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Defectus Polaris 最近的评测

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正在显示第 161 - 170 项,共 206 项条目
有 2 人觉得这篇评测有价值
总时数 6.4 小时
A game with an interesting concept, although the gameplay feels like a puzzle which gets more and more annoying that interesting due to constant pressure to juggle around the main goals. On top of that, the game seems to be lost between old timey strategy game and grotesque R-rate subject matter where none of the ideas seem to be fully finished.
Right now it is just a cute indie for a two-day weekend if you get it on a big discount. Sadly, it has wasted its potential to be more than that.
发布于 2020 年 10 月 4 日。
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尚未有人觉得这篇评测有价值
总时数 23.5 小时 (评测时 21.2 小时)
While the game has a lot of good ideas and a much-improved execution of its predecessor’s spirit, it’s not quite a must-play. Although you definitely could and maybe should get on a discount, the game is build in such manner that you have to play it the way it wants. Personally I did enjoy this game a lot and having to use cheat engine to speed up the game or use walkthrough here and there for all achievements and quests did not bother me too much.
发布于 2020 年 10 月 4 日。
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尚未有人觉得这篇评测有价值
总时数 27.2 小时 (评测时 9.2 小时)
You use your spy network to compromise enemy operations, through decisions made on a world map and XCOM-style battles. You’re always trying to get ahead of the enemy via surveillance, intelligence, and espionage, just like every other spy thriller.

But executing missions emphasises being unseen more than killing targets. You’ll sneak into buildings, knock out guards, and gather intel before anyone spots you. It’s this intel that can be used to uncover enemy plans, including known agents.

Phantom Doctrine features all of the spy cliches; although its story its not worth it going trough all the repetitive missions/maps and scenarios. Although in the end Phantom Doctrine is a flawed tactics game, true, but it has a very fun premise.
发布于 2020 年 9 月 8 日。
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尚未有人觉得这篇评测有价值
总时数 2.1 小时 (评测时 2.0 小时)
This beautiful and entertaining game goes strong even after 20 years! Definitely worth it and it is twice as fun with friends.
Don't mind my playtime on Steam though. Going off steam is the thing!
发布于 2020 年 9 月 5 日。
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1 人觉得这篇评测有价值
总时数 3.2 小时 (评测时 2.1 小时)
Well, after quick consideration, this is a bummer.
At one side you have great setting for a game, interesting society and lovely story as the main character develops as he goes through challenges.
However, when all of it is joined by the sluggish controls and even more absurd movement speed, this short and still proper translation lacking cute sci-fi scale is not entirely worth, especially when they ask exorbitant 10-15 euros for one episode.
This is not a sensible investment.
发布于 2020 年 9 月 4 日。
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尚未有人觉得这篇评测有价值
总时数 5.2 小时
t is a fantastic puzzler. It creatively uses these genres to make physics and time-based puzzles. Where it lets itself down is the attempt to give the game a personality. It’s obnoxious and unfunny to anyone who has developed past puberty. It’s a shame because otherwise, the title is a lot of fun.
发布于 2020 年 8 月 30 日。
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有 4 人觉得这篇评测有价值
总时数 10.3 小时 (评测时 2.8 小时)
As you could have expected, this game is just an infinite loop of similar levels, without any checkpoints and quite fun boss levels. However, even though this game is slightly above the average, this game is enjoyable only for a bit and completely feels like going for 100% is a thing you will never want to do where.
I say, get this game with a 60% discount or more and see for yourself. Anything more than that and you will just feel offended.
发布于 2020 年 8 月 30 日。
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有 2 人觉得这篇评测有价值
总时数 6.0 小时 (评测时 1.3 小时)
At start and through out the way, as many indeed have noticed, this game feels like a hidden and unpolished gem. Although poor combat controls, poor story, bugs, lack of details and thought given into the game. And dont get me started on the saving system and the constant BACKTRACKING which makes all of this an absolute mess. Couldn't even bring myself to finish the game again here on Steam as I did on other platforms. Better just go for System Shock goldies or watch the Alien Trilogy for the hundreth time, than this.
发布于 2020 年 8 月 30 日。
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总时数 5.7 小时 (评测时 5.6 小时)
While there is fun in the premise of knocking back waves of Lovecraftian horrors while teleporting around them and maximizing Tesla’s devices, none of these concepts ever truly hits the mark. The result is a distracting but ultimately mindless exercise in repetition, which fails to ever become truly interesting.
发布于 2020 年 8 月 30 日。
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有 2 人觉得这篇评测有价值
总时数 18.4 小时 (评测时 15.9 小时)
Whether This War of Mine truly succeeds in saying anything more than ‘war is hell’ I don’t know. Equally, I’m not at all sure it needs to. We play a lot of wars, and it is surely only fair to sometimes be reminded that war is not really about a muscle-bound American man saving the day. It makes its point very well, in that it is harrowing, it is careful, and its increasingly deadly Groundhog day approach supports rather than disrupts the atmosphere of extreme strife. It’s without doubt effective and impressive at what it does. Whether, though, you wish to subject yourself to despair in the name of empathy can only be your own decision.
发布于 2020 年 8 月 28 日。
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正在显示第 161 - 170 项,共 206 项条目