 小时 (评测时 28.8 小时)
You will buy this game because of cute anime girls and gratuitous lewdity (I hereby declare "lewdity" a word).
You will play this game all the way through because this game actually has a meaningful story with motivated characters that you care about.
You will continue playing this game after the credits role twice to grind those A-ranks because the gameplay loop is pretty darn fun.

I'm being honest. I bought this game as a bit of a goof and a gaff. The concept was just too outrageous not to buy it: anime schoolgirl ninjas with enormous tits and asses battle each other to the death, their clothes being torn off in the process. Like most brawlers in this style, the goal isn’t just to clear each level—you gotta do it in ~style~. Said ~style~ in this game is to humiliate your opponents by tearing their clothes to shreds. Each 100-hit combo knocks your opponent back, her massive extremities being exposed with each pummeling blow. You wanna dish out some extra spicy humiliation? Unleash a furry of blows when her health bar is down to 1 tick and execute a finisher that leaves your enemy in nothing but her birthday suit. There’s no full-frontal nudity (in the vanilla game). Everything is covered up by massive magic lens flares that leave some things to the imagination. Regardless, the vanilla game has plenty of lewdity, which is exactly what you’re paying for. Not lewd enough for you, you degenerate ♥♥♥♥? Go ahead and mod the game. Within minutes, you’ll have full-fledged nudity. No more pesky lens flares. I should also point out that the jiggle physics are nothing short of astounding.

The game just needs to have flashy combat and scantily clad anime schoolgirls to fulfil its base premise. It does so in spades. What I did not expect was not just 1, but 2 fully fledged story campaigns THAT ARE ACTUALLY GOOD. Every playable character has her own story arch which flows smoothly into the full story. Their motivations are ridiculous but somehow believable. By the end of the 3rd chapter, you’ve got your favorite good guys and bad guys. You’re rooting for them or against them respectively. Before you know it, you’re at the climactic final boss, the fate of everyone hanging in the balance. When you clear the final boss, there’s a tension release. You did it. You brought these characters to the end of their journey. At this point, the game rolls credits and says “now play the campaign again, except this time play as the bad guys.”

AND THE CAMPAIGN FOR THE BAD GUYS IS EVEN BETTER THAN THE ONE FOR THE GOOD GUYS. It basically tells a slight variation to the original campaign but from the perspective of the original antagonists. Not only are the “evil” girls cuter, their character conflicts are more interesting. It truly reframes the original narrative. These anime schoolgirls are now more than just fap-fodder whose clothes you fight to tear off. They’re characters with substance. I’m being serious when I write this. I had every intention of skipping the poorly lip-synced cutscenes entirely. But I wanted to have a peak at what kind of silly excuse the writers would conjure for these anime girls to fight. I gave the story a chance and found it was far more charming than it ever should have been. By no means is it perfect. One girl has a voice that is far too irritatingly high-pitched. I’m also not a fan of the token loli. There’s also a 3rd mini-campaign that’s meant to be a prologue to the next game, I think. It’s a cute story, but it’s essentially tacked-on bonus content. Overall, the campaign for a game like this doesn’t need to be good, but I welcome it when it is.

The gameplay is fine. It's not super difficult by any means. You string together combos that start at a dozen hits and can extend into the hundreds once you figure out the game’s flow. It’s a really basic 3D brawling system when you get down to it. You get 2 kinds of attacks that you can string together to get some basic combo loops going. The game leans pretty heavily on its parry mechanic. A well-timed block can lead into either a stun or open up a brutal counterattack. The bulk of your damage output will come from parrying, especially at the highest difficulty level. That’s kind of lame, because by far the most fun mechanic of the game is the waaaaay over-the-top specials. Each girl has her own lewded-out magical-girl transformation sequence which opens up the opportunity to use specials. They play a cutscene each time you use them. They’re super-hype. Lots of fun.

The girls have some widely varied styles of play. You have to get used to each one. I found a lot of depth in this system as you have to learn to master fighting styles for many different characters in many different situations. The game does well to rotate encounters between all the main characters and some mob fights. It can be a bit jarring at times as the missions are really short. Rotating characters between missions—especially near the end of each campaign—can throw off your gameplay flow a bit. You might find some weird difficulty spikes here, as certain characters fare much better against certain enemy types than others.

Overall, this game is fantastic. It’s way more fun than it should be. Buy it. I had enough fun that I bought the other 2 games in the series while they were on sale this week.

Good game.
发布于 2020 年 9 月 26 日。
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有 2 人觉得这篇评测有价值
总时数 31.5 小时 (评测时 19.3 小时)
"Hey buddy..."

This is a really good game. It might be my favorite in the series.

Gameplay-wise, this is definitely the best in the series. Flying in this game feels good and balanced. You can pull off some really insane stunts, but it's all performed organically. No more QT events like Assault Horizon. They brought back High-G turns from AC6, you have flares now, you can break target locks by flying through clouds, and if you're really good you can do post-stall maneuvers which are super flashy high-risk, high-reward moves that would normally break pretty much all aircraft in real life. This gives dog fights a lot more depth, as you don't have to fly around in circles for an eternity to get out of a bind.

The mission variety surprised me. Some missions repeat some of the gimmicks that older games have had, but there is a lot of fresh content here, especially when you get into the late game when the plot gets really thick.

Speaking of plot, the story is absurd. You have your usual Ace Combat stuff like super weapons, low altitude canyon runs, boss battles with a legendary pilot, and those are all fun. Outside of that, there's basically 2 plots going on at once: the cutscene story and Trigger's story. Eventually, these stories both wind up intersecting, but honestly, I replayed most of the game in "Free Mission" mode to get some extra points to unlock new aircraft, and that skips all of the cutscenes. The game actually makes more sense without them. The mission briefings and debriefings fill you in on what's going on between battles, so there's really no need for the cutscenes. When you play as Trigger, you wind up writing your own narrative as you play because of the way NPCs react to your gameplay choices. If you decide to stray a bit from the main mission objectives and take out some bombers that were non-essential targets, the NPC dialogue will say "Oh ♥♥♥♥, someone blew up all the bombers before they took off. Who did that?" "Oh, that was Trigger." "Damn, what a badass." and it makes you feel like a badass. You can fly through a little tunnel in one mission, and the AWACS will say "♥♥♥♥! Trigger just crashed. What a moron." and then your buddies will say, "relax, he just flew through the tunnel." And when you make it out of the tunnel, you're smiling. You didn't have to fly through the tunnel, you did because you felt like it, and the game notices.

The more you play like a death-defying ace pilot, the more you feel like one when enemies start to cower in fear when they see the legendary "3 strikes" enter the combat AO. It's great. It feels just about as epic as it did when Wardog became Razgriz in AC5.

And then the cutscenes roll in. They're full of plot holes. The pacing is horrible. They have a dozen different characters that have no bearing on the decisions you make in the actual game. The voice acting is OK, but the way it's stitched together with the animation is so strange. There's a JPEG dog. They try to do too much when the core of the story is good enough to hold itself up on its own.

In the end, the story is no AC5 but it's good enough and doesn't hinder the gameplay at all.

Good game.

I don't know anything about the HOTAS situation. I haven't even tried hooking mine up. Ace Combat are not flight sims, they are arcade games. I got used to playing these with a PS2 and Xbox 360 controller, and those were good. I'm gonna keep using an Xbox Controller. To me, playing with a HOTAS would be like playing Need For Speed with a simulator wheel and stick.
发布于 2019 年 2 月 7 日。 最后编辑于 2019 年 2 月 7 日。
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有 1 人觉得这篇评测很欢乐
总时数 0.9 小时
There is a good game under here. It's just not there yet.

I might return to this game in a year or two. I like the style. The atmosphere is very Ace Combat-esque: campy, melodramatic, but grounded in military technobable in a seemingly plausible future. The gameplay is good. A bit intimidating at first, but I imagine with more play time, I could have gotten proficient at the controls.

This game is far from finished, though. Game performance is inconsistent, despite playing on a very well built out gaming rig (i7, GTX1070, 16 gig DDR4). There's no progression system; instead all the levels are unlocked from the beginning. You have to remember where you left off if you want to progress through the story linearly. That's more a quirk than a gripe, but it's strage. The interface is far from intuitive. While the game has controller support, your weapons are layed out around 2 face buttons and the cross-pad. In the middle of a fight, remembering which button does which is not easy, and the way the weapons are displayed on screen does not help at all. It creates an unecessary learning curve. The tutorial missions aren't great. The 2nd one throws all 6 of your main weapons to you at once without really telling you what they do. Or maybe it does. I couldn't really hear anyone because 5 lines of audio started playing at once and I couldn't understand what anyone was saying (pretty sure that was a glitch). The 3rd mission is probably the best tutorial mode. It takes the entire mission to explain what the funnels do, which is good, because I had no idea before. All of that is part of a horrible pacing problem that the game has. You start the game playing for the US Air Force, but then you immidiately jump into the shoes of a mercinary pilot, and while you're playing as the merc pilot you shoot down and capture a rival pilot, but the next mission, you play as the rival pilot in a flashback, I guess, because it's not really made clear, and all this is happening at a breakneck pace with absolutely no breaks between the action that is not unlike this runon sentence, and eventually you get to the point where you just need to STOP. And take a breather. And realize that this game needs more refinement.

I think it is going to get there, though. The dev(s) seem to be releasing updates pretty frequently. Like I said, there is a good game under here somewhere. It's just not quite there yet. Also, I pray they rerecord the voice acting. It is very poor. Lots of gramar mistakes, and the mercinary commander lady has the least inspiring VO performance I have ever heard. That's something I can look past, though. Just polish the gameplay, add a little loading screen between missions or craft some short cutscenes to add some breaks in the action, and explain that you're hopping between characters better because that is just jarring when there is no transision. Then I'll be ready to come back.
发布于 2018 年 4 月 17 日。
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总时数 76.7 小时 (评测时 28.2 小时)
抢先体验版本评测
I don't think I'm the kind of person this game is made for. I had some fun playing with my friends, but after nearly 30 hours of play, the rewards do not justify the time I put into this game. First off, do not play this game without friends. Playing in a tribe is the only way you will actually get anything cool done, especially if you are playing in an official server. All that's because this game isn't meant to be a walk in the park. Sure, it's easy to get started--building a hut, taming raptors, establishing a sustainable food supply--but if you want to get into the actual meat of the game (and anywhere past the starting beach), you're going to need all the help you can get and a lot of patience. Nothing gets completed quickly in this game. Everything you build and every dino you tame requires a lot of resources, and harvesting them is very tedious. Perhaps that's meant to be realistic, but come on. This is a game where you can ride dinosaurs and build massive stone citadels on a 10 ft x 10 ft raft. It's far from realistic. My main complaint from all that is it takes way too long to get to anything fun. The game is also glitchy as hell and poorly optimized. Don't download the Primitive+ DLC unless you want to increase your load times by 5000% (that's not an exageration, I think this game loads the whole map+mods into ram, which takes over 10 mins to do at times, making it a major resource hog). Also, I recommend playing this game on a private server if you can. There's a lot of grief from randos on the public servers, and you're vulnerable to attacks from them, even after you log off. All the work I put into building a small base in the few hours I played in the public servers were in vain, because it's all been knocked down. Private servers prevent that from happenning, but setting one up is just as hard as playing the game. Expect to be troubleshooting for hours, if not days, if you want to go that route.

This game is really enticing with its promises of taming dinos and surviving in a video game version of "Jurrasic Park." It delivers on some fronts, and I've seen a lot of videos of people doing amazing things in this game, but either they have a lot more patience than I do, or they've been exploiting something I never found. If I continue at the rate I'm going, I've got a long way to go before I'm actually able to safely explore any of the other biomes outside of the beachy one in the south, and I don't think I have the patience for that.
发布于 2016 年 9 月 30 日。
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有 4 人觉得这篇评测有价值
总时数 3.0 小时 (评测时 2.7 小时)
抢先体验版本评测
All right...
I've been watching this game in developement since 2012. It's been hyped to hell for me, but despite that, the game meets even my highest expectations. Alot of the developer's original ideas for the main campain were scrapped in favor of a much more straight-forward, stream-lined experience. Despite not getting the exact same game I had hoped for such a long time ago, I got something equally as spectacular. The missions are quite short, but that doesn't take away from how much fun the space combat is. You pilot a quick-striking TIE intercepter-like space fighter. You don't have a lot of armor or any doomsday devices on your craft, so a lot of the engagements you get into wind up being short, albeit thrilling. You have to get in, strike hard, and jump back out before the enemy calls for reinforcements. As you play through the campain, you start unlocking weapons and ship mods while also building up a small fleet, providing you with more firepower that you can take back to previous missions, allowing you to unlock more rewards on higher difficulties. The ship mods actually give the game a lot of depth while the fleet-building mechanics give the game a suprising amount of replay value. On top of solid gameplay, the visuals are simple but delightful while the audio is completely sublime. Friendly units chatter over the coms, giving them a suprising amount of life. Weapon sounds are muted and muffled by the vacuum of space, similar to what you might hear in the new Battlestar Galactica TV series. Speaking of Battlestar Galactica, the TV show's music composer Bear Mccreary even lends a hand to the music production, offering his trademark heavy percussion tunes which triumphantly punctuate each space battle.

It's a good game. If you want to play some super intense, fast-paced space battles, look no further and give it a go.

Also, since this game is in early access, expect to encounter a bug or two. If you notice one, take the opening screen's advice and report them to the email displayed on screen. Mike Tipul is really good at responding to those. I found a problem with remapping controller inputs, reported it to the email, and got an email response within the day saying to download the update, he just fixed it. He's a dediacted developer, and I'm glad for that. I hope to see more games from him sometime in the near future.
发布于 2016 年 6 月 10 日。
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总时数 0.3 小时
I'm sorry if I am making my opinion only after I've played this game for 19 minutes. Maybe it is because I'm not smart enough to play this game, but I have repeated the bit after the windmill blows up 4 times now and each time I die or something because I didn't press E on my keyboard fast enough. I am mashing that key like mad but for some reason, even a few minutes in after I am finally back on my feet, the screen blacks out and I go back to the stupid white room with the chess board only to do it again. Maybe I am doing something wrong. Maybe I should have pressed F12 when I got to the fense, because that seems to be the thing to do in this game to solve puzzles, just press random keys at random instances to rip paintings off the wall and other rather nonsensical actions. Or maybe the game is just glitched. I don't know. I appreciate surealism and I am glad it was introduced to literature and film, but this game, while grasping it well for very brief instances, drops the ball because it is frustrating to play.
发布于 2015 年 1 月 27 日。
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