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Defvayne 最近的评测

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总时数 25.6 小时 (评测时 9.2 小时)
It's great. Need more skins... and Genki Rockets.
发布于 2025 年 11 月 25 日。
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总时数 129.5 小时 (评测时 125.6 小时)
Not only is it the best DQ to date it is also the best Square-Enix RPG in the last twenty years. If only they could show Final Fantasy the same love...

The charagcters are all likeable, with only one slightly annoying character. Most JRPG's have one grating character.

Story is quite long, but enjoyable. Standard fare though. I could usually spot the upcoming twists ahead of time.

Post game content is decent, but nothing to write home about. Hard to knock the game though since the main story is so long. The fact that I'm still playing at 100+ hours tells me they did something right.

If you like JRPG's or are looking to give one a shot this is a great game worthy of a playthrough.
发布于 2018 年 11 月 22 日。
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总时数 95.2 小时 (评测时 94.7 小时)
After Zestiria, I thought I might be done with this series. I enjoyed it, but it lacked that magic that the others had. When I heard about Berseria, I was unsure. I decided to give them another shot and I'm glad I did.

I've played quite a few of the Tales games. Vesperia, Symphonia, Graces, Xillia 1-2, Abyss, Zestiria, and Hearts. This is my favorite entry in the series. After eighty plus hours I still want more. If you're a Tales fan, or a JRPG fan in general you owe it to yourself to take the plunge.

Pros:

Darker story that doesn't rely on the clichès of the genre. There is no amnesia here!

Most characters are likeable and have a great english VO. Only a few grating ones stand out, but they don't get a ton of screeen time.

The battle system is similar to previous Tales, but the soul gauge and break soul mechanics help to set it apart. Enemies also drop tons of equipment. This makes battling feel more purposeful outside of just grinding level and money.

This game performs great on PC. I played with max settings at 4K with no issues.

Characters can recieve skills and upgrades from equipment. Similar to FFIX. Once you master a skill, it's yours forever. Much improved over Zestiria's RNG based system.

Optional events are listed on the map, so it makes it easier to find all the events. In past Tales, it was easy to miss events.

Souls and materials are sprinkled throughout the world. It makes it feel like everything has a purpose and no time is wasted. Even if that corner didn't have a treasure chest, it had ten souls which will come in handy later.

Mid way through you get an item that helps traverse the landscape quicker. It also allows you to avoid combat with weaker enemies. Wonderful time saver.

Cons:

Berseria suffers from the same bland environments that plagued Xillia 1/2 and Zestiria. There are some spots with beautiful scenery, but there also blue caves, green caves, red caves, and so on.

There isn't a whole lot of post game content. After the main quest is over, there isn't much left to do.

Not as many post battle skits as I would have liked. In past Tales, it seemed like more were added as you progressed, but Berseria seems to lack that.

Final Thought:

If you are a fan of JRPG's or are looking to try one this is a great example of how great they can be. I've been playing RPG's since the 16 bit era and I rarely enjoy them as much as I used to. I truly enjoyed this game and it's characters. By the end, I actually cared about them. After Berseria, I cannot wait to see what they put out next!
发布于 2017 年 2 月 5 日。 最后编辑于 2017 年 3 月 5 日。
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