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Death By Proxy 最近的评测

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总时数 2.8 小时
I hope the developers read this. It may be free, it may have a roster of lovable, nostalgic characters, but it's not worth your time.

It's fun for a lil while, then you realize that as far as MOBAs go, it's like it was designed by somebody whose only experience with them was from hearing somebody (who also didn't what they were) explain them. The game is missing very important, necessary features, such as being able to unlock characters with something you earn in game (right now you have to buy with premium currency every character except the 2 you start with), interrupt your auto attacks to use a skill, as it is right now if you're autoing and you press a skill button the game completely ignores you're input and keeps AA'ing, it really ruins the flow of combat. There's no true jungler role, but a very weird tower system where they're fully immune to being attacked or dove unless some vague objective is fulfilled (I don't remember the tutorial mentioning anything about it, and from my 3 hours of play I never figured it out), the whole game feels like it was designed for phones, with PC's as an afterthought.
It's like if any of the DMC games had a baby with Pokemon Unite, except theres no jungling, no combos, just a beat em up disguised as a blatent money grab MOBA, and as of the time of this review, nobody playing understands the concept of teamwork.
发布于 2025 年 9 月 12 日。
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总时数 13.8 小时
I'd like to give a neutral review... Tekken 8 is fun, but 7 was much better.
发布于 2024 年 11 月 29 日。
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总时数 0.8 小时
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I bought this thinking it was some sort of magic based pvp game, but what I got was the best roguelike I've played since Risk of Rain 2, it could use some more upgrades/powers/etc. But its still in early access, so the game has unimaginable potential.
发布于 2024 年 4 月 27 日。 最后编辑于 2024 年 4 月 27 日。
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总时数 266.6 小时 (评测时 96.5 小时)
I'm 28 and have been gaming my entire life and without exaggerating even a little bit, I can't remember the last time I had even a 10th of the amount of fun that I have from playing Elden Ring. I've had it for a week and I've already put in 96 hours (it usually takes me months to put that much time into a game).

I was planning on never buying this game because I didn't like FromSofts last 2 games, but my friend gifted this to me because he had been enjoying it so much and wanted to play coop (which we've been doing a lot since then)

FromSoft stuck to their roots in that it still is sorta like a Dark Souls game, however, it's now much more casual friendly, what I mean is that its still harder than your average game but its not merciless like the Souls series. Also its completely open world, it has a story (a good one at that), lots of quests and lots side quests.

You can spend entire days just wandering the map and still not find everything. They also added an interesting time mechanic, certain things only happen at certain times, for instance there's a certain boss who only appears at night

Like their other games the combat while difficult, is 100% fair and skill based. The enemies are never going to kill you due to dumb gimmicks or some trick that you have no way of dealing with other than getting lucky. Every enemy fights fairly, if you die 99% of the time it's because you screwed up, the other 1% is probably because you believed a message that somebody left telling you that you should jump off of a ledge because there's something down there (there almost never is, don't believe them)

After playing for only a few hours it quickly became my favorite game of all time, which I should say is a very big feat. My favorite game has been the same since 1998, Zelda: Ocarina of Time, it's been my favorite game since I was 5 and I replay it atleast once a year, and nothing has ever topped it in my book... until now, it's bittersweet.
发布于 2022 年 4 月 5 日。 最后编辑于 2022 年 4 月 5 日。
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